Total Mayhem Brigitte Needs Fixing

Seriously.
People complain about her stun in -regular- play… so imagine how bad she is in Total Mayhem. She almost literally has no cooldown on her stun, and her shield is almost never, ever down.

With that 1 second or so between stuns, she can smack you, smack you again before you recover, smack you -again-, and never even worry about being caught off guard.

With that 1 second cooldown, and a shield and stun that stop just about everything including physical ults, she’s a health-regenerating, ultra-mobile stun machine who can shut down just about anyone she chooses to bully. Worse, she’s capable of deploying this ability with split second precision to shut down everything from ults to Reinhardt’s charge with impunity.

Yes, Total Mayhem is a broken, insane, imbalanced mode. But it’s still possible to be -too- broken even for this mode, and right now, it’s Brigitte who has become an utter, uncontrollable nightmare. Especially if you’re in any sort of close-quarters, melee fight.

Yes, you can stay out of her range, but if she catches up to you, good luck, enjoy your perma-stun until you die and respawn.

Look, I like to play Reinhardt in Mayhem. It’s fun, it’s silly, it’s a rush. But Brigitte, who already seems designed to be better than him in many ways, becomes designed to absolutely counter, shut down, and destroy Reinhardt in this mode, and it stops being fun. Worse than “not being fun” it feels awful. When a Brigitte decides to go after me, I feel like there’s nothing I can do except switch characters. I shouldn’t have to switch characters because one hideously broken character renders mine unplayable…

All I’m saying is that Brigitte needs a tiny fine-tuning so that she works within the framework of Total Mayhem and can be -as- broken as everyone else, not -more- broken.

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I agree completely. If you have a character without some sort of escape path she can easily 1v1 with no trouble. In a team fight its all about button spamming and just shield bashing and healing with her E. I had a single match go about 15 minutes on the first point because she has so much heal and sustainability. She just needs a tweak to her shield bash cooldown and I’d be fine.

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She is insane in 6v6.

man i haven’t even got an a chance to bomb around with her in mayhem yet lol. She can’t be worse than the doomfist/zarya invincible super hero combo though.

Anyway I am against nerfs for mayhem unless something is literally broken i.e. ana sleep dart.

I can agree on that. She’s a machine in TM… until Sombra hacks her.

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Trust me, if you saw Brigitte in action, you’d probably have to agree that she’s right up there with Ana’s coma-dart for abusive and broken in Mayhem.

God forbid a team decide to run any combination of Brigitte, Doomfist, and Sombra (with bonus Winston or Zarya for bubbles) because all you can do is respond in kind, and then no one’s having fun anymore because they’re stunned, helpless, and dead. :frowning:

I don’t think she needs -nerfed- considerably. Just, a tweak to her stun cooldown to give her opponents a semblance of a fighting chance, so she’s not chain-stunning them into oblivion. At least when Sombra chain-hacks someone (another tactic I loathe) they’re left with -some- form of retaliatory/defensive ability.

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I don’t know doomfist+zarya is literally invincible in mayhem and unlike Brig doomfist will actually kill you. 2v6 with this combo is not just possible but kinda easy in mayhem. I just don’t see how brig can be as bad as that and i don’t think doomfist or zarya should be nerfed in mayhem :man_shrugging:t6:

I’ll bomb around in there though. I doubt it will bother me. I go into mayhem thinking this is broken. That’s part of the fun.

To me, the difference is that Doom and Zarya are extremely hard to kill, and extremely annoying to deal with. Bubbles everywhere, him punching and stuff… but they can be countered and dealt with.

Brigitte, on the other hand, regenerates health constantly, can interrupt everything on a 1 second or so cooldown, can lock you down so you can’t even respond, and that’s before she gets her ult… which of course in Mayhem she gets every 10 seconds or so. 2v6? Sure, they can do that, but if you have the misfortune of getting into a 1v1 with Brigitte in Mayhem and don’t have some form of distance escape (recall, teleport, grappling hook, jetpack) and aren’t capable of indefinite survival (Roadhog…) then she pretty much wins. Even if it’s a team fight, she can focus you down and you’re screwed.

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You’re seriously calling for nerfs to a character… IN TOTAL MAYHEM?

