Ultimate cost global rework

Make it so you need to confirm kills to charge your ultimate like in Valorant/ Destiny.
Right now you could be farming people on Ashe while the enemy teams Ana/ Lifeweaver will be out of sight charging their S tier ultimate faster than Bob with little effort.

Healbots like Mercy/ Lifeweaver would need changes. Rework Mercy to have damage projectiles instead of damage boost. A new ability to replace resurrect that does both damage/ healing. Make Lifeweaver hitscan to confirm kills.

Ultimately this would make Overwatch more competitive. Less press Q to win with broken ultimate’s always up.

1 Like

Lifeweaver already gets ult charge faster by shooting and damageing and mercy by blue beam.

Also no for a game like ow this would be horrible, you think steam rolling is bad now?

9 Likes

I think akj just needs to move over to the other shooters they seem to like more.

22 Likes

I’m gonna have to agree with the goober on this one. That idea is so janky! :joy: It adds snowballing to rock paper scissors!

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That would be the final nail in the coffin for ow2. This game has already enought stomps and this would lean it even more to the winning side.
There are ultimates that can turn the table for the losing side if used well, and its already the only thing they can do to level the amount of pressure the winning team can put in this game without running any risk for exceeding.

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The better team would win, you wouldn’t just win off pressing Q. Valorant/ CS when you’re ahead in economy to buy weapons from winning rounds.

mercy mains will never tolerate abilities that don’t play the game for them.

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My question is, if ult charge is tied to scoring an elimination, how does this work with team efforts? Presumably if your Cass chunks 200 HP off a Zenyatta, and your Genji finishes the rest, the ult cost would be split between the two of them, simple enough - but what about non-damage assists? Would a Moira healing their Reinhardt receive ult charge as he swings away at the overextended Mei? What if a Junkrat trap, even if it’s the only damage Junkrat commits, is the sole reason your team could pin down and take out the enemy Ball? These are just a few examples, and while I agree that incentivizing picks & meaningful damage is good, this system has a lot of variables it would struggle to take into account.

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Only one person would get ultimate charge from finishing the elimination. Healing wouldn’t give ultimate charge.

But the idea doesnt really fit OW, in Valorant you are rewarded more more than everyone else by archieving a kill because dying in that game is a huge deal. There is a lot of risk and you can lose your ultimate as fast as you use it.

In OW there is very minimum risk and you dont really need to commit by just standing back firing at blind, and you are way less punished as the attacker than the defender so it would cause that only the winning team is able to spam their ultimate and basically dominate with less resistance. It already happens but it would be way harder.

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Dying in Overwatch would be a huge deal if resurrect didn’t exist and you didn’t have all these broken ultimate’s to swing fights. Valorant is way easier to win 2v1’s it has a way faster TTK.
In quickplay you already need to defend longer than attack. For competitive you’d still have to attack and defend so it wouldn’t really be an issue. The better team would just win.

Leave support ults out of it. Just do this for tanks and dps.

So how exactly do half the supports get their ultimate even once per game while dps and tank could have theirs every fight

Supports build their S tier ultimate’s too fast for little to no effort. You can just win games off healbotting alone from pressing Q. Ana for example, just farm nano in the backline out of sight for your Winston to jump in and nano him. Broken cheese

AKJ needs to move to a game he can actually play so he stops complaining about characters that have existed for literal years without issue

6 Likes

Don’t be a healbot and get some mechanics. Notice how I mentioned changes to Mercy, Lifeweaver.

Dps have kits that enable them to confirm kills much easier than Mercy genius. Of course I’m assuming the dps player is half decent. You just end up with permanent Moira meta

Even lucio has 3 times less final blows than your average dps

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Dps would need 7 elims for their ultimate, where a hero like Lucio would need 5. Or they could just buff Lucio’s damage even more and make him require 7 elims as well.

Here is my suggestion go play Valorant/Destiny.

2 Likes

Thats why ow needs ultimates to swing fights. In Valorant everyone dies with a bullet on the skull but in OW you have tanks followed by a 2 support squires and 2 dps that more often than not are spamming random junk from 300 meters away. There is too much pressure, the attackers side in OW doesnt run half the risks than in Valorant just because of the pace of the game and the map design. So they can afford to sit from the other corner of the map shooting or just divebomb you, because dying isnt as easy. You need ultimates to swing it or else you will be stuck into an unending respawn simulator from both sides.