Yeah I always have to switch off Ana whenever against a good Tracer… So unfair!
hyper mobility is good for overwatch, everyone should get insane mobility buffs and suddenly everything will be very fun
if you dont agree youre a roadhog main
To be fair, McCree is to a lesser extent because he only requires positioning and skill. Beingh a longer range DPS he can fire wildly into a crowd and still dish out high damage. That being said, much separates good McCree’s from GREAT McCree’s.
I do get what you mean, though. One of my friends I queue with whenever I play comp is barely a plat DPS and gets constantly called a smurf/aimbotter for doing well, while that isn’t the case.
He just has around 500 hours on csgo.
i like how you make it sound so easy knowing the current meta and the metas after dive
Torb turret makes tracer useless like sombra does to doom, and torb doesn’t even have to look at tracer.
Titanfall does this and is a insanely fun game for it.
The issue in ow is some heros have awesome mobility while some have the mobility of a snail. To balance that they use cc which just isn’t fun for user or enemy.
I find this explanation of Dive both offending, and hilarious, because I cant deny that it’s true
This game is has massive shields and massive healing.
Without Mobility it is just standing there shooting into Double shields.
Well, yes. This game’s balance issues literally started and end with them refusing to nerf Tracer for so long, and instead twisting the entire game to try to suit her.
On the one hand, I’m glad they didn’t, because I love Brigitte, but so much of this game’s direction would have changed if they’d just nerfed Tracer.
Fair point. Okay OTHER than torb lol
Tracer isn’t even good outside of the top ranks.
For 95% of the player base she has always been terrible.
What’s with the influx of these kind of threads!?
Doom, Tracer, Genji are all unhealthy for the game aparently.
What in this world do you expect? every hero should have a gun and his playstyle should be shooting people, switch off to Valorant where every hero has pretty much the same abilitites.
Cut this “Unfun to play against” thing/
There will always be heroes like that with mobility, so on and forth, else the game wouldn’t evolve.
I swear every interesting design will die 'cause of these people.
I’d rather die to a tracer doom, genji than a McMachinegunCree who can oneshot in melee
im pretty sure mei actually has the smallest hitbox in the game, or atleast head hitbox
Tracer do have drawbacks for given mobility
Be it low health or limited to only horizontal movement
Yes she is strong but also a “high skill hero” without any “cheap ability”
Besides hypermobility can’t be balanced they’d be either to strong and run over
Or to weak and get run over
There is no mid point for mobility
Not true. The dev refusal to nerf Tracer when she was a problem for so long is literally what led to the state the game is in today.
When did tracer have a high win rate below high Diamond??
Well no. If a Tracer is attacking you, you can see her, her blinks are super loud and she has zero vertical mobility and therefore can not attack you out from nowhere unlike for example a Doomfist that sits on some roof slams in and kills you and is out already before you know where he came from.
Her hitbox overall is not that small at all and her head hitbox actually is huge for a character like her:
https://i.imgur.com/Z3gJnqr.jpg
If the Genji buffs actually get through Tracer is actually done, because his spread reduction combined with the big head hitbox of Tracer means that any decent Genji will get at least 2 out of 3 headshots in Tracer fighting range, which means she is dead, because Genji can do swift strike at the same time and will immediately kill her without any chance for recall.
And unlike other mentioned heroes she has no burst damage at all, the only burst damage in her kit is her ultimate.
She does laughable 6 damage per shot, and spends at least 53% of her gametime in the reload animation.
The only damage hero with such low burst potential may be Sombra.
Tracer is not unstoppable, her blinks are very predictable, and you actually do not need anything special to stop her, simply shoot her and done.
“But she has so crazy mobility” - No she does not, play some Quake Champions or Doom Eternal and after that play Tracer, you will feel like playing in SloMo because her mobility is so laughable low compared to games with real insane mobility.
And you actually do not even have to kill her. Healing alone in the game is so high, that Tracer with her pathetic damage can not kill anything no matter how good she is. She would have to hit all her shots to even have a chance to get a kill through the crazy amount of healing, but even with an aimbot this would not be possible, because auf well spread.
Holy cow somebody finally said it. I knew I liked you for a reason.
If Tracer wasn’t the character on the box we’d have seen some substantive nerfs or maybe even a rework that would preempted this need to have so much CC in the game.
Soldier should have been the baseline. He’s the basic, all-around hero with no real reason to be meta-dependent unless the metas themselves are stupid. Tracer, on the other hand, is a glass cannon offset by a million escape buttons, of course she’s going to hard-counter some types of damage and get wrekt by other types of damage, and that’s going to make her more or less viable depending on what else is being played.
Tracer is the OG reason that “you need burst damage”, which lead to metas being dominated by stacked shields, stacked main heals, and health pools designed to survive burst damage. Tracer is also the reason we have heroes like Brigitte and Moira.
Being good at a hero, even if it’s a difficult hero, shouldn’t mean you’re completely uncontestable, even by other skilled players.
Like ya’ll flanker mains wanna complain about good Tracers getting counterered by cheese, which I’ll agree is a very sad story… but the cheese is here because skill is meaningless against a good Tracer.
I can’t even remember the last time I saw Tracer in a game let alone being the carry for any team.