If we’re on that how about there be nerfs to Winston and Zarya? Or Mei? Or… EVERY HERO!

i hear you but how do you counter Doom+Zayra in mayhem? I’ve yet to see that happen. You can’t even hack them really. Please let me know. 2v6 really is a thing with this combo lol

You know how you counter Brigitte in total mayhem?

Have a Brigitte on your own team.

Seriously, people. This game is balanced for 6v6 comp play. Not for niche Arcade modes with boosted abilities, which are supposed to be fun challenges.

I’ve addressed your point already. In the past, Blizzard has made minute adjustments to specific characters in Total Mayhem when they prove too broken even for that mode. Ana used to be capable of chain-sleeping you to the point of theoretically booting you for inactivity, and they adjusted her sleep dart so it couldn’t be abused and exploited.

With Brigitte, it’s a different problem: her current cooldown on shield bash is such that she can quite literally keep you locked down until you die, in a way no other character is capable of doing. Even Mei’s freeze allows for a brief window of opportunity, and so does Sombra’s hack. Compared to this, the Space Monkey Russian Mafia combo is commonplace. Annoying, but normal.

As for Doom+Zarya… I recommend freeze or graviton surge plus Hanzo/Pharah/D.va/all of the above. Because honestly they require a concerted effort and overwhelming firepower. :slight_smile:

[edited by Forum Moderator: Please review the Code of Conduct we have available as a guide for forum use to prevent any future action. This post has been edited as it was viewed as having trolling-like behavior.]

That was something that actually caused harm to the player who would get booted for inactivity (it eventually prevents them from playing at all, which is seriously unfun).

Balance issues are another thing entirely. Tuning heroes to fix “balance” is based on comp play; not arcade.

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Hey Ace,

Good to hear I left a lasting impression. GG and have fun!

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You left a lasting impression… TO MY FACE.
I feel better for having whined on the forums. :slight_smile:

Intensely agree with the OP - Total Mayhem used to be my favourite way of getting arcade boxes, but right now it’s simply unplayable with her 1 second stun on a 1.25 second cooldown.

Sombra’s hack could use a little TM tweak too, as currently the cooldown on it is less than the hack duration, meaning she can infinitely hack you, but that at least has some counter-play, while the Brigitte infinite-stunlock can’t be escaped from

Total mayhem is broken. If they gonna start nerfing they may as well it Winston, Zarya, D.Va, Moira , Genji and Tracer while they are at it

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I really need some sort of facepalm icon for when people trot out that “argument” again. Zarya’s perma-bubbles are not gamebreaking or abusive. D.va’s constant explosions are not gamebreaking or abusive. Moira is not gamebreaking or abusive… need I go on? None of the ones you mention, or any of the ones you haven’t, are broken more than is necessary in the scope of Total Mayhem. Hell, I will stand here and say that Roadhog, who can self-heal almost to the point of immortality if not focused down, is fine for Mayhem.

I will even say that Sombra’s ability to chain-hack you, 6 seconds at a time, for as many times as she can get away with, is fine. Is it -fun- to be turned into a brick for 6-30 seconds? No. But you still have -options- when dealing with her. She can still be shot or hammered or whatever. I hate her ability to hack, hack, EMP, hack, hack, and I would -like- it if they fixed this… but it’s not game-breaking.

It’s only Brigitte’s ability to repeatedly stun someone -quicker- than they can even recover, so that they cannot even act or escape. Brigitte can bully another character and shut them down completely with her shield and self-healing. If she backs you into a corner or catches you in a tight spot, you have very few options left, short of praying your teammates take advantage of her focus on you.

Total Mayhem is -awesome-. It is fast, intense, insane, and very very broken… but even here, there needs to be -some- tiny attention to gameplay and balance so that one character isn’t obscenely overpowered within its context. Before, it was Ana’s ability to chain-sleep you permanently, so you could do -absolutely nothing- for an indefinite duration.

Now it’s Briggie, who just stuns you until you’re dead. Enjoy being slammed over and over and over and over until the sweet release of death allows you to respawn.

I don’t think Mayhem needs to be constantly tweaked and refined, since it isn’t meant to be balanced and never will be. I just believe that in some very rare cases, attention needs to be paid to incidents where an ability’s cooldown is out of proportion to its impact on the game and the players it affects.

I disagree. I think she’s needed because she’s one of the few reliable ways to get that stupid monkey off the payload.

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People still don’t realise that Sombra is a thing.

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