Greetings,
TLDR at the bottom for the lazy.
I think overwatch would benefit from giving each class of hero’s an ability each (attack gets 2, a passive and an active cuz they’re special) that every character had access to. This would solidify each classes identity and place within OWatch and be benificial to both balance and game play.
Quick note: these ideas were all created with the understanding they would be implimented into a 2/2/2 role queue system so you could not switch between roles and it wouldn’t allow for crazy overlap. If you don’t like 2/2/2 enforced meta cool, that’s fine this thread isn’t likely for you… unless you want to discus alternate abilities that would work within a no limits environment.
It would also require the rework of a certain very popular support hero (read on if interested)
Also all numbers are place holders.
So without further ado:
Attack:
Recall: an attack character channels an animation that teleports them back to spawn. Damage interrupts the channel and stuns character for .5 seconds. Channel would likely take between 4-8 seconds (pending balancing). No CD
Power transfer: passive that allows a attack character to transfer 50% of their ultimate points from their current hero to one they switch. This caps at 50% of the second hero’s ultimate.
Notes: attack characters require the most switching. If you’re on Ashe or pharah and you see a widow it’s likely time to switch. The problem is you have to either die or walk back to spawn to do so and at a cost to 100% of your ultimate. This fixes both issues and will allow attack players to switch more freely.
No this is not to punish one tricking but rather is intended to encourage attack players that are being shut down to switch while softening the blow to the most impactful part of their kit (generally speaking)
Also think of all the super cool animations they could make for attack characters and could release more through loot boxes. Junkrat piling up a huge pile of explosives to launch him back to spawn, tracer initiating a super recall, doomfist charging up his fist for a extra powerful upper cut (list your ideas in the comments if you have a cool idea you’d like to share)
Sadly least likely to be implimented as it will require new assets for tons of hero’s ;(
Tanks:
Self-heal: a tank activates an ability that after a .5 second delay (balance dependent) begins to heal the tank for x hp/s (balance dependent). The heal is interrupted if the hero takes any damage. Balance would dictate if the amount of health was capped (300 or so) or if they could heal up to full hp. 30 second CD (balance dependent)
Notes: yeah bad name, suggest alternates in the comments.
Pretty straight forward, tanks mitigate damage and don’t like taking it. They HATE walking for health packs when they can avoid it.
Doubt many would get this but this is a item mechanic from WC3 orks healing item
Support:
Revive: lmao you know the ability. It would be exactly like mercy’s current revive except: it starts on a 1 min CD at the beginning of the match and has a 1-2 minute CD after it’s used (manditory note that numbers are subject to balance… blah blah blah)
Notes: oh boy if you’ve stuck with me this far this is probably where the key board warriors will start smashing keys.
Yes revive is a good mechanic. it’s risky, but provides a huge reward for completing it and feels great when you’re revived. Yes it feels bad to have your kill revived but in this case you’d have chance to get double value by also picking a support and unlike mass revive does not usually blank multiple ultimates. The CD is intended to keep the same number of total revives per game the same compared to live when a mercy is on the team.
Yes mercy would need to be reworked. But with all supports now having revive maybe they could put some actual (expletive) power into her kit. They could even give her a passive that makes her the best at reviving, who knows but generally people want mercy to be fun and as long as she has the ultimate utility ability at the expense of all other support hero’s revive will deprive mercy of a huge portion of her kits power. (Make mercy an active healer plz)
Wow that was a lot, questions comments? Think I’m a nutter?! Comment below!
TLDR:
Attackers should be able to recall and retain ult when switching characters
Tanks should have access to self heal
Supports should all be available to revive