Grav is not even close to a game-changing ult. Not sure why people donāt let this 2016 meme die itās like playing Rein Zarya unironically thinking itās a good comp.
grav is an overrated ult that low elo players mistakenly think is good much like they think Hog counters Dva because āhook goes through matrix lolā.
In truth, since 2016, numerous counters to grav have been added, including 2x shield (hard grav counter), Orisa being meta, and Immortality Field. Healing (especially AoE healing) also has gone up.
Overall, you canāt kill with grav like you used to these days which is why grav is a mid-tier ult at best.
I mean⦠I have 0 clue why youād put valk anywhere above āitās okā (or even in not in a separate category below āitās okā), but I suppose it comes down to how youāre weighting each of the factors and what you mean by impact and āease of useāā¦
Molten Core is def better than Mines and effectively does the same exact thing, only better.
Nano on the other hand is such a hit and miss Ult, as it entirely removes the autonomy of you the player and places your entire ultimate into the hands of a teammate, who may very well feed and insta-explode.
Valk can provide a 30% damage boost for everyone on ur team for a relatively low cost
I mean i have both dragons and blade on the same tier so it doesnt really matter
And this is why I dont trust overbuff stats 80% of the time. sigma is in the bottom 5 of known ults
I could see an argument for that tbh. I only really see it as a weaker S tier ult cause of how bad zarya is. but when zarya gets played grav is still a game changer due to the ability to pretty much lock 2-3 instantly. Just look at when double bubble was played last year.
Rein Zarya was hard meta a bit over a year ago to the point of over 86% pickrate for rein, like 70+% for zarya. Maybe you lived under a rock all that time. And Iām talking GM stats.
As for the OP, placing deadeye over blade⦠thatās a no.
Sure, but, like, I was a 4300 SR Tracer back a couple years ago when I played comp and grav was definitely way stronger than a pulsebomb. It was basically unavoidable death for anyone out of position. Pulsebomb meanwhile probably only had a ~40% chance of even hitting in the best hands, provided your enemy wasnāt completely unaware.
I would have happily swapped out pulsebomb for Anaās bionade, for instant.
Plus there was that whole deal with grav being comboed with dragons that ruined the game for a while.
Iām sure things have progressed a bit since then, but I doubt many players would be playing around ex-4300SR tier Tracers today, and in quickplay today it definitely seems like grav is better.
I really wish beat was a better ult but its cost is too big to justify putting it a tier up. Especially when u compare it to trans or rally. ults that can be built up fairly quickly and are X10s better in their own way
which is really low impact because mercy is literally playing as the diluted orisa ult unlike orisa who can autonomously do whatever whilst her ult is boosting everyone.
not to mention the fact that itās conditional on teammates not needing healing which realistically they eventually will when you have 1 less support helping out with that. on top of the fact that her heal is literally a diluted moira orb tier ā> when she needs to heal is sooner and takes longer to heal to a āsafeā point to continue boosting ā> really easy to deny valk value in forcing mercy to heal.
Move mines down to good leaning towards A.
Yes they last 20 seconds but if you lose the fight and deploy them, brig can use them for free inspire and tanks can use them to charge their supports ults.
If weāre factoring in cost and ease of use, Iām putting both of these up in Game Changing/S tier. Theyāre both super powerful (Nano is one of the only ways to guarrantee a tank not dying and is the only super heal burst in the game; BoB can hold point alone, even if hacked or slept, delaying long enough for a regroup).
Theyāre super quick to get and theyāre both essentially just āpoint and useā with little effort.