Ok, lets talk how win rates work. Because it doesn’t tell you what you think it tells you.
Lets take a bunch of Tracer mains (since we are talking about Tracer).
they play Tracer, and get to the rank they are going to get to.
At this point, they are going to win roughly 50% of the games, because their SR will be stable. once you get this, everything else follows.
cool… This is the same for all heroes.
so, how do we get different win rates?
win rates is the measurement of how easy a hero is to play by their non mains.
because, sometimes a non tracer main will try to run a tracer. at that point, they are likely to lose (since, Tracer has a lot of specialized mechanics)
Brigitte is EASY to pick up… a Tracer main picking up for a couple of games isn’t likely to do as badly. So, Brigittes win rate is expected to be higher.
However, that doesn’t say ANYTHING about the skill cap of the heroes, nor, how UP or OP they are.
since, if they were UP, then the SR people get before they reach their 50% mark is lower…
since, if they were OP, then the SR people get before they reach their 50% mark is higher…
ok?
So how do tell how OP / UP a hero is - their pick rates. If there is a large large pick rate at high ranks, then 2 things are happening.
Firstly, you can play that hero in high ranks, which is more discriminating for power.
Secondly there is a high proportion of people who have gotten to their 50% win rate in the high ranks.
So… win rate != power, but pick rate is a good proxy.
Tracers pick rate at high ranks isn’t low, so she is in a good place.
Why?
A healer shouldn’t counter much of the DPS cast, but it is fine for them to counter a small number of them.
Supports should switch when they are being countered, and Tracer counters all except one of them.
Mobility heroes get to pick their fights, they don’t have a right to play the game uncountered. There is no rule which says Tracer should be good against every single team composition.
You get countered, you switch, same as everyone else.