Two Characters are Holding this Game Hostage

This game is going to continue to be unenjoyable for tanks as long as Ana and Kiriko exist. These two characters completely dictate the flow of every match that they are in. Add Ana to a match and the list of playable tanks gets cut in half. Add Kiriko and Queen is just completely removed from the mix and playing Rein/Doom becomes a chore.

Ana was a perfectly balanced hero in 6v6 but now her utility is simply too strong. Kiriko can go toe-to-toe with some of the most well-balanced DPS heroes in the game and cancel several ultimates with the press of a button. It is simply ridiculous that this has been allowed to continue for 8 seasons. The problem will not be fixed until these two heroes are fundamentally changed.

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People complained about Ana in 6 v 6 too, though. Her kit induces rage because you have to play around it smartly, or you’re punished. Low MMR will always be held captive by CC because they don’t bait/predict it.

Kiriko is unfortunately the first “support can do more than afk heal” (other than bap) for OW2 and she was made in the lab to be a hybrid DPS role. Players complained about afk healers like mercy, and the devs listened. Just look at how hard they’re trying to bring LW into the off damage role with their recent changes. As for kiriko, her headshot modifier is too high for support, and her recent change made her spam even worse.

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I would agree in 6v6, but we are past “play smartly” now with her kit. You peek as a tank, you are anti’d or slept then killed before you can even stand back up. Unless you have a Kiriko. They can’t substantially change Ana right now because then kiriko play would plummet. Both of them need to fundamentally changed together.

Fair enough, but I was a Masters D.va player in OW1, and I could reliably peel for my main-tank by eating nade/covering for when they got naded. That paradigm no longer exists. The counter-play is just “got anti-d now hide for 3 seconds” which isn’t “intelligent gameplay”, it’s just boring. I don’t fully disagree with your points, but these two characters are a large part of the reason tank players are swapping to other roles/outright leaving.

Hell, I mained tank since 2016 and solely play DPS/Support now because it’s so ungodly frustrating when one of these two heroes is on the enemy team.

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It sounds as if you wouldn’t mind that. What’s the problem? If Kiriko is a problem and changing Ana reduces Kiriko use… Why not just change Ana? I am surely missing something here.

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Agreed. 6v6 had a lot more opportunities to block/deny the value that Anas abilities had. Her entire kit is so much better with 5v5 and much easier to pull off. The nade nerf was a good start but it’s not quite there yet.

Kiriko is a menace. Realistically, if she’s going to be able to 2-shot, the kunai need to be smaller. They’re huge and not difficult to land, while being silent with a high ROF. If they’re staying this size then the headshot bonus should be removed - 90 damage a headshot for the mechanics required is just fine. Alternatively, given her elusiveness and small hitbox, she might be better suited as a 175 hp hero without other nerfs. That would be interesting.

I, as a DPS main, am genuinely afraid to duel Kiriko - which should not be the case. Even if I bait her cooldowns, she has a much faster TTK than I do as Symmetra which is kind of wild. Supports should be strong and able to fight back but should not be better duelists than the majority of the DPS roster.

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I agree for the most part. Here’s hoping 6 v 6 makes a return, because honestly the changes have just been so randomly placed I don’t think there’s much identity left for roles. Except that tank is now more of a babysitting role than anything else.

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i think the role passive is an issue too. in 6v6 there was no support self heal role passive and a lot of times ana used the grenade on herself since she couldnt self heal

kiriko with self heal let me beat 3 tanks in one 3v3 deahtmatch some months ago i remember but yea the rules are tanks are weaker in game modes that are not comp/quick play?

You know I always see people say “Omg they’re so easy to land” yet even Metro, a hitscan top 500 player, literally could only get to Plat playing Kiriko and had to swap to Baptiste to actually rank up

Heck, even on his main account his Kiriko only has 46% winrate

So there has to be SOMETHING going on if a Top 500 hitscan player, which is WAY easier than projectile aim, can’t land shots on Kiriko consistently enough to get value

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Isn’t that exactly his problem, then? Hitscan is easier to aim, so he’s going to have a harder time landing a projectile. Or did I misread something?

It seems like there is confusion as to what I want then. I’d never advocate to make characters that people enjoy unimpactful. I do, however, think we should find ways to make their impact more healthy for the game.

  1. Kiriko is not a hitscan hero, she is a projectile hero. You probably notice most high-level players specialize in one or the other.
  2. Metro should not be the bar we are shooting for

There isn’t something wrong. They are two different skillsets entirely.

I agree. It’s pretty sad that they decided to change this dynamic when it made the game so unique. They didn’t even give 6v6 role queue a fair shot at balance before scrapping it.

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not every Kiriko is perfect like im still a learner but you make me ant to stop trying to get better with her…some support haters make it harder to want to be a flex type player…ive quit rying to get better with mercy and now im being pushe away from a character i am trying like i tried ana her kit doesnt really work well as she is more of a sniper type

Yet people ALWAYS say that it’s super easy to hit shots on Kiriko

Just pointing out the flawed logic

They’re so easy to hit, yet Top 500 players can’t always land them

They confound me, that’s for sure, and she’s basically my main now.

I once got congratulated by an enemy in chat because my kunai were “scary accurate,” and I was thinking, “Who are you talking to? My kunai are ‘twelve shots, one kill,’ and it’s a Junkrat!”

Technically, it’s just Ana. Kiriko was the byproduct of having no way to deal with anti-nade (the worst possible solution to team wide anti-heal btw).

Both are abhorrent to deal with, but one caused the other to exist.

whoever says ana and kiriko are op has a skil issiue

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Fixed it for you. You’re welcome.

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People believe every character that is not their main is an easy hero to play. It’s nothing new.

Super take there sport do you just like saying stupid stuff or are you blissfully unaware of what your actually saying?

Don’t get me wrong, Ana isn’t easy. Just the amount needed to be good with her doesn’t equal how powerful she is as a character.

Can you give some stuff to back it up ? As in some high rank players that complained about it or something ? Genuinely curious