Waiting to see if player's "learn to use Mercy's movement"

I mean give me a break, it’s widely regarded that she isn’t as good as the other supports. Yes I know she can still work in the tiny upper bracket of the ladder, but considering her kit is ENTIRELY RELIANT ON TEAMWORK TO WORK it’s useless in metal ranks.

Don’t get me wrong, her movement IS the only thing still fun about her kit - but at the end of the day apart from survivability what IMPACT does it give you. Damage boosting a bronze mc cassidy (he’s fairly popular) or even Junk rat isn’t going to help when it takes 2 hours to aim, misses repeatedly and dies from standing out in the open blissfully sucking up damage.

Half the stuff you damage boost give no alt charge - spamzo’s dragon for instance - most of the dps cast don’t even NEED damage boost to kill. Soujourn can just one shot you - their is so much random aoe kills, burst damage and insta kills that something has to hit eventualy and it comes down to which bad team is luckier or has a better tank.

Healing is pointless - you can’t out heal the damage out their - I fail to understand how the other supports are allowed to have aoe or burst damage and be able to multi task WHILST ALSO HAVING BETTER PERSONAL DAMAGE.

Why is it fine for Lucio to have no cooldown on his movement, have a boop, do better personal damage, have a defensive alt, not be restricted to tethering to a teamate, has arguably better healing (aoe in a sphere that doesant need aim and is on all the time). Oh and he has mercy’s healing passive?

Survivability is of little use if your healing output can’t keep your team alive, jour dps haven’t yet reached the stage where they can secure kills, res only brings back one and it takes forever and a day.

Sombra can just hack you - no movement - yay. Bio nade is on a shorter cooldown than res and is way more usefull.

Bap window, discord, anti nade all allow the support to do other things at the same time AND make use of their OWN ablities if they need to make a clutch play.

I’ve seen Lucio’s stall the cart on their own till the entire team get’s back. The other problem is your team’s positioning in metal ranks is all over the place and your movement is dependent on them not a fixed wall tether say.

Mercy has no clutch play to make that can bring a bad fight back - she can’t damage boost herself - she NEEDS rework that she has more agency for herself and then maybe they could add an instance that she can’t damage boost the phara while in the air so that pharmacy doesn’t get boosted.

10 Likes

Mercy’s thing has been rez and pretty much always Rez. The thing is that rez gets variable value. If your team is forward camping a position and suddenly a widowmaker gets a pick 9 of 10 times the fight coming back will be a huge loss and result in a bunch of trickling in.

With the one rez your team is full 5v5 power to keep the fight going. Meanwhile, if your tank goes down to enemy tank you probably won’t get that rez off and the rez is worthless. In higher ranks, people are better at body camping a Mercy while in lower ranks people are more oblivious.

In lower ranks you can’t dmg bst bot someone as much, but you can still whip out your pistol to help secure a 2v1 fight that’s isolated and rez your ally even if you let them die.

I agree
Im for everything that reduces or removes pocketing completely
Give mercy players the ability to get value themselves instead of relying on everyone else or just cheesy pocketing the strongest dps atm :moyai:

4 Likes

Their argument about her movement is so weird, because her movement was already fine and dandy to begin with to the point where she’s got probably the lowest death average in the game. You can end the game with absolutely 0 deaths and huge heal/ damage boost numbers on Mercy and still lose because she simply doesn’t bring anywhere near as much to the table as other supports.

Only big point of value is resurrect but that is highly inconsistent due to a number of variables, and harder to pull off too now that the game is a more 5 vs 5 brawly style of gameplay.

2 Likes

Uhhhh…

  • the ability to fly to out of reach targets to rez them
  • an escape mechanism
  • the ability to fly to an ally and save them when other supports may not have
  • the ability to evade flankers
  • the ability to gain verticality

By staying alive, Mercy gains huge impact… :wink:

…that’s just off the top of my head… :thinking: :upside_down_face:

2 Likes

the f is a cassidy? you mean mc cree?

3 Likes

Mercy has literally always relied on teamwork, that has never changed

2 Likes

Yeah i keep typing mc cree and remember afterword’s it’s changed - I’ve had the game since ow1 launch - kinda hard to just erase what I remember

1 Like

Bring back ma-- oh you. Don’t make me say it.

I wouldn’t mind a slight boost if no teammates are nearby. Like +10% increase.

