Ultimate Overwatch Guide

Glad to see there’s not just gonna be tips for defense for Torb!

Off the top of my head I’d say that honestly, if you do have a main hero that you prefer over other heroes when possible, definitely get extremely comfortable with the counters of said hero. Play them as often or close to as often as your main.
Make them your secondary main if you can, it makes reading your counters an absolute breeze.

Thank you for the reply! Advice for fighting enemies is always great do you think this could also be expanded to heroes you have trouble fighting against in general?

As Road, you can hook someone and turn which can be sometimes useful on maps that have ledges you can pull the enemy off to get a quick kill.

Tips for environmental kills are always welcome!

In General

  • As a general tip, remember that SURVIVAL IS MORE IMPORTANT THAN KILLING. If you’re low, go heal. Don’t be a hero.
  • Take the high ground when you can. It’s an easy escape route, and it’s easier for you to land headshots.
  • If you want to contest a point during Overtime, a good way to preserve yourself would be to loiter on the point, then leave and hide to protect yourself. Right before the Overtime counter runs out, head back onto the point to reset it. Rinse and repeat until your team returns! It’s a good way to extend your life if you’re the only one in your team left alive.

Offense

  • A good combo with Doomfist would be to Rocket Punch => Seismic Slam => Rising Uppercut => Hand Cannon => Rocket Punch. If your target isn’t dead by then, perhaps try a different hero?
  • Before starting a Dragonblade, dash upwards first, THEN whip out your sword. Activating the ultimate resets your dash cooldown. While you’re up there, Ana can easily Nano-Boost you, and you can easily locate important squishies to kill. Once you have your target, dash down and zero in on them!
  • As McCree, you can Flashbang a moving D.va bomb to stop it in its tracks. This could prevent it from landing in a crucial spot in the middle of your team.
  • Also, in higher ranks, don’t expect to use Deadeye to get a bunch of kills. Use it as a zoning tool. Most people will hide upon hearing “IT’S HIGH NOON”
  • In a pinch, you can activate Deadeye in the middle of a duel, then immediately cancel it with a right click for a quick reload. This can essentially allow you to shoot 18 bullets (FTH, combat roll, FTH, Deadeye, FTH). Plus, it just freaks out the team to hear that damn voiceline again.
  • As Pharah, your Concussive Blast is way more useful as a movement tool than a CC tool. Using it to displace enemies could potentially disrupt your allies’ aim, whereas using it on yourself makes yourself a harder target!
  • If possible, please don’t use Barrage in a predictable location (ie, in front of and above the enemy team). It makes you an easy sniping target. Instead, use your Concussive Blast to move beside/behind them first.
  • Also, at maximum Jump Jet height, Barrage doesn’t do much. Descend a little first!
  • As Reaper, be sure to jump a lot while Death Blossom is active to make yourself harder to hit.
  • As Soldier, use your Helix Rockets as your first shot against armored opponents such as D.va or Bastion, rather than your normal shots. The burst from the Helix Rockets will really help you burn through their armor!
  • Don’t be selfish! Your Biotic Field can be used to help teammates when your healer is down. Keep an eye on their health bars! You just might help a tank live long enough to cap the point.
  • As an invisible Sombra, if you want to EMP in the midst of the enemy team, be sure to follow this combo: Throw Translocator, De-cloak, Teleport WHILE DE-CLOAKING, and then EMP. It’ll help you enter unnoticed, while also bypassing the vulnerable period while de-cloaking.
  • Know who to hack! Supports are nice targets, but they can usually do their job even while hacked. A tank like Reinhardt might be a better option, as they have large hitboxes and no way to defend themselves.
  • As Tracer, a way to REALLY mess with an enemy is to Blink THROUGH them, then immediately afterwards Blink backwards to your original position. They’ll be turned around and all confused.
  • Learn to coincide your Blinks with your reloads. It minimizes your vulnerability in a duel.
  • You can opt to get plenty of kills, but your primary goal as Tracer is to be annoying. Like a mosquito that hangs around and just won’t die.

