Valorant is the TRUE Overwatch killer

Overwatch removes 2cp, Valorant removes split their worst map.

Overwatch adds a broken hero Junker Queen to break the game with sustain. Valorant adds two of the most fun agents Neon and Fade.

Almost all of NA’s pro dps scene leaves Overwatch because of double shield, lack of content, hit scan range nerfs making the game unplayable. Twitch numbers on Valorant are mammoth with ex Overwatch dps streamers tripling their views.

1-2 minute queues for ranked in Valorant, 10 minute queues for Overwatch to have a throwing Wrecking ball/ tank line.

Overwatch has broken abilities, ultimate’s. Bapt lamp, rez, nano, commanding shout. Or the jack of all trades Sigma. Valorant abilities and ultimate’s are balanced besides Chamber’s ultimate. They just mega nerfed him though.

OW2 is fixing a lot of their problems like double shield, queue times. While making more problems like Junker Queen commanding shout. You know the next support hero is going to be an easy gets too much value for little effort similar to Mercy. With them saying they want to make more heroes like her.

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If valorant decided to use TF2 instead of CSGO as it’s inspiration I probably wouldn’t even be here, I hate the gun duels ending in less than a second which is the main reason I stayed away from it in general.

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i think queue times are gonna be worse in overwatch 2 there was ways they could of fixed double shield if they would listen to us like it would take a small edit to bits of code to have ended double shield

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Valorant is more of a CSGO contender than OW i’d argue.

OW is, unfortunately, a unique type of game on its own, hence why there is 0 competition for it in the triple A department.

If any competent game developer were to create a OW-like game, they’d easily overtake it if given the right attention (Looking at you Valve, Tf3 pls)

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If only valorant wasnt round based careful shooter, it would actually be fun. I tried, but round based shooters arent fun for me. Yes, I can play tactical and careful, but Siege, Vorant, CS GO, etc… no thanks. Overwatch may have definitely lost to Valorant popularity wise, but there is a niche in being able to respawn it cant have.

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Very different games.

The majority of the playerbase that OW has bled over the years isnt going to play Valorant, because so far there is no real replacement for OW, unlike the WoW to FFXIV exodus case.

WoW both died and was killed.

OW just died on its own from e-sports poisoning.

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Overwatch removed their maps from competitive or reworked them, but it didn’t satisfy enough players anyway, enough people didn’t enjoy the mode.

I think Junker Queen for the average player is kinda bad, at least that is my experience on beta. She’s just good in synergy with aoe heals and overhealth for the pros. I doubt most players will utilize that well in most games. An easy fix is to reduce the value, reduce the duration or remove the AoE overhealth.

In Valorant characters seem to use a shared kit of guns but abilities in the game aren’t as emphasized as they are in Overwatch. Weren’t people making threads complaining about how this game is becoming too homogenized or worried about high skill ceilings pushed in a “casual” game? I don’t think people want this game to be balanced, or rather heroes play similarly to each other, like that game.

What I have seen people want is for heroes to do the same performance within their roles, just in different ways. Not have heroes who are only useful for the 0.1% top players, or in the 1% of situations, but not have them be Soldier/Ana/Rein copypastes either.

Unfortunately, valve cant count to three.

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I think so too, it’s just hard to do that in a way that gets the stats to line up in a way where the averages perform competitively another hero, but the high and low ends aren’t too extreme and the ease/difficulty of use and utilization are factored in as well.

For example, some people would like Junkrat and Cassidy to be equally viable and have similar outcomes in the top rank. But some would argue Junkrat’s design/kit is too easy or cheap to use relative to Cassidy if mastered for the effort put into it. If he were as strong or stronger, it would skew the power levels at other rank levels where then it’s easier to use than Cassidy for players who struggle with consistent aim.

So, some of these players express just making a ‘easier to use’ hero strong enough to be competitive with any other hero at the top levels, that they feel requires more effort, is not good balance.

Which was a mistake for both games as it was a very arbitrary decision based on nothing more than subjectivity from a vocal portion of players (in both cases).

2CP was my favorite mode on OW (“Push” is horrible compared to it) and I had nothing against Split on Valorant. Pearl is a nice new map but it doesn’t have any peculiar “touch” (pretty generic compared to the previous newest map, “Fracture”). Split is more original in terms of concept than “Pearl” that looks like any other classic Valorant maps (that were there at release).