She needs something to make her viable in this new style of game. Don’t know what it is yet. :thinking:

This is how it worked in OW1 but OW2 ruined her

Slap a zen orb on, fire a healing canister from bap, throw a bio nade, fade to the teamate or thow an orb, throw an armor pack, use a shot from ana’s rife, throw a protection suzo or healing ofuda - I mean realy just about and support can heal from a distance WHITHOUT HAVING TO RISK GOING TO THE FALLEN TEAMATE.

Res is clunky an an incredibly long time to stand chained to a spot - in ow2 it’n now EVEN harder and less reliable with 1 less tank and less shields.

You don’t wan’t to fly around too much - people seem to think gaurdian angel makes you untouchable…it doesan’t. Even coalessance can reah the sky box. Good snipers can shoot a mercy down, dva can get you and then theit are still alts like tak visor and abilitys like discord.

More to the point - even if you stay alive - what then? I’m saying that if your team is not performing well, things are dire and you want to perform a clutch save the day moment, are you going to fly the enemy the death? I mean a Bap for instance can still break out the window and if he has good aim and reflexes he can still save the day by gunning down the enemy team.

There is drop the beat and transendance.

Gives you this:
https://www.reddit.com/r/Overwatch/comments/yl2vv6/sorry_genji_im_just_too_good/

Mama Hong?. I would like to see it as well.

An out of combat regen passive made a lot more sense with barrier spam.
Now, she’s the only Support that has no in-combat healing besides her Ult.
And basically every other Support gets a regen passive that’s almost as good as hers.

If they want this to be an intended weakness for Mercy, then they should either give Mercy more utility, or more healing.

Otherwise, they could give her some form of in-combat-regen for healing teammates.

Although, the quick fix approach I’d take is to cut her Ult duration in half, and cut her Ult cost in half. Which is functionally a pretty big buff to how flexible her Ult is.

Zen also has no in combat healing, and Mercy is the support most capable of using that passive healing as she always has been.

The game has not changed in a way that effects Mercy’s ability to use corners/highground/doorways/etc. to allow herself to heal up. And while she doesn’t heal the fastest out of all the supports with the passive, the only one beating her is Zen and if you ask me, that’s fine.

2 Likes

Fair point, but he’s quite effective at shooting himself out of bad situations.
Also his out of combat healing is dramatically better than Mercy.

https://www.reddit.com/r/Competitiveoverwatch/comments/uo76o3/overwatch_2_support_selfhealing/

Also keep in mind, the numbers for Zen would be even faster now, because he has 200hp, not 225hp.
Also I think this was back when Mercy had a 1sec activation delay, not a 1.5sec activation delay.

They’ve given her crazy advanced movement capabilities but it’s even less accessible than the original super jump was. The controls are just so unintuitive.

2 Likes

Mercy can fly away. It only relies on having a teammate to fly to, and if you’re playing Mercy then keeping sight of people is part of your priorities since she has the ability to do that.

With Zen, once somebody is on him, if his team doesn’t bail him out then he either wins the fight or dies head to head no healing allowed. He’s always had good self healing, it just didn’t start for 3 seconds out of combat. Now it starts at a low rate at 1 second and picks up at 3 seconds because that’s just how shield health works.

Mercy is fine. She heals plenty and dies little. If your Mercy is dying a lot, they’re bad at Mercy straight up. She is the hardest target to shoot in the game so she has plenty of oppurtunities to activate that healing.

The way I see it. Mercy gives no significant advantages to a team compared to other Supports outside of pocketing a Sniper or Pharah.

But also I’d argue that Support Role usage variety is actually secondary to queue times and matchmaker quality.

And Ramattra is going to push queue times and matchmaker quality to crisis levels.

And there just happens to be this entry level Support hero that used to be extremely popular, among Support players that quit the game. And the devs are in desperate need of a raw increase in Support players.

If they could spark the excitement of these former Mercy players. That could fix a lot with queue times and matchmaker quality.

Mercy gives consistency. You are severely underestimating how much healing and how much important healing she brings to a team. No other support is capable of doing what she does with the numbers she puts out.

Not to mention uh duh, resurrect, kinda a big thing she brings to a team that other supports don’t.

Mercy does not need significant changes, she just doesn’t. She’s unique, provides significant value in most team comps despite being unique, and she’s just generally well designed as is. Your ideas as per usual are trying to fix something that isn’t broken.

1 Like