Defense

  • Don’t pick them (lol jk)
  • As Bastion, try to self-heal between shots in Tank Mode. It increases your APM and makes you much tankier (no pun intended)
  • Watch those damn Genjis! A lot of Bastion players are so focused on killing that they tend to overlook the whoosh-whoosh of Genji’s arms as he deflects. I myself have died a few times to that. Not fun. Not cool.
  • As Hanzo, you can fire a Sonic Arrow straight upward, and it’ll land in that very spot 15-20 seconds later. By then, you’ll have another one at the ready. You can use this to get TWICE the Sonic Arrow coverage! Yay!
  • Not much to say with Junkrat. Just…spam.
  • Mei’s abilities actually have a lot of utility! Cryo-Freeze is often used to self-heal, but it can also be used to bait out Hooks and Flashbangs and other important abilities.
  • Ice Wall is often used to completely block off the enemy team, or to separate them. You can also throw it in the middle of a passage to turn it into a narrow choke. It makes it really easy for your spammers to net some free kills!
  • To those who use Ice Wall to trap their team in spawn…please uninstall and really think about your life choices.
  • As Torbjorn, do not put your Turret in the middle of your team. Remember, it’s not a person, and it can be destroyed without consequence. You can put it in wacky, bold places where no human would normally go. I like to place my turrets in hidden spots behind the enemy’s path, just to catch them by surprise.
  • If you have a flanker chasing you, just plop down a turret while running away. The extra auto-aim DPS could deter them from chasing you if they’re already low!
  • To defend yourself, you can duck behind your turret and bang away at it with your hammer. The regenerating health can make for a decent shield, but do know when it’s pointless to do so.
  • It’s totally okay to aim for bodyshots as Widowmaker! Just the psychological terror of knowing that there’s a Widow on the enemy team can send some players into hiding. Plus, you do so much damage anyway that your team can easily finish them off, and you’ll still receive kill credit!

Tank

  • To really get maximum zoning value out of D.va’s ult, be sure to boost forward AND upward (not just forward) before launching it. You could potentially get some people hiding behind walls.
  • Defense Matrix isn’t as useful as it once was. Be sure to use it in the midst of danger, similar to Deflect or Zarya Bubble, rather than preemptively!
  • As D.va OR Orisa, always be shooting when a Lucio is nearby! If you’re firing and he boops you, you won’t go as far as when you’re not shooting. This is due to the mechanic that lowers your movement speed while firing.
  • If you’re out of your mech, you have the privilege of being a low-priority hero! Stay by your tanks - they’re a much bigger threat than you are, so the enemy will likely focus them instead. Meanwhile, you can take potshots and them and get your mech back in no time!
  • As Orisa, launch a barrier into the sky if you sense a teamfight about to happen. This actually lowers the refresh period between your current barrier and your next one (since your cooldown starts as soon as you launch it), allowing you to place another shield right as the enemy burns through your current one.
  • Don’t place your Supercharger behind your own team! It’s an easy target for the enemy. Instead, place it behind walls on chokes. For instance, I like placing my own Superchargers behind the wall that makes up the first choke on King’s Row. It makes it very hard for enemies to see it, and it still maintains line of sight between the Supercharger and your allies.
  • If you are playing as Reinhardt and an enemy Reinhardt is charging you, JUST PRESS SHIFT. Even if you’re still winding up, you two will both fall to the ground once you make contact.
  • Whole Hog shouldn’t be used to kill, but a primo target is a fortified Orisa, who can catch every single pellet of your ultimate and not move a bit. Use it to burn her down in record time!
  • As Winston, if you intersperse your Tickle Gun with quick melee strikes, you’ll actually do slightly higher DPS.
  • If you’re Zarya and you’re using a personal shield to bait out high damage output from the enemy, you should already be moving out of their line of sight, even while they’re focusing your bubble. That thing melts in record time, and the last thing you want is to be caught with your Russian pants down. You’ll die in no time, and all that energy you just gathered will be for nothing :frowning:

Support

  • If you’re Ana, know that any flanker worth his/her salt will be able to expect your Sleep Dart once they close in on you. Wait for Genji to burn down his deflect, or Tracer to use her last blink or D.va to deplete her Matrix, before Tranquilizing them. In the meantime, throw a Biotic Grenade at their feet. It’s easy to land, it heals you, and it may cause them to panic and run away. A flanker without heals is a dead one indeed.

  • As Brigitte, you want to save your heals for those low on health. But if all your teammates are at max health, you can use it like a Zarya bubble, and provide armor to your allied Genji about to Dragonblade! The armor will help a little against Soldiers and Reapers who want to burn down your flankers.

  • As Lucio, use your Wall Ride to get back to the fight from spawn faster! Remember that the speed boost also stacks the more walls you ride, so try to jump from wall to wall.

  • Also, don’t underestimate how infuriatingly difficult you can be to hit will Wall Riding. Stall a point to keep it in your possession long enough for your team to return! The enemy team will hate you.

