Ulting from spawn

I know that when Mercy had Rez as her ult people complained of her just hiding in spawn on certain maps and use her ult risk free. Then they changed it so she couldn’t use her ult while in spawn.

Though now with those same maps other hero’s can ult from spawn and be risk free. Why should a Hanzo on defense on Gibraltar on the last point be able to look up and shoot his Ult through the floor onto the payload above? Or why should Junkrat be able to Riptire from spawn on Anubis point B?

If they took mat measure with Mercy and her ult why haven’t they done this to most of the hero’s that benefit from it?

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Valid point, though it could be argued Mercy’s on average would have more impact.

Now you have me wondering as well :slight_smile:

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I just say block the ultimate button until you walk out from the spawn.

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Agreed, even if it’s just a step or two out of spawn there should still be some risk.

Prime example: Junkrat ulting from the spawn room… How in the world are we supposed to kill him if he is ulting in the spawn room?

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I’m not disagreeing with this, but there’s a distinction.

You can hear the riptire coming from spawn, and you can hear Hanzo ulting from spawn. They have to cast it and you have some time to react.

Mercy, at that point in time, had an instant resurrecting ultimate - meaning it had no cast time. She ulted, they were resurrected. And you couldn’t do anything to stop it.

At least with tire and Hanzo’s dragons, you have some time to react. But I’m all for not ulting from spawn. Keep it consistent across the board.

True, I do see your point. Though with the recent changes with Riptire it’s a bit harder to take down. And with Hanzo’s dragon’s it would depend on the map. Like my example if he’s on defense on Gibraltar at the last point how would you know where they’re coming from if they suddenly came up from out of the ground since the defense spawn is under the part where the payload needs to go.

They should honestly just remove being able to use ults from spawn.

Yeah, I agree. Like, you kind of have time to react. But even then, that’s more lenient than an instant cast-time resurrect for the enemy team that you could do nothing to stop.

Still, I don’t think disabling ultimates from spawn would have that much of a negative effect. I’m willing to hear other opinions, though.

I 100% don’t mean to attack you, I am just stating my observations from playing both Mass-Rez Mercy and Hanzo.

If Mercy was in spawn using her ult, the main healer for that team was in spawn, which where Lucio and Zen were while this was a thing, unless Zen had trans or Lucio had beat it wasn’t going to change anything and most of the time it was used to make sure the Mercy got through the respawn time. By the time she gets out, 2-3 people already are in dangerous critical levels, which kind of puts a damper on her effectiveness.

Not only that, but from my own experience Gibraltar is the only place I really used this? I can’t think of any other map that I was able to do this from in order to be an effective contesting measure. Meanwhile, Hanzo can ult from any 2cp or payload/hybrid map from spawn, which is a lot more common, and from experience I can say I have gotten a lot of use from spawn dragons, and a lot more potgs from spawining in pressing Q and walking out as Hanzo.

So, when the change went in I was like “Okay cool, now everyone else!” because it’d also prevent the accidental q press when you put your hand back on the keyboard if you were stretching it.

No worries, friend. I wanted to hear opposing views for it. No offense taken at all :slight_smile:

I was thinking that when I was typing that. I was simply pointing out the mechanics behind the ultimates, not whether they are beneficial or not to use from spawn. With Mercy’s resurrect, you couldn’t stop it…but the main healer who’s basic job is to pump out consistent heals is still in spawn. Sometimes that led to her team winning, others the enemy prevailed.

But yeah, you’re 100% right. There was a massive downside to using that ult from spawn.

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I’m for it. Never really thought about it before. Would help 2cp.

Literally the only time it was honestly successful is if there was a big ult(s) ready to go. Like they got them while dead and I just sped up the respawn process. Other than that it was a huge gamble that a lot of times simply lead to just running the clock down a little.

But yeah the change was nice, and needed. I just wish they’d expand it.

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All Mercy needed was one button click to negate 5 kills.

Junkrat and Hanzo need timing and planning to use their ults effectively.

Now you think about the huge difference before you make another nonsensical topic.

Hello, I play too much Hanzo and let me tell you, when I see the enemy getting close to final, and I have dragons, I literally go “hmm…Yeah we’re keeping it.” meanwhile when I was playing Mercy I was like “Okay, just don’t die…easy :roll_eyes:

Mercy rezing from spawn was a last ditch effort to buy some time, that might not come to anything because as Mercy my job is to heal. How am I doing that from the middle of the spawn room in one map.

As Hanzo I was like “Hopefully they don’t see this coming :man_shrugging:” on multiple If I don’t kill anything, I damaged something, but the planning is completely different when ulting from spawn. With Hanzo I don’t expect anything really to come of it, with Mercy I am like “Come-on…come-on!” Despite all of this the “ehhh let’s see what happens” dragons typically got more value.

Not to mention, there’s 3 game modes Hanzo can ult from (2cp payload and hybrid) where mercy could only ult from Gibraltar. Not only that but mercy could only save the game with her ult if the teddy of her team is waiting on respawn and she can get within the radius before they come back which only happens if the enemy team too 7+ seconds to kill the rest of mercys team.

All ults should be unusable in spawn.

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