Tracer was the lead role of the game originally and a super cool character. I am very interested in understanding why she is STILL missing an entire move?
I would play her a lot more if her right click (or left shift, cause the do the same thing) was changed to a 150 damage version of the sticky grenade with a 20-30sec timer on it.
So my best suggetsion for an ULT to replace the current one:
PHASED!
Tracer rewires her chronal accelerator, she phases out and can dash unlimited and phase through walls and enemies she takes double damage but her unstable form allows her to damage anyone she walks through at the cost of some of the time on her Ultimate with each āattackā.
She is one of two characters in the game that is missing a full move in the base set of moves⦠2 buttons do the same thing. My idea makes her more breakable and able to do roughly the same or less damage. She would balance into her role of a forward and make it possible to better stand up against the new Sombra changes.
Sheās missing a move based off of what? just because she has one less move doesnāt mean sheās missing anything, itās called balance not quantity.
Symmetra gets changed 2 times and I would argue the exact same thing about her first build⦠I like the idea of each key doing something different, Tracer is still a super basic character and her range of advanced movement has become rather limited imho and in my research and viewing. Making her ULT do something new is a way to change her without changing her play style. Iām sure you have spent games being targeted solely because youāre the tracer on the team, youāre forced to flank out of sight and hope that you lay down some damage once the tank is around⦠Her front line disruption has been reduced because of the new changes and the new characters added again, in my humblest of opinions.
But symmetra was underpowered and tracer has been blanced since launch give or take her pulse bomb nerf.
Iāve never really experienced that and when i do i send them on a pointless chase so my team can capture the objective, and if you mean brigitte when you say new characters then i donāt really have problem brigitte, itās the same as pharah vs brigitte in itself meaning stay away from them, itās not like tracer is the only one on her team to battle brigitte.
If I see a Tracer and she gets close, I kill a tracer and tell the team not to worry anymore lol⦠At the end of the day itās just a suggestion, what is this adding to the conversation? I am not being convinced that my idea is a bad one by any point thus far⦠IMHO Tracer is the equivalent of Mario in Smash Bros, anyone can use her, only some can be good with her, I really enjoy her, which was my original point, I think that she could use with a full move set, so she can do more complicated things in specific circumstances⦠Right now I feel limited key input is her only drawback⦠Iām just saying it would make her feel more complex.
I donāt think your idea is bad but thereās no point in changing a balanced character that doesnāt feel clunky, you seem to be more fixated on her lack of a key then her state of balance, also soldier 76 is the mario of overwatch, iāll go along with your idea though, the problem with pulse bomb as a ability is that anytime you have pulse bomb it basically confirms you kill the enemy, itās not like junkratās bomb/mine combo because her primary fire is very powerful when you hit all your shots. Her ultimate idea sounds good but there are problems with it such as i never actually find myself running out of blinks when i need them so with the damage taken increased it would just be a nerfed state along with the ability to go threw walls which would give that ultimate tons of out of map bugs, the damaging enemies part by going through them sounds interesting but i think it would act to much like swift strike, i think what i would do with that as a ultimate is give her a faster movement speed maybe a 50% increase and unlimited blinks and the ultimate would last about 7 seconds, i know my idea seems simpler but thatās all i could think of for the moment.
Last time we made an ult an ability, that character was severely nerfed. A 150 bomb that can stick is too good, every team fight a good tracer will stick the supports and theyāre pretty much dead, making her even more annoying to deal with than she is currently.
Yeah but she wasnāt severely nerfed otherwise she wouldnāt be a must pick healer presently and i donāt want to go back to the cancer that is mass ress, iād rather have mercy as the most powerful healer instead of that but thatās just my opinion ( i wasnāt sure who you were talking about because symmetra also had her ultimate moved to a abilityš)
Pulse bomb on left shift does 100 instead of 150 and has the same cooldown
suggested ULT canāt go through walls but still has unlimited blink, impermeable and damaging while going through enemies. Also resets all timers when falling out of 7-10 second cycle.
Would make for great escape tactics and the pulse bomb would not kill but rather maim
Considering we are starting from the reworked mercy 1.0 where her valk was 20 sec, gun did 2x dmg, GA faster, res w/o cast time, and then can res again every 10 sec (during valk), she was severely nerfed. All of these were taken away because they were too good. Shes still a must pick healer because as long as she has res, she can turn a disadvantage into an advantage (and compared to the other healers, she can heal w/o complications). And sym hasnāt been in comp yet so we canāt really say if her new tp is balanced or not.
It was probably how it was worded, saying severely nerfed use makes people think a character is underpowered presently but i guess thatās not mercyās case which is funnyš
and i have two complaints with sym, her primary fire feels weeker compared to her old one even with perfect aim and her turrets still have a 10 second cooldown but besides that i think they did a great job with her rework.