  • As Mercy, treat your Valkyrie like an Orisa ultimate, and position yourself in places that are well-guarded by your team, like right behind choke point walls. The enemy will need to walk through the choke to get to you, which can be tough. Remember, you’re a sitting duck in the air!

  • Never, EVER launch your Moira orb so that it sails into the air. It’s a waste of an orb. Try to fire it horizontally. If you’re on high ground and the orb is going to rebound upward, be sure there’s a ceiling that it can rebound off, so it can sail back down into its intended group. Simple geometry.

  • You can pick a Pharah right out of the sky with your alt fire! Provided she doesn’t focus you down, a Pharah’s worst enemy is consistent damage, and Moira can deliver at range.

  • As Symmetra, let the enemy team underestimate you. Most people will. Don’t be afraid to close in with your Photon Barrier. Your insane damage output will melt squishies in no time. Watch them tilt as soon as they respawn!

  • Your turret placement should be unpredictable. Don’t place all six of them in a chokepoint unless you’re CERTAIN they can all kill reliably. Place a couple by a healthpack to kill a low-HP target. Or perhaps by a flanking route to alert yourself (and your team) if a cheeky, sneaky Genji is making his way into your backline.

  • If you place a teleporter right by a cliff, so that your team falls to their deaths, you ought to be placed in games with those Mei players who block their team in spawn. Disgraceful. Disgusting. Terrible in every sense. Jeff Kaplan himself has reserved a spot for you in ELO hell.

  • Zenyatta is a BEAST of a DPS hero if played right, but remember that you’re still a support (albeit a secondary one)! Throw your Harmony orb onto players in risky positions, like Pharahs or Tracers, to preemptively attach a source of healing to them. Leave the reactive healing to your Anas, Mercys, and Moiras.

  • Throw a Discord Orb onto any mobile hero to provide a three-second wallhack!

  • Also, many players will get scared as soon as a Discord orb lands on them. A Pharah in the air, or a Genji in your backline will probably back off once they’re hit with that powerful debuff. It’s also okay to just throw them out at your enemy’s frontline. It’ll cause their Soldiers or McCrees to hide in fear that they’ll get burned down, and in the meantime, your team can easily burn down your Rein/Orisa shield, as their team will be lacking in DPS.

  • And finally, HAVE FUN! It sounds like a generic tip, I know, but at the end of the game, whether you’re playing Quick Play or Competitive, keep in mind that Overwatch is just a game. If you find yourself getting too emotionally invested, then take a break! It doesn’t matter that your last game went terribly. If you’re not having fun, then the game itself isn’t fulfilling your purpose, and you’re just wasting time playing something you’re not enjoying. You may as well be talking to your friends, or practicing that hobby you’ve been wanting to learn. Remember, Overwatch is only enjoyable when you’re having fun. Don’t let anything else, be it tilted teammates, a losing streak, or a bad aim day, get in the way of that.

Cheers! <3

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This is a lot of information that I’m going to enjoy reading! This advice will be sure to help a lot of people and you’ll be credited for sure! Thank you for taking so much time out of your day to respond to me with this much!

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Lucio: His ultimate triggers completely when you hit the ground, so make sure not to jump or be wallriding before ulting because that increases the cast time for your ultimate and makes it more likely to be stunned out of it.

Symmetra: Get creative with your ultimate placements. Utilize hidden rooms and underused flanks as much as possible. Test out in custom games various Shield Gen spots and see how far the reach is, you ideally want the Shield Gen to cover all or most of the objective/phase if its a payload map.

Mercy: I know it can be hard to resist a sweet sweet resurrection but it’s also important to be aware of your surroundings when doing so. Is there a sniper or someone with a CC ability (Lucio’s boop, Roadhog’s hook, etc) nearby or are you in their LOS? Attempting a resurrection will likely get you killed or knocked out of rez. is a teammate low? Sometimes it’s better to spend your time healing them instead of rezzing.

D.Va: Eating ultimates with Defense Matrix is definitely not as easy as it used to be, but several of your enemies have very predictable movements when they’re about to ult. Tracers tend to blink forward towards you (or more likely your support) as they’re ulting, so hold up DM. Zaryas tend to push forward more than usual and are more aggressive.

Orisa: If you’re going against a Roadhog, DO NOT Fortify while he’s ulting. This will just get you killed faster as you negate the knockback effect of his ultimate.

