Two Lifeweaver buffs I'd like to see

  1. Add an additional 15 healing to life blossom when heals are fully charged. This is to be a flat addition when fully charged, not part of their linear growth.

This would make his healing gameplay a lot more interesting. Do you throw out life sustaining heals as fast as you can to keep someone afloat until you need to pull them, or do you dig just a little bit longer for that extra healing to overcome the rate of incoming damage? Sure his healing numbers are high but this is due to his combined abilities. Healing blossom on its own has a tough time sustaining your tank under heavy fire. Just a little bit more oomph under certain conditions would do wonders.

  1. Add a short acting slowing poison effect to his thorn volley. This slow should be short in duration and not exceptionally potent, as its quite easy to apply.

Thorn volley can do impressive bursts of damage but its ability to finish targets off leaves much to be desired. Additionally, Lifeweaver is very vulnerable to attackers, and this would make escape that much more viable.

Lifeweaver lives and dies by the power of his weapons. When estimating his power in development a lot of weight was put into the power of his utilities, pedal platform and lifegrip, but these turned out to be double edged swords. Improving the power of his primary heal and primary attack will take him where he needs to go.

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You mean it reaches 75 then it jumps to 90?

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Yes, exactly. It charges from 10-74.999999, but when it hits max it jumps to 90

Let’s just leave lw as what he is, a failed experiment. Nothing good will ever come from constantly buffing a character that doesn’t have a specific purpose or niche. He’ll just end up busted.

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Wouldn’t it be weird?

Maybe make it get a 10 hp/s through a 1.5s for all blossoms as a lingering effect (like that lingering healing effect Moira has, but shorter and smaller).

Why would it?

That’s like saying headshots would be weird. All he did was add a condition to be fulfilled.

It’d probably be better as like 59.99=>80 and closer to his current healing which is already at a decent spot.

Edit: Yes, like that.

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What do you mean by 60+20?
Charge it to 59.99 then it jumps to 80?

I think it would be more rewarding if it accelerated the charge at the end (making it faster),

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I feel like he needs something, but some more fluidity in his kit is what’s needed. I’m not in favor of adding any more healing since it’s just going to make things feel impossible to kill unless you run hitscan burst heroes.

The slow effect on thorn volley would be too much IMO. He just needs to not suck at swapping between his healing and damage.

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Bro just give us Flats’s take on the change.

Let LIfewaver be able to have a preemptive charge available when not charging a heal. It’ll be a slow charge, but regular charging quickens the heal charge.

This way he can have a healing charge ready on the get go for lifegrip moments, and whenever he is defending. That way he is not hindered by distractions so heavily, such as running to safety or trying to help cover an angle, only to spot someone low health, then has to charge his heal.

This would make the heal charge less punishing and would lessen the fact he has to track his teammates like a madman, while increasing his focus to provide support in other avenues.

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I thought his heals are really good, even before the buff. I’m not sure I would do that. I wouldn’t touch the value of heals but just the way it functions heal. Some people suggested an auto charge or something, I think would make him feel a bit better to play.

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In most situations as lifeweaver you’d aim to be behind cover and just lifegrip. Probably already charging/charged.

And they already made it so he doesn’t need to manually swap weapons, Ando. Not sure if that’s what you mean.

He’s really at an ok spot. I just thought the OP idea was an interesting mechanic for risk/reward.

I honestly respect this idea but tbh I think hes really balanced but I can see another new character with these abilities. I really like supports with debuffs especially

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Lifeweaver is fine as he is right now, in my opinion. The only change I would make is add something to petal platform to incentivize allies to use it, especially in lower ranks.

Maybe an AOE healing would be the best idea or some CC immune (or even a cleanse effect to allies and an anti-heal one to enemies stepping on it if we want to increase LW’s pick rate).

I see a couple issues with that.

Being that players will quickly complain about the poison. The poison dps woukd encourage super aggression within LW players thus creating the battle LW meme. Then LW already does massive healing so long as the player is attentive.

What I find annoying with his kit is he gets pseudo punished for even attempting anything other than healbotting the entire match by being held back by that charge heal mechanic.

The change I suggest just charges one heal while LW makes other moves in the match. Then when he is confortable or finally notices he needs to heal a teammate, he has an active healing charge ready.

You have to remember that LW is a SINGLE TARGET HEALER, who can still miss. That also needs to hold a button down for a veried time before he can heal. Then that charge still has travel time.

The time to apply any healing on initial reaction is quite substatially different compared to other supports. Which is why many people call him a preemptive healer and not so much reactionary.

Which in a fast paced game such as OW, this is actually pretty bad.

Thassabig number. :confused:

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He literally cannot miss. It’s a lock-on.

Well that’s a horrible idea

Instead of more healing on primary, I would much prefer either pull or his ult to cleanse. His pull is literally useless when someone has a DoT and anti’d (like JQ ult) to pull. They’ll just die slightly later and it’s insanely frustrating that this support is literally built solely on utility and has no real utility that can be utilized in a non-coordinated environment. I personally think LW has way too much healing. I would rather that get toned back down for much more rewarding utility.

Otherwise, I love the poison on thorns. Make him more threatening to attack. When you see LW right now, you just foam at the mouth for the free kill you’re about to get, unless LW disappears into the sky and you have no mobility.

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His primary fire healing is fine his petal platform needs more utility, his hitbox needs to be smaller and he needs more reliable damage with his secondary. Also life grip should cleanse at the very least

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As I was just saying! :joy: This. He doesn’t need more healing, he needs better utility instead of displacement and literally nothing else.

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