I guess people will understand how unfair it is once their favorite map or mode is sometime removed because of a vocal minority (on any multiplayer game).

Well, I can’t completely disagree, though it’s easily fixable… All it takes for the OW team is to swap JQ roles and make her a DPS as she always should have been, given her abilities. But I guess the OW team won’t do that as it would compromise their “tanks are now brawlers” endless tune…

But since it’s far from being the only issue with 5v5 and F2P Overwatch, I won’t even bother if all the game breaking changes go through. Pretty tired of stating the obvious.

Fade is my new go-to agent so I can’t really disagree but every new agent on Valorant is interesting and not really problematic as it’s easier to balance a game that is based on every player having the same selection of weapons to choose from.

Overwatch will never work as a real Competitive game as it wasn’t meant to be one at release. The main points of OW were the diversity of gameplay through different heroes with very different abilities and weapons, fun and a variety of strategies through abilities / ult combos between heroes.

I don’t think comparing those two games bring anything to the table.

They’re partly responsible for turning 2016 Overwatch (which was an excellent game in its own genre) to something that the game was never meant to be. Overwatch was original and didn’t need to look like other multiplayer games in the market.

Making it F2P and 5v5 will only create more issue. Role Queue was also a mistake the community wanted so bad (thinking it would make them rank up easier) and yet it only added more restrictions and kept people from switching roles during a Competitive game (which is what slowly killed the hype for many players that left in 2019).

Say thank you to all the people that enforced Role Queue 3 years ago.

It’s still irrelevant to compare characters from two very different games. I don’t get the point of doing that. Might as well compare Overwatch heroes with Super Smash Bros characters and their abilities at this point… :man_shrugging:. I mean, if the rule to this conversation is to be out of topic, then why not just go fully for it.

The only problem with Overwatch is its community that is filled with players that just couldn’t appreciate the gem we got in 2016 and decided to make everything in their power to ruin it.

F2P OW (or “OW2” as people call it) will be an extension to that issue with even more complaints from the playerbase that will divide players even more and make the game reach an even worst state.

As long as the playerbase wants OW to look like other multiplayer games in the gaming industry, the franchise will keep suffering and losing its shine.

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this is what happens when you cater to casuals. “You can win on any hero!” and other lies Blizzard intentionally spoonfeeds to their most casual playerbase to prevent them from leaving along with designing extra-easy heroes like Roadhog, Mercy, Moira or Lucio.

In the end, when you don’t educate tanks + supports to play like normal human beings, this is the result you get where these people have a #nevertheproblem mindset/attitude in ranked.

For OW2 to have longevity, there needs to be a direct correlation between effort put into the game and reward. While this might mean the game is unappealing for casuals at first, Valorant (and CSGO before it) proves that casuals will still play this game and just be lower rank or suffer through an initial phase of adjustment.

Noob mechanics like Rez, Chain Hook, spamming shields, Immo Field etc. are just Blizzard’s way to monetize the casual playerbase by making them have fun at the expense of other people’s fun.

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AKJ I missed you! Did your suspension finish?

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Valorant sucks. It is only more popular than Overwatch (if indeed it even is, twitch viewers don’t mean anything) because it is free. Watch what happens when OW2 is here.

I really don’t think the f2p aspect of Overwatch is going to bring back players.

People have moved on from this game and it is exactly the same game but with 5 players. Nobody is going to return for 3 new characters, just you wait and see.

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Who cares? Literally nobody but you cares

Is it so hard to play and like more than one game you neanderthal?

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Then go play Valorant

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Let’s be clear:

OW2 solves exactly ONE problem: Double Shield.

Otherwise the QoL changes the community has begged for, for years aren’t happening, balance has a new mess to solve, content production is a complete question mark, and queue times still look brutal.

Only one hole in the sinking ship has been plugged.

I actually think the round based aspect is pretty fun. I hate the whole buying weapons thing. Always hated it in CSGO and every other games that’s tried it as well.

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No Blizzard is the only OW killer just like they’re the ones who killed WoW. It is their inability to make the right decisions and monetize the game in a friendly manner that has killed OW. Valorant is not even direct competition because the 2 games do not play similarly at all.

Just because a game has “heroes” in it doesn’t mean it’s anything like OW or even in the same realm. Valorant has cardboard for characters while OW actually has something unique and special with their characters, and again they do not play similarly enough to care, and neither does Apex for that matter.

Blizzard killed OW that is that.

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