Now that we get Total Mayhem every other day, I thought it would be fun to have a discussion on how the community views character power levels in the game mode. I’ll post my list then you can post yours or tell me what tweaks you’d make.
S+ Tier
Sombra- She can disable a character’s abilities every 2 seconds and get them quickly removed from fights. EMP makes any instant kill ultimate a nearly guaranteed fight winner.
Doomfist- He never stops moving, does absurd damage even to high hp characters and can have upwards of 1,000 hp himself with shields and Brig armor. Sombra is almost required to stop him.
Moira- She can solo stall an objective against 6 people for a ridiculous amount of time with fade and infinite healing orbs if she doesn’t get hacked or stunned. She’s also a huge problem if she goes full DPS because multiple damage orbs can delete you within seconds. I recommend having at least two stuns and a Sombra if there’s an enemy Moira, so that you can save yourself a lot of timebank. A good Moira will constantly put damage orbs out to make her life miserable though
S Tier
Zarya- It’s easy to get maximum charge with each bubble on a 3 second cooldown, which also makes her peeling ability insane for her teammates in danger of dying to lethal ultimates. Her absurd damage at full charge is also able to negate the power of most healers. Brig and Moira are the best duo for sustaining her damage.
Brigitte- She’s a super healing tank with infinite armor to distribute and a fast charging rally. If you don’t kill her quickly, then no one else will die. Shield bash and flail being on 2 second cooldowns make it really hard to pressure her teammates as well.
A tier
Mercy- If she had literally nothing else, Rez on an 8 second cooldown is a serious problem. Camp corpses and bring lots of stuns if there’s a Mercy to stop her from constantly rezzing and flipping fights.
Junkrat-With concussion mines on no real cooldown, Junkrat can cause you all sorts of problems and basically fly away. He can delete 400 hp characters in 2 seconds or less, and rip tire is a guaranteed kill on immobile characters like Ana. Junk is a God against ground based compositions that stick together.
Lucio- Speed, infinite boop, and fast charging Sound Barriers cause big problems for the enemy team unless they have a Sombra. Lucio provides great peel and utility to his teammates, and he’s a pain when stalling cart since a good Lucio is hard to hit.
DVA-With Boosters and missiles on a 2 second cooldown, DVA can put a constant barrage of damage into the enemy and get out when necessary. She’s also great for keeping the flying rat in check.
Wrecking Ball- The stall God. With infinite shields, you either need a Mei, tons of stuns, a crazy amount of damage, or a Sombra to get him off the point.
Mei- The stall Goddess, and then some. Mei is her usual incredibly annoying self with the ability to wall herself off and cryo on point repeatedly unless she gets stunned and focused quickly. Blizzard is also a big win condition in Overtime.
Winston- Probably the most annoying stall character simply because of the spammable 1400 HP shield. He also gives Sombra big problems because it’s hard to hack anyone within his shield if he’s using primary fire, and he can chase her so she gets no utility.
Reaper- His 500 HP with lifesteal and the high damage he puts out in mostly close range fights makes him very strong in this mode. If he has any kind of additional sustain, you’re going to have a bad time. Wraith being on a 2 second cooldown allows him to escape big ultimates like Grav and Flux to give his team a fighting chance.
Symmetra- Being able to spam turrets infinitely makes her very hard to approach. Having double health makes it easier to fully charged her beam as well, which means instant deletion when combined with the turrets. She’s no joke in this mode and needs to be focused.
B Tier
Baptiste-Immortality field is huge in Total Mayhem if it goes unchecked while people mindlessly throw out instant kill ultimates. That is one cooldown you MUST monitor if you want your resources to be used wisely. Damage Matrix is a big deal as well when it’s placed properly to get rid of the high hp pools. Fights will generally be more clustered since everyone feels like Superman with double HP and spammable abilities.
Sigma- Having Kinetic Grasp on a 5 second cooldown along with a 3,000 HP mobile shield allows him to gain shields and exist for long periods of time while providing good peel to his team. His ultimate is also great for ending Overtime games with everyone gathered around the cart.
Pharah- Since hitscan aren’t the best characters for this mode, Pharah can usually fly around unchecked, deliver heavy damage, and catch people slipping with more frequent Rocket Barrages.
Mccree- Having roll on a 2 second cooldown lets McCree free shoot without ever reloading, putting tons of damage into the enemy team and getting his ult within seconds. The problem is he has no real mobility or sustain, so he can be easily run over by more mobile characters with high sustain.
Reinhardt- Better than usual since he can swing more due to having more HP and be more aggressive with charges. A good Rein will have shatter on a cooldown to the point where it’s untrackable.
Torbjorn- Torb has very high sustain with Overload being on a short cooldown, which Jack’s him up to 700 HP without any additional armor. This means he can survive point blank Rip Tires and run to his healers for safety. His high survivability allows him to pump out more damage and deny objectives with Molten Core.
Tracer- Her job isn’t necessarily to frag out here, but to be a backline annoyance that forces people to turn around. Recall being on a 5 second cooldown along with infinite blinks gives her great sustain, especially if she’s playing near mega health packs.
C Tier
Orisa- She’s a shield bot whose job is to exist on point and provide free ult charge. She doesn’t do enough damage to any comp with sustain to justify being chosen over more mobile tanks with more utility.
Roadhog- His only good use is his hook. He’s a liability in every other facet as a fat ult battery that provides no peel.
Hanzo- His only good tool of ranged damage is easily negated by the excessive healing, shields, mobility, and self sustain abilities on short cooldowns. He can’t and won’t contest the objective, nor will he survive long if he decides to do so. The reason McCree is a better choice than Hanzo is because his damage is faster and more constant, and Deadeye is great for securing quick picks to get a man advantage.
Ashe- Dynamite is great, but Bob, like Hanzo, is largely useless against any comp with decent sustain. An uncontested Ashe on high ground is irritating and problematic if you have a ground based team comp with bad healing and protection, but if you have a top tier team comp, she can be relatively ignored.
Bastion- It’s becoming a recurring theme in C tier, but all Bastion has to offer here is damage. If anyone looks in his direction, he’s dead. You can send a line Junkrat to triple mine above his LOS and remove him instantly. He’s a huge liability unless a team dedicates ALL of their resources to making him unkillable, like Baptiste, Brig, Moira, AND Orisa.
Ana-High heals with bionade being on a short cooldown, but also a huge liability. She’s the second easiest support to bully and remove from the fight with multiple characters.
D Tier
Soldier 76- His damage is laughable, and that’s if he manages to get past all the shields and bubbles. If you die to a Tactical Visor, you either have a terrible team comp with no healing, or you got EMPd.
Zenyatta- Zero mobility and minimal utility outside of Trance and discord. The liability that comes with Zen isn’t worth the trade. His low healing is a joke in this mode.
F tier
Genji- His damage is miniscule and Blade can literally be ignored by the sustain of the top tier healers. He’s like an annoying fly.
Widowmaker- Don’t. Just don’t. You’re wasting everyone’s time in the room.