Unique ability Brainstorm

So just write a unique ability that would be cool in the game. But not like a normal stun, like go for the most unique it can be, my idea: makes two clones of himself, that act like him, but just have less health

I want to be able to spawn a table in, so I can flip it every time my team forgets there’s a payload on the map. :smiley:

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I’m going to steal this from R6, but basically this is the ability that Alibi has.
What Alibi does in R6 is deploy holograms and anyone who shoots it gets there position tagged for 5 seconds.

Spacial Gateway: Create an opening through any wall on the map for your team to walk through.

Disguise as a prop object. Spam a maniacal laugh emote to confuse enemies.

Alternatively, go through solid items. Can stay inside a pole or something for the duration but once it’s done you get expelled from the matter and take damage.

Creating a horizontal barrier that you can jump on
Allowing highground access or walking over a gap by jumping onto the plattform

Grapling Hook that allows you to jump on a wall and from wall to wall (Simliar to the assassin in the archieves event)

a targeted ult (like doomfists) that reduces the ult charge of all effected enemies by 20%.

Think like StarCraft EMP. Leading with that ability gives you a window where your team can use ults, before the enemy has recharged theirs.

EMP bullets. Fast moving projectiles that briefly disable primary and secondary fire on enemies hit. (Meant for a support character.)

Flash grenade. Causes a white-out on the enemies’ screen that slowly fades back to normal. Does not restrict their abilities, just makes it hard to hit for them.

Camo cloak. Passive ability that removes your red outline and damage indicator, and adds a blurring fade-into-the-background effect for you while you’re standing still and don’t take damage. I’d like this for Ana specifically.

  1. Bot-Spawn - A tank ability that spawns a small host of destroyable summons each with a passive AoE. Each summon acts as additional health to anyone within that AoE, deducting any damage inflicted on the Hero from the bot. The bot itself can take direct damage as well but beyond that, doesn’t do anything else except maybe move around a bit in a restricted 2-3 meter position. Would last for 10 seconds or so.

  2. Ordinance-Delay - Similar to Doomfist’s meteor strike, activating the ability gives you a top down view with a target. Player sets the position of the target and summons a delayed ordinance strike on said position after a set amount of time.

  3. Tidal-wave - A slow moving push-back wall (5’ long by 3’ high by 4’ wide) that carries any enemy in it, backward for the duration (or until they hit a wall or surface). Great for choke-points.

  4. Reduction Link - A lifeline that attaches to an ally. Any damage inflicted on them, is instead transferred to you, combined with a Damage Reduction for the duration of the lifeline. Must stay within a given distance or the lifeline breaks (6 meters)

  5. Cleanse-bubble - A spherical bubble (half the size of Winston’s) that on first entering (or starting in the bubble when it spawns) cleanses all CC effects while inside and provides protection as a standard barrier (500-800 health).