Ultimate ability tier list

Ill be ranking ults based on their cost, ease of use and overall impact

Not ordered within tiers

Game changing - Rally, Bngo, EMP, Grav

Impactful - Nano, Bob , Matrix, Blizzard , sym wall , trans, mines, copy

Good - Dva bomb, Deadeye , Valk , Coal, Shatter, Molten core, WallHack, Pulse bomb, Primal, Whole hog

Its ok - Bastion ult, Meteor strike, Blade, Barrage, Beyblade, Dragons, Tire, Beat, Visor

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Grav is not even close to a game-changing ult. Not sure why people don’t let this 2016 meme die it’s like playing Rein Zarya unironically thinking it’s a good comp.

S tier - Rally, Supercharger, EMP (if it’s OWL/scrims), Sym wall

A tier - Nano, Bob, Amplification Matrix, Transcendence (leans 1 tier down), Minefield (leans 1 tier up), Duplicate, Dva Bomb, Valk (leans 1 tier down), Pulse Bomb (leans 1 tier up)

B tier - Deadeye, Shatter (leans 1 tier up), Molten core (leans 1 tier up), Primal (leans 1 tier up IF you are a VERY good Winston player), Grav, EMP (if it’s LADDER), Blizzard (leans 1 tier down), Tac Visor, Dragonstrike (leans 1 tier up)

C tier - Configuration: tank, Death-blossom, Tire, Beat, Whole Hog

Bottom tier - Coalescence, Infra-sight, Meteor strike

Special mentions: Barrage + Nanoblade are B tier without nano and A/S-tier with nano.

You must be in OWL yourself then if you think pulsebomb is better than grav lol.

That’s not the game anyone else is playing.

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Relevant thread: https://us.forums.blizzard.com/en/overwatch/t/ultimates-sorted-by-average-eliminations-per-game/

People generally have a poor understanding of what the most impactful Ultimate actually are.

I find it funny when people say thay Dragonblade is bad. It’s literally the most impactful Damage Ultimate in the game.

grav is an overrated ult that low elo players mistakenly think is good much like they think Hog counters Dva because ā€œhook goes through matrix lolā€.

In truth, since 2016, numerous counters to grav have been added, including 2x shield (hard grav counter), Orisa being meta, and Immortality Field. Healing (especially AoE healing) also has gone up.

Overall, you can’t kill with grav like you used to these days which is why grav is a mid-tier ult at best.

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Ah, finally. Another one of these.

I put them in order from most valuable to least valuable. I might decide to change some things around eventually, but this is generally what I think.


S+: Rally, EMP

S: Amplification Matrix, Gravitic Flux, Duplicate, Transcendence, Supercharger, Photon Barrier

A: Graviton Surge, Nano Boost, Molten Core, B.O.B, Sound Barrier, RIP Tire, Valkyrie, Blizzard, Coalescence, Pulse Bomb

B: Primal Rage, Minefield, Earthshatter, Self Destruct, Infra-Sights, Barrage

C: Tactical Visor, Deadeye, Whole Hog, Configuration: Tank, Dragonstrike, Dragonblade, Death Blossom

D: Meteor Strike

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I mean… I have 0 clue why you’d put valk anywhere above ā€œit’s okā€ (or even in not in a separate category below ā€œit’s okā€), but I suppose it comes down to how you’re weighting each of the factors and what you mean by impact and ā€œease of useā€ā€¦

That’s a pretty poor way of determining what the best ults are. Coal is good, but it’s not the best one, not even close.

And no, Blade is not the best DPS ult. That goes to EMP, easily. Whether lower ranked players use it properly is not my concern.

I’d definitely mark Beat just as high as Trance, since it does the same job (emergency ā€œsave everyoneā€ button)

except it can’t be anti-d like trance

Funny enough I’d swap Nano and Molten Core.

Molten Core is def better than Mines and effectively does the same exact thing, only better.

Nano on the other hand is such a hit and miss Ult, as it entirely removes the autonomy of you the player and places your entire ultimate into the hands of a teammate, who may very well feed and insta-explode.

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Valk can provide a 30% damage boost for everyone on ur team for a relatively low cost

I mean i have both dragons and blade on the same tier so it doesnt really matter

And this is why I dont trust overbuff stats 80% of the time. sigma is in the bottom 5 of known ults

I could see an argument for that tbh. I only really see it as a weaker S tier ult cause of how bad zarya is. but when zarya gets played grav is still a game changer due to the ability to pretty much lock 2-3 instantly. Just look at when double bubble was played last year.

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Meteor strike feels just like a teleportation ability to me.

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Rein Zarya was hard meta a bit over a year ago to the point of over 86% pickrate for rein, like 70+% for zarya. Maybe you lived under a rock all that time. And I’m talking GM stats.

As for the OP, placing deadeye over blade… that’s a no.

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Sure, but, like, I was a 4300 SR Tracer back a couple years ago when I played comp and grav was definitely way stronger than a pulsebomb. It was basically unavoidable death for anyone out of position. Pulsebomb meanwhile probably only had a ~40% chance of even hitting in the best hands, provided your enemy wasn’t completely unaware.

I would have happily swapped out pulsebomb for Ana’s bionade, for instant.

Plus there was that whole deal with grav being comboed with dragons that ruined the game for a while.

I’m sure things have progressed a bit since then, but I doubt many players would be playing around ex-4300SR tier Tracers today, and in quickplay today it definitely seems like grav is better.

And let’s not forget temp shields don’t give out ult.

I really wish beat was a better ult but its cost is too big to justify putting it a tier up. Especially when u compare it to trans or rally. ults that can be built up fairly quickly and are X10s better in their own way

which is really low impact because mercy is literally playing as the diluted orisa ult unlike orisa who can autonomously do whatever whilst her ult is boosting everyone.

not to mention the fact that it’s conditional on teammates not needing healing which realistically they eventually will when you have 1 less support helping out with that. on top of the fact that her heal is literally a diluted moira orb tier —> when she needs to heal is sooner and takes longer to heal to a ā€œsafeā€ point to continue boosting —> really easy to deny valk value in forcing mercy to heal.

Move mines down to good leaning towards A.
Yes they last 20 seconds but if you lose the fight and deploy them, brig can use them for free inspire and tanks can use them to charge their supports ults.

nanoblade without nano… what?

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If we’re factoring in cost and ease of use, I’m putting both of these up in Game Changing/S tier. They’re both super powerful (Nano is one of the only ways to guarrantee a tank not dying and is the only super heal burst in the game; BoB can hold point alone, even if hacked or slept, delaying long enough for a regroup).

They’re super quick to get and they’re both essentially just ā€˜point and use’ with little effort.