Visual clutter is kinda a problem

https://imgur.com/k2dReJ1
https://imgur.com/pe4ZBu8
https://imgur.com/DN0iElT
like this is a lot of stuff to be happening at one time for someone to try and stay focused in on one thing, focusing down a single target, especially when you’re trying to watch for certain cooldowns or visual queues and theres so much blocking your sight

https://imgur.com/fUXxJFB also heres brig dabbing because it was in the same SS and i noticed it in the replay and thought it was funny

29 Likes

I’ve never had my screen be TOO cluttered while playing overwatch. Even then with what’s going on in the SS. It’s just the D.va bomb taking up half the screen. And idek what that purple stuff is I’ve never even seen something like that.

3 Likes

when theres a moira ult, a sym wall, orisa sigma shields, and a rally, that’s way too much happening

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I think it’s EMP.

Totally agree. There are moments where I simply cannot see where I am aiming because my screen has turned into a rave.

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I’m probably a minority here, but I like the clutter.

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Imgur
Imgur
Imgur

OP’s pictures.

Imgur

And that last one.

10 Likes

its bad for competitive, at least make it togglable

I knew before clicking those links it would involve lasers, shields, and deployables everywhere. But I find all those “adds” to be part of the intensity/excitement.

If I wanted 0 things happening on my screen I’d go to Valorant.

11 Likes

Death Dab from Cutie

Just kinda?

I honestly do think this is one thing that makes playing the game more difficult, particularly for dps. People wonder why dps is so much more susceptible to tunnel vision than supports and tanks, and it’s because they have to watch for particular cooldowns before doing some things and to do that they have to filter some of this visual noise. It’s very easy to accidentally do too good a job of filtering that out and miss key things.

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death dab from satan the third (after mei and moira ofc)

i didn’t say nothing at all, just less, smaller explosive visuals, moira doesn’t need such a huge beam in ult, sym wall doesn’t have to render across the entire map, like most mid tier PCs cant handle that, even i drop to 100FPS

its a big problem tbh just no ones talked about it before so idk how to introduce it as a problem without over dramatizing it

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No. That’s not a pun. :rage:

They kind of do though

they want the game to be casual friendly (to an extent), but the casual friendly heroes aren’t casual friendly to casual PCs or casual eyes

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It’s not about casual friendly. It’s about abilities correctly conveying their danger level and danger zone.

The only thing worse than visual clutter is “wtf, I was out of that!” from misleading visuals. It can make things more difficult but the alternative is worse.

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I want the clutter gone, too, but how do you express how gigantic all these abilities are without correspondingly massive visuals?

If there was something simple like decreasing opacity, or simplifying the animations with a setting, I would be for it.

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That’s what makes overwatch so great, the visual clutter means the game is dynamic. I don’t mind it at all.

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I wouldn’t mind a “Reduce visual effect opacity based on the total volume of existing visual effects” slider, but I don’t feel like visual clutter is generally a problem in Overwatch, even if I would like to be able to scale my UI down somewhat.

1 Like

tried playing on low? that should reduce some particles if it bothers you, you need to see these abilities happening