Trapper DPS Concept

Okay, so the purpose of this is because I want another bow user in the game, but not one that’s a Sniper like Hanzo, and is more of a MOBA style character, with a bigger focus on their abilities.

New Damage Hero: Hunter

General:

  • Health: 175
  • Movement Speed: 6m/s

Passive: First Blood

All of Hunter’s attacks and abilities deal 15% increased damage to enemies who are above 80% of the Maximum Health.

Weapon: Light Bow

Hunter rapidly fires arrows, dealing consistent damage at short to medium range.

  • Ammo: N/A
  • Damage: 55
  • Projectile Speed: 90m/s
  • Headshot Multiplier: 1.75x
  • Rate of Fire: 1 shot per second
  • Movement Penalty: 20%
  • Reload Time: 0.7 seconds

Secondary Fire: Fallback Plan

Hunter places a beacon down at his location, tethering himself to it. At will, Hunter will teleport back to the beacon, resetting his Health and Cooldowns to what they were at the time he placed the beacon. The beacon cannot be destroyed by enemies, but only has a short uptime.

  • Cast Time: 0.3 seconds
  • Max Range: 35m
  • Healing: 100% of Health on cast
  • Beacon Lifetime: 8 seconds
  • Cooldown (On Beacon Expiry/Use): 7 seconds

Ability 1: Trip Mine

Hunter places an explosive trap at his ground location. When an enemy walks near the trap, it explodes, dealing damage, even more so against armour, and knocks up smaller and unarmoured enemies. Anyone else will instead be slowed. Only one trap can be out at a time.

  • Damage: 80
  • Damage (VS Armour): 120
  • Detection Range: 10m
  • Knock Up Duration: 0.3 seconds
  • Slow (Large/Armoured enemies): 15%
  • Slow Duration: 4 seconds
  • Cooldown: 8 seconds

Ability 2: Elemental Mines

Hunter throws out a random assortment of elemental mines, exploding and dealing damage to all enemies nearby.

Fire Mines deal increased damage against armour.

Ice Mines slow enemies hit.

Shock Mines reduce enemy Ultimate Charge generation.

  • Number of mines: 16
  • AOE: 12m in front of Hunter
  • Damage: 30 per mine
  • Damage Vs Armour (Fire Mine) 50
  • Slow (Ice Mine): 5% per mine, up to 25%
  • Ultimate Charge Generation (Shock Mine): -2%, up to -10%
  • Duration: 3 seconds
  • Mine Lifetime: 5 seconds
  • Cooldown: 12 seconds

Ultimate Ability: Artificer’s Cunning

Hunter creates two digiclones of himself for a short time that copy all of his actions.

Additionally, while Artificer’s Cunning is active, Fallback Plan will now pull the nearest enemy in proximity to Hunter back to his beacon with him.

  • Ultimate Cost: 2,150 Points
  • Duration: 12 seconds

Being able to reset your health and cooldowns every 8 seconds sounds incredibly OP

That’s essentially a 35m recall that also resets abilities, on a shorter cooldown than recall.

Agreed. AND it can’t be destroyed by enemies?

There’s the safe side of strong, and there’s… whatever this is. I dunno this is crazy op, like autolock everygame level op. Just imo

The thing I don’t envy about designers creating new characters for this game, is you can’t ruin older characters with the new one. Like, illari kind of made it silly to use another support who could also dmg well. Her and Bap run this game now, you’re fooling yourself if you think otherwise.

This new character you got here? Holy crap dude. Cass is never getting picked again. Tracer is never getting picked again. Who would pick junkrat over this? Soldier? Bro, wtf r u doing, trap daddy is around.

This makes obsolete about 1/2 the dps roster, imo. Maybe more than that.

It’s a decent idea but it would just ruin the balancing.