Venture kit issues

Personally i found that ventures kit is a bit more lame than presented for example you should be able to dig under meis ice wall i feel like a character whos thing is burrowing they should be able to get under places normal characters shouldnt

So the dig feels very lame and unimpressive imo not only that but venture needs another ability most characters have 3 or more abilities venture only has the two movement abilities

I guess they also have the melee boost which i love but a non mobile ability like a mine they put down or they put underground or something would be dope

Addendum if two ventures are digging and you as venture use the drill boost it should damage the enemy venture underground i think also if you as venture use the melee attack it should damage an enemy venture that is burrowing in my opinion just as a fun thing

I think these changes would make the character feel more reactive, fun, and fully realized <3

a simple functional design > button bloat, imo

do we want every character to have baptiste level of role bloat? I’d rather just have something that’s fun to shoot with and some unique mobility (which we have)

2 Likes

Winston has two abilities, and he is one of the most well loved (and high skill requirement) heroes. old overwatch heroes had one thing they where good at, simple kits that where easy to understand but with some hidden skill requirement that differentiated high rank players from low rank players.

Venture is a return to that simple design philosophy. And they allow for creative players to experiment I can’t wait to see t500 players do crazy things with venture.

3 Likes

easy to use hard to master type of deal

good venture does like 200+ burst damage and can still escape

bad venture walks in and dies instantly or while trying to burrow

4 Likes

just seems to niche to be worthwhile, plus could be confusing for newer players

they need to make their drill dash charge cancel or have cc immunity since they cant charge a reinhardt but brigitte can, doesnt make sense

Idk if they need anything just yet. Sometimes i think venture is a “sombra-like assassin” the community thinks it wants.

Visually very loud
No invisibility or hack
Easier counter play, -just leave lol-

But can 100 to 0 a 300 hp target slightly faster with their combo.

1 Like

It could just be to do with the games hard coding. You can enviro kill Doom with Mei wall anywhere by placing the wall on his ult as he lands. It forces him under the map.

It’s possible they tried it but can’t figure out yet how to not force something below the map when going under the wall.

1 Like

This sums up my experience with venture players.

Some venture players know how to come in, do a great deal of burst damage, and use the combined mobility of dig + dash to escape with some amazing range/height- building shields and securing an elimination in the process

Others just die. and die. and die. and die again. Then to really change it up- they die once more.

This hero reminds me so much of DPS doomfist. Just trade the 1 hit of rocketpunch (which was never the best way to play doomfist anyways) for a much safer approach mechanic

That’s my thought too. Like DPS doom cross with Junk or something.

This is likely just QP matchmaking issues. Once Venture hits comp you’ll see more people playing at your level.

1 Like

Only time will tell. But my take for now is I think it has to do with the “doomfisty” nature of the character.

Characters like this have a lot of tools to get themselves “out” of trouble- But those same tools get them in to trouble as well. Doomfist was rather notoriously feast or famine as well- Even at high levels of play.

Characters like Venture and doomfist have a higher “reliance” on their abilities over their primary fires to interact with enemies. Not to undermine (lol) the importance of primary fire for either, but the bulk of the work is going to be done with their abilities, and then primary fire is threaded inbetween. These abilities are used to engage, disengage, as well as build/provide sustain, and deal damage.

Of course all heroes “rely” on their abilities- But when your character is using the abilities to do literally everything, theres a lot of potential to get punished for bad use of those abilities.

But i am curious to see venture hit comp soon.

1 Like

theyre good for mid range poke meta too since you can just spam from the high ground for big aoe and save cooldowns for dive gameplay and escaping

you can easily destroy entire teams on maps like illios by standing above the enemy and diving to secure high value kills, or just shooting at the ground for easy elims

the people who dont learn their playstyle will just think they can walk up to the frontline and tank everything

the closest heros to their playstyle will probably be junkrat and out of fuel pharahs

NGL, I dont really see the “junkrat” comparison myself.

just the mobility, combo-ing, and explosive projectile weapon; theres not many others they are similar enough to