Total Mayhem Tier List

Now that we get Total Mayhem every other day, I thought it would be fun to have a discussion on how the community views character power levels in the game mode. I’ll post my list then you can post yours or tell me what tweaks you’d make.

S+ Tier

Sombra- She can disable a character’s abilities every 2 seconds and get them quickly removed from fights. EMP makes any instant kill ultimate a nearly guaranteed fight winner.

Doomfist- He never stops moving, does absurd damage even to high hp characters and can have upwards of 1,000 hp himself with shields and Brig armor. Sombra is almost required to stop him.

Moira- She can solo stall an objective against 6 people for a ridiculous amount of time with fade and infinite healing orbs if she doesn’t get hacked or stunned. She’s also a huge problem if she goes full DPS because multiple damage orbs can delete you within seconds. I recommend having at least two stuns and a Sombra if there’s an enemy Moira, so that you can save yourself a lot of timebank. A good Moira will constantly put damage orbs out to make her life miserable though

S Tier

Zarya- It’s easy to get maximum charge with each bubble on a 3 second cooldown, which also makes her peeling ability insane for her teammates in danger of dying to lethal ultimates. Her absurd damage at full charge is also able to negate the power of most healers. Brig and Moira are the best duo for sustaining her damage.

Brigitte- She’s a super healing tank with infinite armor to distribute and a fast charging rally. If you don’t kill her quickly, then no one else will die. Shield bash and flail being on 2 second cooldowns make it really hard to pressure her teammates as well.

A tier

Mercy- If she had literally nothing else, Rez on an 8 second cooldown is a serious problem. Camp corpses and bring lots of stuns if there’s a Mercy to stop her from constantly rezzing and flipping fights.

Junkrat-With concussion mines on no real cooldown, Junkrat can cause you all sorts of problems and basically fly away. He can delete 400 hp characters in 2 seconds or less, and rip tire is a guaranteed kill on immobile characters like Ana. Junk is a God against ground based compositions that stick together.

Lucio- Speed, infinite boop, and fast charging Sound Barriers cause big problems for the enemy team unless they have a Sombra. Lucio provides great peel and utility to his teammates, and he’s a pain when stalling cart since a good Lucio is hard to hit.

DVA-With Boosters and missiles on a 2 second cooldown, DVA can put a constant barrage of damage into the enemy and get out when necessary. She’s also great for keeping the flying rat in check.

Wrecking Ball- The stall God. With infinite shields, you either need a Mei, tons of stuns, a crazy amount of damage, or a Sombra to get him off the point.

Mei- The stall Goddess, and then some. Mei is her usual incredibly annoying self with the ability to wall herself off and cryo on point repeatedly unless she gets stunned and focused quickly. Blizzard is also a big win condition in Overtime.

Winston- Probably the most annoying stall character simply because of the spammable 1400 HP shield. He also gives Sombra big problems because it’s hard to hack anyone within his shield if he’s using primary fire, and he can chase her so she gets no utility.

Reaper- His 500 HP with lifesteal and the high damage he puts out in mostly close range fights makes him very strong in this mode. If he has any kind of additional sustain, you’re going to have a bad time. Wraith being on a 2 second cooldown allows him to escape big ultimates like Grav and Flux to give his team a fighting chance.

Symmetra- Being able to spam turrets infinitely makes her very hard to approach. Having double health makes it easier to fully charged her beam as well, which means instant deletion when combined with the turrets. She’s no joke in this mode and needs to be focused.

B Tier

Baptiste-Immortality field is huge in Total Mayhem if it goes unchecked while people mindlessly throw out instant kill ultimates. That is one cooldown you MUST monitor if you want your resources to be used wisely. Damage Matrix is a big deal as well when it’s placed properly to get rid of the high hp pools. Fights will generally be more clustered since everyone feels like Superman with double HP and spammable abilities.

Sigma- Having Kinetic Grasp on a 5 second cooldown along with a 3,000 HP mobile shield allows him to gain shields and exist for long periods of time while providing good peel to his team. His ultimate is also great for ending Overtime games with everyone gathered around the cart.

Pharah- Since hitscan aren’t the best characters for this mode, Pharah can usually fly around unchecked, deliver heavy damage, and catch people slipping with more frequent Rocket Barrages.

Mccree- Having roll on a 2 second cooldown lets McCree free shoot without ever reloading, putting tons of damage into the enemy team and getting his ult within seconds. The problem is he has no real mobility or sustain, so he can be easily run over by more mobile characters with high sustain.

Reinhardt- Better than usual since he can swing more due to having more HP and be more aggressive with charges. A good Rein will have shatter on a cooldown to the point where it’s untrackable.

Torbjorn- Torb has very high sustain with Overload being on a short cooldown, which Jack’s him up to 700 HP without any additional armor. This means he can survive point blank Rip Tires and run to his healers for safety. His high survivability allows him to pump out more damage and deny objectives with Molten Core.

Tracer- Her job isn’t necessarily to frag out here, but to be a backline annoyance that forces people to turn around. Recall being on a 5 second cooldown along with infinite blinks gives her great sustain, especially if she’s playing near mega health packs.

C Tier

Orisa- She’s a shield bot whose job is to exist on point and provide free ult charge. She doesn’t do enough damage to any comp with sustain to justify being chosen over more mobile tanks with more utility.

Roadhog- His only good use is his hook. He’s a liability in every other facet as a fat ult battery that provides no peel.

