I’ve done everything on my end: refreshed IP, flushed dns, checked for driver and graphics card updates… I even went so far as to do a complete restore on my PC and redownload everything. None of this, even the over the top stuff, has resolved the issue. After spending hours combing through the forums it seems you guys (support staff) always want winMTR reports. Yet I can see something very clear with just my tracert findings:
Opening up a bot game and checking the IP connection of my current game (24.105.45.19) gives me a tracert that times out over 10 hops and does not come back within the given 30 hops. It fails at as57976
Using the IP given for US central (24.105.62.129) the hops fail after 9 hops again. Interestingly this also fails at as57976 which if you google (try it) it only comes up with other blizzard games experiencing this very issue on this very domain.
However, for some reason, when I tracert to the US West server, the tracert is completed in 13 hops. There is a high ping in this instance, yet at least it eventually connects, not only to as57976 but it actually finishes in, like I said, 13 hops.
I see you doing a few things to “solve” this issue mostly. Your main fix is to request people use an ethernet cord and not be on wireless, sometimes you tell them to try to flushdns and/or reset IP. Usually the go to though is foregoing any blame from Blizzard itself and telling us to contact our ISPs. Rarely do you state using a vpn would help, which I suppose it can given the inconsistencies from US Central versus US West.
However, AS57976, is you. It is owned by Blizzard Entertainment Inc. All other hops are fine until it gets to you, the Blizzard domain. Is there anything being done about this on your end Blizzard?
Frequent forum agents and Tech support, Nicole and Kershew can you please address what this consistent, longstanding problem happening on your, Blizzards, end? What is this weird proxy server Blizzard owns and uses and why does it encounter so many frequent problems?
Edit: 3 Years ago Nicole stated “The spikes on that hop are due to packet mitigation to protect against DDoS.” Given that they aren’t simply spiking on that hop, rather not being continued further, leads me to believe that Blizzards DDoS protection wrongly identifies regular people (myself included) trying to connect to the game they want to play as an attack. Is this correct?