"Uphill Battle" but we stomped them..? Comp system

IDK what all these uphill battles, expected to win/lose etc really mean but they feel cosmetic. Js.

I get that it’s new and expect it to improve over time but it seems weird that my “uphill battle” was one of the more easier games I’ve had. (My team was positive in k/d while the entire enemy team was negative)

They should do a Nintendo direct or whatever of how the matchmaking works.

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They aren’t. Uphill battle means your team’s combined rating is below your enemy’s. Basically you’re the underdog. The “expected” modifier means you are the favorite. Underdogs win all the time, but they were still underdogs

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If you’re stomping there’s nothing “underdog” about it. Means the system is wrong.

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It really isn’t…

System takes in to consideration actual rating, and not your skill. There is no way for system to know your actual skill, if it doesn’t match your rank.

Imagine this. You play chess and train, but never participate in a tournaments and leagues. Your raiting is low then when you start, let’s say 1200. But your actual rating should be 2500. When you face an opponent that is 2000, you are considered underdog, even tho it is the other way around.

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But… that’s the purpose of the modifiers. You gain more SR for winning matches you were expected to lose. If the matchmaker is “wrong”, the modifier helps to correct it

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No my point is if the matchmaker worked at all, there would never be a large “expected” result. It would be minor enough that you wouldn’t NEED to compensate for that. I’m not saying that’s not how ELO/MMR works, I’m saying that’s a major failure on the system that it matches groups up at all that result in these stomps. It means its giving ranks incorrectly and not measuring enough skill.

Not a sports fan then, Garcia destroyed Haney at weekend he was 10-1 in some places…

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Casual sports fan, but keep in mind those are teams that are methodically put together, purchased, and contracted. Teams are put together. In your example its a one on one boxing match. If that was the case and ranks had ZERO input from teammates, yeah I’d agree the system works. But we’re on teams. Sooo… bad example maybe? The point of this thread was that the system is incorrectly putting teams together where it automatically favors one over the other. And you as a player can have zero impact on whether or not the winnings/loss is high or low (since it does not take skill/scoreboard into account)

This happens in professional sports too where the underdog does in fact sometimes stomp the favored team. Stomping a favored team on its own doesn’t say much about the system.

Edit: Another thing to keep in mind, there’s a lot of things that don’t really change in sports like what position you play in football or hockey. But in OW, you can change characters / playstyle on the fly, which adds an extra layer of complexity.

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Again professional sports the teams are hand picked and drafted. That isn’t random draw like an online MP game is. I don’t get to choose and accept my teammates, i’m just thrown in with them. If you end up in a lot of matches with a ton of those “expected” means the matchmaker didn’t know what to do and just ended up making mismatched teams.

I made an edit actually to address a bit of that. My position is still the same, but I understand there are additional complexities within the system. I hesitate to say it “doesn’t work” though.

It’s talking about expectations based on rank

Not sure when people will realize that the game has no actual idea how a match will go….starting with the simple fact that it has no idea who is even going to be played once the match starts

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That’s actually my personal gripe on the system. Because it doesn’t know what the end result should be, it should not be tampering with teams and trying to “make it 50/50.” Instead it should just take a random 10 players from similar ranks and shuffle them. This would allow good players to eventually get pushed higher and bad players pushed lower.

Taking players from similar ranks is how it tries to make it 50/50.

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No it just means that you got a good map/comp synergy going against a team that does not have those things going for them.

That is the thing people fail to understand about a game of Overwatch: the skill of a player is not a universal constant. They are not equally good at all maps, with all heroes (specifically playing with certain heroes on their team), against all heroes, and at all game modes. No player can say that. Even pro players cannot make that claim. Therefore your MMR is effectively the average of your performance across all the modes and maps etc. What this means is that over time, for example, a Diamond 3 will play at a D3 level but they may only be at a D5 level in a certain situation or even a Masters 5 in a different situation.

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If I’m on a favored team but I get one trick Pharah or hitscan demanding pocket, yea we prob gonna lose if I’m on Mercy (if I’m dumb enough to pick Mercy). Nbd

Because smurfs exist, a GM on a hardstuck plat account which was meant to set for an uphill battle makes that a free stomp instead. Not saying that smurfs are evil or smth, just explain how it works.

Its the same and its simple and it works best it can, we play and have a rating then 5 of us get matched together because we are close then get matched with another 5 who are also hopefully close but if our rankings are not close then the favoured team is expected win.

Not sure how this is confusing for you its really simple.

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Again, many are not reading. I’m not CONFUSED. I get how it works. I’m saying its flawed majorly and I don’t like it and it should not work this way. I’ve been pretty clear on this.

But the game cant know how you would play on a certain map or who you would pick or how your mood is it only goes by rating and does the numbers from there.

Its simple and effective matchmaking works, especially with the new narrow groups.