As someone who is experiencing blizzard for the first time in just the past year, or like 15 months I will say this. They suck. If this is the improvement from what it was I donât know what to tell you all. I guess they are better than EA? I dunno.
I donât play games for skins, I will usually buy a battle pass or the welcome bundle and use the extra coins for the battle pass. Itâs a decent value. I get enough gold from playing to not really miss any shop skins I want so the terrible free models and fomo marketing doesnât really get me that bad.
But I do see how toxic it is.
As far as game play goes itâs been a steady decline over the past year as far as I can tell. Could be budgeting but thatâs on them. If they think they stay afloat better focusing on cosmetics vs hiring game developers and coders that is their choice. But the following things in my opinion have been absolutely huge losses
5v5 open queue is completely gone. People can say thatâs a good thing since they now have 6v6 Max 2. I hard disagree that itâs a good thing. Itâs a make up for them turning off a game people rightfully bought and want to play and itâs at the expense of people that just want to play overwatch 2. So adding 6v6 isnât a win at all, bringing ow1 back to playable would be. Losing a mode isnât a win at all itâs 100% a loss.
MH role queue is gone. I know it was only brief but it is far superior to the regular version and quite honestly should have a ranked aside from my wants letâs say player base just isnât there. I understand can it at least be in arcade? They botched itâs release so bad but having broken wait timers saying the queue times were 15+ minutes when they were under 5 all the time. But people see the time and donât queue so of course they didnât get players to play it over the regular version. Thatâs a loss. So now we are two modes gone in one year, again thatâs definitely not a win.
Stadium.
The big ugly step child of it which has probably a lot to do with the downfall lately.
First there is a separate team on it, thatâs great, but Iâd prefer more with be going into the base game. Regardless it is what it is but here is the big issue. The game mode was not ready to be released.
They ran a closed test. They put a lot of us in that test. They were given feedback in that test and they ignored it. But itâs worse they didnât just ignore it they outright said no to it. The large majority in the test asked for less than 7 rounds. Asked for slightly longer matches. Asked for less items and item filtering from heroes where it would be useless. The community manager in the playtest literally said they had âalready done extensive testing and they landed on these things because they are better and they will not be changedâ. Not really into that, I donât like when they think they know better than the community they are trying to get to play it. The release heroes are too few and too boring. At this point itâs an arcade mode which is fine but itâs not a reliable or release ready game mode and was likely released early out of panic. Thatâs not a good thing they are potentially shooting themselves in the foot when it could have more reliably been the future of overwatch and instead will likely die as an experiment (though Iâm hopeful it wonât because there are some really good bones there to build on.
Hero bans.
Some say they are good, some say they are bad so Iâm not going to go in on that however what the symbolize is inherently bad. It is them rather than balancing telling you to just avoid things. Itâs a game that draws players with itâs heroes and play styles and identity. Now itâs limiting those things and whether thatâs good or bad likely comes from what you think of the current state of the heroes. So now people who only have one game in which they can say for instance play a hero they just canât anymore. Thatâs not a good thing to them. What would be would be fixing the issue that causes people to want bans. People often say it will give them data but the fact is the data has always been there itâs strictly on an effort blocker, getting more data likely wonât increase their effort and willingness to fix ite have the resources to fix known problems.
They have shown time and time again to be more interested in the low effort wins vs anything inventive. I understand that that is slowly changing and thatâs a good thing, but it is going to take longer than a couple months of doing that for people to believe it is the new normal.
Is it egregiously bad? No itâs that they seem to for some reason accompany every good thing they do with a self inflicted wound to go with it so they donât get too much success.
There is plenty to complain about, and plenty to like. The game is very fun to me and to many. Iâll play it more than any other game for now until death stranding 2 comes out then Iâll probably take a few weeks off. I wonât spend money on their shop anymore because they have proven to me that my purchases are meaningless to them. They have had me delete an account rather than fix it, let people ban heroes rather than fix them, put effort into game modes people donât like, have a CS run by robots and a system where you canât defend yourself against them taking everything you have spent away. Iâm not spending money when I know I can have my account removed or even just the skin I am wearing banned by way of the hero being unavailable, it isnât worth a dime.
If thatâs good business then the bar is too low. Thatâs my thought.