I’ve always liked contextualizing a bit of Lore within the maps, especially in the Pyloads where we escort a bomb to King’s Row or send a mysterious package to the Talon in Rialto. So… why not put Push maps into better context? let’s try it.
The only official info we have:
TS-1 is the name of the robot that pushes the barricade. Its name was originally short for “TreadWeather”, the company that produced it, but it became “TS” because it is a “Treadweather Series” model. Soldier-76 is the only one to comment on the robot this way in the push maps:
Soldier-7 in a push map6: Is Treadweather ever gonna patch the control override on these damn things?
Writing a story
What we’re missing is actually a “Lore” about this robot: why does it push a barricade? why should this item be the same between the three maps? How can we better contextualize this in the world of Overwatch?
The fact that they are standard models can be a valid reason to contextualize TreadWeather as a company, but let’s try to imagine the role of this company within the world of Overwatch and its maps.
Maybe a delivery company? did they deliver two tall crates (the barricades) to be delivered in two different places on the maps? In that sense we could imagine TS-1 in many different ways in the various maps:
- New Queen street: deliver supplies to the population for the Omnic threat that is about to manifest itself in the world (Null secotr / talon)
- Esperanca: Deliver scientific objects for the collective (Martins company)
- Colosseum: deliver the gadgets of the champions competing on the map: Zephirus or Maximus;
On the Colosseum we can absolutely take advantage of the rework that the developers want to include to request that the two barricades be modified: pruning the effigies of the two champions of the Colosseum;