Okay, so the purpose of this is because I want another bow user in the game, but not one that’s a Sniper like Hanzo, and is more of a MOBA style character, with a bigger focus on their abilities.
New Damage Hero: Hunter
General:
- Health: 175
- Movement Speed: 6m/s
Passive: First Blood
All of Hunter’s attacks and abilities deal 15% increased damage to enemies who are above 80% of the Maximum Health.
Weapon: Light Bow
Hunter rapidly fires arrows, dealing consistent damage at short to medium range.
- Ammo: N/A
- Damage: 55
- Projectile Speed: 90m/s
- Headshot Multiplier: 1.75x
- Rate of Fire: 1 shot per second
- Movement Penalty: 20%
- Reload Time: 0.7 seconds
Secondary Fire: Fallback Plan
Hunter places a beacon down at his location, tethering himself to it. At will, Hunter will teleport back to the beacon, resetting his Health and Cooldowns to what they were at the time he placed the beacon. The beacon cannot be destroyed by enemies, but only has a short uptime.
- Cast Time: 0.3 seconds
- Max Range: 35m
- Healing: 100% of Health on cast
- Beacon Lifetime: 8 seconds
- Cooldown (On Beacon Expiry/Use): 7 seconds
Ability 1: Trip Mine
Hunter places an explosive trap at his ground location. When an enemy walks near the trap, it explodes, dealing damage, even more so against armour, and knocks up smaller and unarmoured enemies. Anyone else will instead be slowed. Only one trap can be out at a time.
- Damage: 80
- Damage (VS Armour): 120
- Detection Range: 10m
- Knock Up Duration: 0.3 seconds
- Slow (Large/Armoured enemies): 15%
- Slow Duration: 4 seconds
- Cooldown: 8 seconds
Ability 2: Elemental Mines
Hunter throws out a random assortment of elemental mines, exploding and dealing damage to all enemies nearby.
Fire Mines deal increased damage against armour.
Ice Mines slow enemies hit.
Shock Mines reduce enemy Ultimate Charge generation.
- Number of mines: 16
- AOE: 12m in front of Hunter
- Damage: 30 per mine
- Damage Vs Armour (Fire Mine) 50
- Slow (Ice Mine): 5% per mine, up to 25%
- Ultimate Charge Generation (Shock Mine): -2%, up to -10%
- Duration: 3 seconds
- Mine Lifetime: 5 seconds
- Cooldown: 12 seconds
Ultimate Ability: Artificer’s Cunning
Hunter creates two digiclones of himself for a short time that copy all of his actions.
Additionally, while Artificer’s Cunning is active, Fallback Plan will now pull the nearest enemy in proximity to Hunter back to his beacon with him.
- Ultimate Cost: 2,150 Points
- Duration: 12 seconds