Zenyatta: If you feel comfortable doing so, try binding your discord and harmony orb abilities to mouse buttons as well as E and LShift. This means you don’t need to remove a finger from a movement key while putting an orb on somebody. You might feel unstoppable in transcendence but you are still vulnerable to abilities. Roadhogs can hook you or Reinhardts can charge you and move you away from your teammates and Lucio and other “booping” heroes can still knock you off the map. A good Ana nade can negate your entire ultimate as well. You can cancel Zenyatta’s right click by meleeing. You still lose the ammo you charged up but you don’t fire the shots.

Sombra: One of the most powerful things you can do playing Sombra is COMMUNICATING WITH YOUR TEAM. That fact is true for everyone, but it’s far easier to use your EMP effectively if the team is aware of your intentions. Some powerful Sombra synergies include Earthshatter, Self-Destruct, and Tactical Visor but you can run Sombra with many combinations. There are also times where you can get team wipes with just a single hack instead of an entire EMP such as hacking a Reinhardt as your D.Va self-destructs.

Zarya: This has more to do with communication than anything but you don’t always have to give in to peer pressure when it comes to your ultimate. Use your best judgement and don’t feel the need to use your Graviton just because someone tells you to use it. Often times a teamfight is already won or loss and the Grav will be useless. At the end of the day, it’s YOUR ultimate.

Roadhog: Hook can be a very powerful cancelling ability. Try to hook charging Reinhardts so they can’t smush your teammates. You can cancel Ultimates like Moira’s and Reaper’s just with a successful hook. When fighting another Roadhog, hook him while he’s healing to cancel that ability.

Soldier/McCree: Ult when the enemy Mercy is valking. It’s extremely hard for her to escape unless she has a teammate behind cover she can easily fly to and even then you can probably take her down mid-flight.

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Zarya:

  1. Not only do her bubbles protect teammates they also “cleanse” bubbling a teammate will immediately unfreeze, un antiheal, or un dicord them, you can use this a pinch to get your teammate back in the fight faster
  2. Graviton surge follows the same path as a normal zarya grenade so if unsure where it will land shoot a grenade first to judge it.

Torbjorn:

  1. ALWAYS have a turret down in a fight, take no time to place gives your team extra DPS and can distract the enemies from focusing something more important

Winston:

  1. melee is your BEST friend, melee someone right before you land on them for an extra burst of DPS

  2. If fighting someone with armor hitpoints primary fire WHILE also spamming melee increases your dps against the armor hitpoints, also makes it take longer to reload

  3. With ult try and land combos on people for extra damage, the best one is to melee, jump into them melee them again, land on them and then melee, the DPS on this is insane and allows you to quickly burst down targets

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I kinda stole your idea and made a quick little winston tricks guide, just gose over your standard burst combo and how to pull it off consistently

h ttps://us.forums.blizzard.com/en/overwatch/t/tricks-of-the-trade-winston/60220

edit: Oh oops this has some tricks that people just posted oh well it has some new ones to

Nice! Do you mind if I use some stuff from your guide in mine? You’ll still be credited for it!

When jumping a widow as winston, 180 mid air so she doesn’t headshot you before you land and deploy your bubble.

Also, as winston hold space after using jump kit, as it gives you an extra hop that will put you at the edge of your barrier if you place it as soon as you tuch the ground. This helps with chasing targets cause you dont have to run as far after them.

When in trancendance as zen, you can use the knockback from Dva bomb to get on high ground.

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Here is my zarya guide

there pal

HOW CAN YOU LINK YOU MUST TELL ME FREIND

Were do i get that sweet sweet level 3 trust?

The only other people ive seen link were Blizzposts and the old fourm MVPs, Wyoming and ?Nargul? or whatever that guys name is

I am…not sure to be honest

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If your playing hero’s that people don’t find meta, be prepared for TOXICITY.

Try every hero for atleast an hour or two, so you can find out what kind of play style suits you.

Everybody on these forums are too polite to exist, stay quite and hidden, or are loud and mostly angered by something. (I’m the last one…)

Overwatch is about flexibility so don’t focus on one hero. Try to get the hang of one offense, defense, tank, and support.

And finally, you must pledge yourself to papa Jeff, the holy-est man in existence.

Ill just aim to copy your current stats, get that massive 2.5k likes

just…work on being productive and a positive member of the forums friend, that matters more than the power to post links

True Its just annoying sometimes because like if I make a really long post I cant even put frags in it because blizzard counts them as links, witch hurts my soul deeply, plus the constant problem of just having to link anyway but having to do it all gross. Makes my kokaro sad.