Hanzo- His only good tool of ranged damage is easily negated by the excessive healing, shields, mobility, and self sustain abilities on short cooldowns. He can’t and won’t contest the objective, nor will he survive long if he decides to do so. The reason McCree is a better choice than Hanzo is because his damage is faster and more constant, and Deadeye is great for securing quick picks to get a man advantage.

Ashe- Dynamite is great, but Bob, like Hanzo, is largely useless against any comp with decent sustain. An uncontested Ashe on high ground is irritating and problematic if you have a ground based team comp with bad healing and protection, but if you have a top tier team comp, she can be relatively ignored.

Bastion- It’s becoming a recurring theme in C tier, but all Bastion has to offer here is damage. If anyone looks in his direction, he’s dead. You can send a line Junkrat to triple mine above his LOS and remove him instantly. He’s a huge liability unless a team dedicates ALL of their resources to making him unkillable, like Baptiste, Brig, Moira, AND Orisa.

Ana-High heals with bionade being on a short cooldown, but also a huge liability. She’s the second easiest support to bully and remove from the fight with multiple characters.

D Tier

Soldier 76- His damage is laughable, and that’s if he manages to get past all the shields and bubbles. If you die to a Tactical Visor, you either have a terrible team comp with no healing, or you got EMPd.

Zenyatta- Zero mobility and minimal utility outside of Trance and discord. The liability that comes with Zen isn’t worth the trade. His low healing is a joke in this mode.

F tier

Genji- His damage is miniscule and Blade can literally be ignored by the sustain of the top tier healers. He’s like an annoying fly.

Widowmaker- Don’t. Just don’t. You’re wasting everyone’s time in the room.

3 Likes

I’d move Winston up a tier. His barriers basically shut down Sombra/Mei (or at least make their jobs much harder)

5 Likes

But he’s easy to kill if he can’t bubble dance or jumps outside of the shield. The shield is more of a problem than Winston himself, who does very little damage and has no self sustain.

Moira is in an S++ tier of her own.

I would put sombra in S tier (down from S+) because despite her impact she can be almost trivially shut down and her value diminishes very quickly if she doesn’t have a grav to combo EMP with.

I think I disagree with Baptiste and Lucio. They are B tier, maybe even C tier imo. IF is super easy to destroy and as far as I’m concerned Lucio’s only real value is booping people off edges making him pretty niche.

I would also place Winston in S tier myself. His barrier provides so much value its not even funny.

The rest I think i mostly agree with.

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I think that has more to do with the skill of the winston than the hero itself. I’ve seen games won by having him literally stand still on the payload and press E over and over again.

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I feel like i’m losing brain cells just by watching them “playing”

Lucio is an unsung hero of peel. I play with aggressive Reddit Lucios so we may have different perspectives, but he can keep your bad matchups off of you and that goes a long way of increasing team value. Booping is more than knocking someone off the map.

As for Sombra, you don’t need Grav to team wipe with EMP if you have high noon or DVA Bomb.

With the exception of environmental kills I’ve never seen a Lucio be useful. I kill them all day long and he has overall pretty low healing compared to all other supports. But that’s just me.

Sure I agree but it’s far less impactful than a grav. I play almost exclusively Sombra/McCree in mayhem with probably close to a 90% winrate including on attack. I have an absolute ton of firsthand experience knowing how trivially sombra can be shutdown even by heroes she normally counters like doomfist. A winston barrier immediately cuts your ult charge rate by like 75%, and a moira that just occasionally glances in your direction can negate your entire ability to hack anyone (in ADDITION to to the winsotn barrier). And that doesn’t even begin to address what happens when these heroes dedicate themselves to hunting you down… EMP can end up being her only real value in these matches and even then is limited in value to a handful of ult combos.

I hate genji but i would disagree that he is an f tier in total mayhem he is at least a b tier

He can do nothing significant to sway the match against any solid team.

1 Like

I find Doomfist, Winston, and Mei the most difficult to shutdown heroes in total mayhem. Out of those three doomfist also has very strong offense. I think he is the top in this mode. But that’s just my 2 cents.

Lmao, I once contested a payload in overtime as Moira for like half an hour to an hour, with my team coming back of course. At the end of the game I had like nearly 100k healing :joy:

It’s safe to say that Moira is top tier.

2 Likes

Zenyatta is probably F tier along with Widow, honestly.

1 Like

In most cases I’d agree, but trans and discord do stand out against heroes like widow who have nearly zero value whatsoever. D tier sounds accurate.

1 Like

Maybe he should get his own E tier.

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I’d personally move Baptiste down to B-tier. IF is an amazing tool, don’t get me wrong. But the health of deployables are not buffed in this mode right now, which means it still has only 200 health in this mode (as opposed to 400). If this is a confirmed bug and gets fixed though, then Baptiste would most definitely deserve A-tier. That said, a good Baptiste is also hard to deal with and those people will most certainly get a lot of value out of him.

Ehh, I’d more be on the case of Genji being C or D-tier. His blade can be easily contested by players who know how to peel (cough Zarya cough), and his damage output is laughably low by this mode’s standard.

That said though, Swift Strike is incredibly spammable in this mode, and he also has something that no other character has: a way to Deflect projectiles. Though it won’t stop the common beams that are used (from Winston, Zarya, Moira, Sym, and Mei), it can also reflect potentially game breaking ults such as the very common Gravs and Blizzards.

I still think Sombra should be disabled in TM

I sincerely hope it’s intentional. Making deployables have 100% HP was the best change that ever happened to the game mode.

It’s tough because Trance can save a game, but playing Zen can also put you in that situation to begin with.