So after doing a bit of testing i have found that the following hero’s are able to gain Ultimate Charge while their ultimate is ‘in effect’:
Ashe
Dva
Hanzo
Torbjorn
Tracer
Wrecking Ball
Out of the whole roster why is it that these hero’s can gain Ultimate Charge while their Ultimate is in use?
Heck I’ve had many games where my friend playing Ashe has had another Bob ready by the time Bob Left.
I can kind of understand Hanzo but i still think there should be a period of time where cant gain Ultimate Charge after using it.
Dva and Tracer are kind of in the category where it doesn’t matter. Dva gets a new mech anyway when it explodes and Tracer’s Pulse Bomb is quite quick to detonate, but even so gives you the ability to start a charging straight away.
I have yet to come up with a reason why these hero’s should be the exception.
As such I invite all who read this to please post your opinions. Is this Fair? Are there legitimate reasons?
Thanks for your input. As i said I do understand Hanzo and Dva though again i do think there should be a period of time where he doesn’t gain any charge, like 2-5s maybe, but thats not for me to decide.
Genji can’t get charge from his ult, just as Hanzo can’t. Why is it fair that Hanzo has to wait ages for his ult to end while Genji can start gaining charge immediately after the animation finishes?
When i say 2-5s i mean after he has fired the arrow, not after the dragons have left the map. This would give it a ‘No charge duration’ like Reinhardt while the ultimate is in effect.
Ashe’s ult has one of the longest charging times in the game, with 2000 points required. The only one I believe to have more than that is Zen, with 2060 something. But he can heal as well as do damage, so he can get it pretty fast as well.
I get that you were making a hyperbole, but it is seriously untrue. The most ult charge I’d expect an above average Ashe to get while bob is active is 40%, and that’s with pretty much hitting all 6 players with tnt and getting several headshots. Maybe 45% if you’re really good, but with all the variables involved in gaining ult charge while Bob is active, I’d say you can get on average 20-35% as Ashe. Which is only 200-350 charge. Most dps ults require 1300-1750. So Ashe still has a long time to go before her next ult.
Hanzo’s ult: doesn’t gain ult charge from it
Genji’s ult: No ult charge
Reinhardt’s ult: No ult charge
Ashe: No ult charge from Bob
Orisa: None
Mercy: None
Do I need to continue? It’s not fair if heroes who cast something like Dragonstrike have to wait several seconds before gaining charge again. As soon as Roadhog finishes his Whole Hog, he can hook someone and gain charge. Same thing with Dragonblade. So why should an ability like Dragonstrike have to have a delay?
Well I don’t play Dps so I can only comment on what i saw in the games, bearing in mind that I play in Gold where follow up kill don’t happen often. But he definitely had Bob ready after Bob left. This was when she first came out and likely he was charging off of tanks being healed. Again only commenting on what I saw in those games.
Yes, it is unfair. As for why it is possible, I would not know. No one would. My personal thought is that it was an afterthought and they don’t care to change it.
I think you might be misunderstanding me. The hero’s i listed can gain Ult Charge from all normal abilities while the Ult is in effect. As soon as Hanzo has fired the Dragon Strike, he can Primary fire to gain Ult Charge straight away. For comparison, while Bilzzard is in effect, Mei does not gain any Ult Charge from right clicking heads.
Bob is active for what 10 seconds? Long time to not be building ult charge considering how useless bob is.
She gets her mech back regardless of if she build another one up for not so this means nothing.
His ult goes through the entire map and further moved past the borders of the map so if he did not build another ult while his current one is active he will have 1 ult for the entire round.
His is very lengthy like Bob.
Does it really matter… it blows up 1 second after throwing it.
Again, very lengthy.
Not to mention these are arguably the worst ultimates in the game so who cares
I would argue that there are other lengthy Ults that do not allow the hero to gain any charge while in effect. Orisa, Sym, Mei for example. Being only Silver at time of writing (Well I have been Gold since season 3) it only bothers me for sake of consistency.
Again I do understand about Hanzo and would have thought that having a ‘No Charge Duration’ for a few seconds, after the arrow has been fired, would not be an issue.
Orisa has a lot of range with her ult, Sym has infinite range you can literally use it in spawn and get the same use out of it as you would if you were there and Mei is a garbage hero idc about her.
the game should not be balanced around OCD tendencies.
See I though this to begin with but then you have Torb and Mei. Both lay down and AoE damage effect, and granted it would be broken if Mei gained Ult from right click here, but Torb is still allowed to Shoot and Gain Ult Charge while it is in effect.
But agreed, if they have been balanced around this then yes it is fine.