I mean give me a break, it’s widely regarded that she isn’t as good as the other supports. Yes I know she can still work in the tiny upper bracket of the ladder, but considering her kit is ENTIRELY RELIANT ON TEAMWORK TO WORK it’s useless in metal ranks.
Don’t get me wrong, her movement IS the only thing still fun about her kit - but at the end of the day apart from survivability what IMPACT does it give you. Damage boosting a bronze mc cassidy (he’s fairly popular) or even Junk rat isn’t going to help when it takes 2 hours to aim, misses repeatedly and dies from standing out in the open blissfully sucking up damage.
Half the stuff you damage boost give no alt charge - spamzo’s dragon for instance - most of the dps cast don’t even NEED damage boost to kill. Soujourn can just one shot you - their is so much random aoe kills, burst damage and insta kills that something has to hit eventualy and it comes down to which bad team is luckier or has a better tank.
Healing is pointless - you can’t out heal the damage out their - I fail to understand how the other supports are allowed to have aoe or burst damage and be able to multi task WHILST ALSO HAVING BETTER PERSONAL DAMAGE.
Why is it fine for Lucio to have no cooldown on his movement, have a boop, do better personal damage, have a defensive alt, not be restricted to tethering to a teamate, has arguably better healing (aoe in a sphere that doesant need aim and is on all the time). Oh and he has mercy’s healing passive?
Survivability is of little use if your healing output can’t keep your team alive, jour dps haven’t yet reached the stage where they can secure kills, res only brings back one and it takes forever and a day.
Sombra can just hack you - no movement - yay. Bio nade is on a shorter cooldown than res and is way more usefull.
Bap window, discord, anti nade all allow the support to do other things at the same time AND make use of their OWN ablities if they need to make a clutch play.
I’ve seen Lucio’s stall the cart on their own till the entire team get’s back. The other problem is your team’s positioning in metal ranks is all over the place and your movement is dependent on them not a fixed wall tether say.
Mercy has no clutch play to make that can bring a bad fight back - she can’t damage boost herself - she NEEDS rework that she has more agency for herself and then maybe they could add an instance that she can’t damage boost the phara while in the air so that pharmacy doesn’t get boosted.