I put out my first video (meh quality but good enough to prove I’m not crazy) on Reddit since reporting this yesterday using screenshots. The Crosshairs are being moved slightly off-centered while playing. This is what throws off your aim at times during games. The max I’ve seen it move is twice so far within a game, but I’ve only now started documenting it. I’m going to continue to post videos of this to Reddit and post links here. I hope there’s a developer explanation to it or else it feels like rigging. My aim is average at best and I’m not thinking I should be GM, but I don’t like being manipulated.
https://www.reddit.com/r/Overwatch/comments/175ms1w/1st_video_of_the_crosshairs_moving_in_the_middle/?utm_source=share&utm_medium=web2x&context=3
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Thing is, such a tiny movement would have no actual effect on Illari anyway - especially when you also consider how generous the hitboxes are in this game.
You’d need to move the crosshair a lot more than that before it had any actual impact.
So it’s way more likely to be a bug than anything else.
I’m not just seeing this on Illari though. I’ve seen it on Mei, Bap, 76, Ashe, Illari, JQ, Orisa, Ana, etc. It doesn’t happen every game, but it happens out of nowhere. It also adjusts throughout the match and will correct itself the following match. That’s what blows my mind. If it was just one spot that it stuck to and didn’t change from match to match as well as throughout the game. That small change can throw off many heroes from hitting a crit in a game where it matters. It also matters a lot for people using high hertz mice.
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No doubt. It demonstrates my point well enough though.
Mei is a particle and projectile hero. Changing the croashair by such a small amount would make exactly 0 difference. Same applies to Junker Queen with her shotgun or Orisa with her projectiles. Ana doesn’t use critical hitboxes at all.
But even for the hitscan heroea, have you seen how oversized the hitboxes are in this game?
https://youtu.be/0UsX3nborfA?si=9rsrQAoJ8K5_smiW
(this video is a little old, but mostly still relevant)
Being off by a couple of pixels is not enough to make you miss - unless, of course, it was a borderline miss in the first place. Hardly something you could reliably “rig” though.
I’m pretty sure Hit/Hurtboxes were tightened up in OW2 though. Also, that’s not a couple of pixels difference. That’s a headshot vs a body shot on most non-tank heroes by any hitscan hero shooting at a reasonable distance especially in a widow duel. I normally use the dot as a crosshair, which would throw someone like me who plays aim trainers expecting the crosshairs not to move from the center of the screen.
It cracks me up though that there is proof that the crosshairs can move while playing the game and someone responds with no worries. I wasn’t saying that it matters as much to heroes with wide shots/sprays, I was saying that it appears on other heroes. For me who plays hitscans a lot, this is a weird issue that throws off my aim. Can I play through it, yes. Should anyone have to, no! It needs to be fixed or explained why it’s like this by a dev.
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Glad I wasn’t the only one.
You mean being among the most compact in the game genre?
For a couple of individual heroes, yes. But not by much. The hitboxes are still way larger than the models.
I didn’t say “no worries”. It clearly needs to be fixed.
It’s not some nefarious plan to make you miss the planet-sized hitboxes in Overwatch though. The crosshair moving by a couple of pixels really isn’t going to flip games as you’ve insinuated.
I think you’re the first peron who has ever described Overwatch hitboxes as “compact”.
What are you comparing them to?
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Yeah your crosshair being misplaced isn’t an issue at all in a shooter. Meiday, how could you think this would be a problem?
Just one more issue in OW2 and another instance of the game feeling inconsistent and why that is. Thanks, Meiday.
well it gets worst. imagine hit registration not properly fully existing UNTIL you tinker with control settings. whether incidental or not, there’s certainly a multitude of methods for discreet manipulation.
I’ve never noticed crosshair moving. But I 100% believe there is rigging. I’ve had many moments, almost every single game where I noticed something incredibly off.
Just a couple from the past week…
I was Torbjorn, full HP. In Route 66 point A on attack, in the cavern with the Mega pack in it. Standing 4 feet away from enemy Brig who’s swinging at me. Nobody else but me and Brig. No ults. Brig was not strafing, nobody to pocket her. Just standing still swinging at me. I pop E, hit her with 4 point blank right clicks to the chest/neck. I’m not even moving my crosshair since she’s standing still. I dealt 0 damage to her. I die. Not saying I dealt less than I should have, no, I literally dealt 0 damage to her over 4 seconds.
I was Ana. Reaper snuck up on me shooting me. I turn and sleep dart, I watch sleep dart go through his hands. No nap for Reaper, he kills me. I watch the killcam, and I see my sleep dart go straight into him, in the middle of his body.
I’m Ana. I’m looking at my Mercy to see if she still needs healing. I see an enemy firestrike go straight through her, direct hit and deal no damage.
Those are specifics. But also, the game rewrites my reality. I have moments where I do get the sleep off on the Reaper, it goes on cooldown, Reaper takes a nap, then the last 3 seconds are reset, I see my dead body and my sleep is back off cooldown. I’m watching my deathcam and see myself not reacting to the Reaper.
I see this sort of thing in every single game. Sometimes small, sometime massive. I have 70ms ping on average.
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ok but then missing that knife on that low health widow on the high ground can lose you the game
Good thing both the knife and Widowmaker are bigger than a couple of pixels.
There’s no way you can’t see how this is an issue? What if you aim on a flick just slightly off, enough that “two pixels” causes you to miss.
Insane that anyone would sit there and say, “Nah this doesn’t matter.”
Good thing my monitor can display its own crosshair and I’ll definitely be turning the in-game crosshair off entirely. Just like text and voice chat. 
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I thought for sure I noticed this happening the other day but then I thought, nah. It’s all in your head. 
Hey look, it’s me saying it needs to be fixed:
My only point is that OP is wrong to assume an obvious bug is somehow an attempt to rig games.
It does matter. Barely, though. You’re not losing games because of this. If you’re missing shots because the crosshair is off by a few pixels, you’re also going to be missing shots when the crosshair is perfectly aligned.
This whole time everyone has been gaslighting me 
I say the hitboxes feel wrong, but its the crosshair…
W.T. actual. F. Blizzard you absolute …
All I want are good matches, i don’t care about rank or anything, but i have been saying for a year something feels off, that i hit shots when my crosshair is off target and I miss shots that are supposed to be hits.
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Everything feels off in this game. It has from the first beta, but then we had the cope of, “Well it’s just a beeeeeeeeeeeta.”
God this game is really a study in how to fail upward isn’t it?
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