Tracer is fine!

Title.

Please stop making new threads.
Pharah has been asked to be nerfed a lot, they didn’t nerf her.
Genji has been asked to be nerfed a lot, they didn’t nerf him.

People simply learned how to play against them.
I’ll say it again: People simply learned how to play against them.

A brain is better than the best desktop set.

PS - Before the “lmao a Silver commenting, check the PSN profile”.

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yeah man

Just Klick her Head LOOOOOL

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Anyways…tracer is a little to powerful

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As a support main I don’t want Genji/ Tracer nerfed at all. I just want Genji/Tracer mains to stop trying to get Moira/Brigitte nerfed.

Moreso their alleged counters need buffs.

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I’m going to be devil’s advocate, but I think Tracer is fine, at least on an intrinsic level. The philosophy to use her as a reference point for balance is a good one, from a game design perspective, so I think it would be ideal to leave her as unchanged as possible.

I think a lot of peoples’ frustration comes from the fact that there are inadequate counters for her at present, and Blizzard’s attempt at creating counters for her, while well-intended, have been a bit misguided. If there were a better way to deny her, like how Winston denies Genji, there’d be a lot less frustration.

The thing Tracer fears most is suddenly chewing loads of damage, but there’s no “safe” way to do that at present, or at least not with one hero. There’s Junkrat’s mine, and Rein’s hammer, for example, but those heroes in particular don’t have a good way to follow up on that damage. Soldier 76 isn’t bad in principle, but he needs to land a direct with his Helix, which isn’t “safe” enough.

I know Overwatch is a team game, but in other FPS games, you dedicate multiple flankers to one target, not multiple defenders against one flanker. It’s a bit backwards.

(By “safe”, I mean easy and dependable damage. Something like McCree has to hit multiple directs with a single-point hitscan, which isn’t as safe as just throwing an AoE mine down.)

I hope Hero 28 is something that can effectively serve this function, i.e. having safe close range damage that can be easily followed up, while not stepping on the toes of ranged heroes, tanks, and healers.

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Doesnt this apply to mercy too then? Oh wait we had to do a fail rework and then nerf her 6 times

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Fine, but can we at least get ONE character that’s meant to give her trouble to actually do so? Mecree, Mei, and Brig was supposed to do so, and Tracer can run circles around all of them.

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Mercy could rez 6 players at once.
Are you really serious when comparing both of them?

Thank you. Support main here.

This is what I’ve been preaching on the forums. Blizzard is trying to counter Tracer with stun, which doesn’t work because she can just easily avoid it.

Tracer doesn’t fear stun, she fears damage, but there’s currently no dependable way of dealing it to her (in a way that’s not risky or slow). If there were a hero similar to Pharah, but geared toward CQC and team-protection, I guarantee you that flankers would lose an awful lot of their power.

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Torbjörn says Hello.
But oh no, he’s a troll pick.

I prefer people who simply don’t know he’s the biggest Tracer counter ever.
While people don’t use him, I’m free to do as I intend with her.

Problem is the game is always around the same heroes.
A Gengu or McCree can’t counter her, but people will pick them no matter what.

After, threads like this show up.
The counters exist, people just call them troll picks. (Symmetra also looks on the corner).

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They took that down to 2 and that still wasn’t enough

“tracer is uncounterable”
Yeah, let’s see how some of the world’s best Tracers do against a team made up of equally-skilled McCree, Sombra, Roadhog, D.Va, Moira and Brigitte.
Dead weight.

I unironically agree with this, but Torb has other issues that hurt his viability.

Again, it’s another lesson that can be learned from TF2. Engineer vs. Scout is ridiculously one-sided in the Engineer’s favour, and yet in competitive play, Scout has a ~200% pick rate, and Engineer nearly 0%.

It’s a similar issue with Torb. He’s actually pretty good against Tracer, being able to one-shot her with right click if she gets greedy, and doing up to 140 with his left click, and can armour himself to make her damage awful. But the issue is he first has to set up, and he’s countered ridiculously hard by other heroes that you end up not having enough uptime to deal with the Tracer.

Still, Torb is good if you find ways to mitigate these downsides (much like how people swap to Engineer in TF2 when his downsides are at their least significant). It requires a bit of teamwork to work around his counters (which is the main issue), and he’s a bit map specific, but he does work better than people are willing to admit.

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It’s the lower ranks complaining about her.
Because they see she’s good in OWL. That’s all.

I just hope Blizzard gets that and simply doesn’t break her because that’s what gonna happen.

Torb doesn’t have any problem.
His problem is the Community. Same for Symmetra.
For some reason, he’s nerfed on consoles. People just need to think a bit with both of them and not simply throw turrets and be steady.

I have a huge win rate with both. Does it mean I’m super good? No.
I just play them as they’re intended to be used. Never in my life I’ve had a problem with a Tracer using any of them.

People need to switch. People need to stop playing by metas and trying to nerf what counters them or only play certain heroes because pros do. We’re not pros.

While I agree that the community does underrate Torb, I think you’re also probably giving him a bit too much credit. He definitely has issues. On most maps it’s pretty easy to destroy the turret because it’s a static target, and Torb himself gets demolished by a lot of heroes.

It’s just that if you want a Tracer counter, it should probably be something that doesn’t literally keel over to something like a D.Va + Winston tag team (which are common partners for Tracer in higher ranked play).

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Yea me and my friend also go between her and Dva haha

[edit] ohh wait you mean a different kind of fine…

I am since one is a constant (tracer) and the other was a huge cd you had to charge up over time

Mercy broke the game for 4 seasons.
You’ve got to be joking. Comparing a Q Skill with a high-reward hero like Tracer.

So Mercy wasn’t a high reward hero.
In addition: comparing a DPS hero to a support hero who can’t defend herself.

Ha! Good laugh. (I should make that my official slogan while on the forums. It works 90% of the time.)

She didnt break anything. Mercy was never a must pick pre rework and during ana meta she was consideres a troll. She got a rework because “people didnt want to learn how to play against her” as you so beautifully worded it.

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