Venture balance changes?

Played Venture quite a bit and honestly I don’t feel like they’re too strong or too weak. But there are somethings I wanna change about them anyway. Just to make them feel a bit better to play and fight against. So let’s get into it.

Primary Fire:
• Damage decreased from 80 to 70
• Ammo increased from 8 to 12

Burrow:
• Movement speed increased from +30% to +50%
• Maximum duration increased from 4 to 5 seconds

Drill Dash:
• Cooldown decreased from 8 to 6 seconds

Tectonic Shock:
• Damage decreased from 130 to 120
• Cost decreased by 8%

The aim of these changes is to increase Venture’s mobility at the exchange for some damage. Being able to move faster underground, as well as being able to use Drill Dash more frequently.

The damage decrease also gets rid of the Primary-Drill-Primary “one-shot combo” that Venture has, by lowering the damage of that combo from 260 to 240. After all, that was the whole point of the Season 9 HP increases.

Lemme know your thoughts on Venture, and how bad my changes are :>