Torb/Symm changes?

I’m sorry, I’m late to the party but what are people talking about?

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I think something was mentioned in the latest blog post by the director about wanting to shift power from their turrets to the heroes themselves to ease some frustration. I don’t think there’s any specific changes just yet though

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They were mentioned in the latest blog (Director’s Take – Flashpoint, Cinematics, & the Dawn of a New Hero - News - Overwatch). For your convenience, here’s the relevant part:

There are more hero balance changes coming in the mid-season patch, which include shifting power for Torbjorn and Symmetra away from their turrets and into the rest of their kit, improving the control over Sojourn’s Railgun primary fire spread, increasing the front-line capability of Reinhardt and Orisa, slight adjustments to weaken Zenyatta’s Discord Orb ability, and several others.

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I am only worried about Torb. Sym has a very strong and solid weapon with some utility with the teleport. If she is charged she can decimate everything and everyone. To buff that could be problematic, because she is pretty strrong currently, but it could just be fine.

Torb on the other hand is mostly focused about Turret placement that locks down flanks or supports the back line with damage. If they lower the damage, it will become pretty bad to do what its designed to do: keep flankers away and kill low health heroes.

What part of Torb do they want to buff? His unreliable primary, his slow secondary, his overload that speeds up primary or secondary? I feel there is not much room for improvements that would not result in massive nerfs for him if his turret is touched.

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I’m gonna be real. What is it that you can remove from the Torb turret that will ‘magically’ buff Torb without having the turret itself being useless?

I can understand for sym, but like yo, what the devs cooking again. I’m so ready for another horrible patch again, to get a half rework like Hog got, delayed for 4 seasons straight again.

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Ah yes her Soldier gun that has one third of the range and starts as the lower damage gun in the entire game for longer that it takes most heroes to kill her.

That solid weapon. The one that requires her being constantly being pocketed to survive.

Reduce its damage, give it hindered.

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How tf does Orisa have bad frontline capability?? She javelin spins in, making herself immune to damage basically, Fortifies, throws her javelin, obliterates a few people and just leaves.
All while being made immortal with the slightest tickle of healing during Fortify.

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Either improving the projectile size of his primary fire, adjusting the damage of his secondary, extending the Overload Effect, or reducing the ult-charge cost of Molten Core.

Basically it looks like they want players to move away from heavy dependence on turrets more towards individual, or personal character play. As it is, Torbjorn is a bit underpowered when it comes to fighting targets without his turret as back-up or crossfire. It seems like they want to address this kind of weakness and get him more useful in the upper ranks of play.

Lower rank players aren’t utilizing his turret correctly, or simply going without it. Or they are far too dependent on it and they want address that weakness and they seem to have a solution to that issue.

Big issue is the fragility of her turrets and the risk that a lot of players are trying to attempt to run Symmetra into clashes with her defensive play-style and it just doesn’t meet up with the behavior that players are trying to play her at. (Basically ramming into the enemy team). The possible addressing her could be to adjust the slow effects on her Sentries towards her primary, or reduce the damage from her Sentries and pull it into her primary or secondary fire. Or even extend the range of her primary slightly; though I doubt they’ll do this last one.

Orisa isn’t a brawler and she isn’t meant to be. Too many players ram Javelin Spin into faces and that isn’t actually what she should be doing most of the time when spinning. This just leads to easy headshots and shutting her down.

More often, Orisa’s… kind ineffectual at stopping a lot of Tanks. Most of them can just clear past her and harass her backline. The biggest buff here would be to increase the damage or adjust the falloff range of her primary.

New Flashpoint mode will make Turret heroes useless. Adjusting to prevent that.

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He’s still a ‘fine’ pick despite all of that.

The issue lies in the top picked heroes, they absolutely refuse to lower their kit values it’s astonishing. They are consistent at breaking the characters when they are working fine as well, if they somehow manage to make torb ‘feel’ and ‘play’ better, give the person a raise, look at all the mess they do with their extended to forever reworks like Hog or the jank fest of the like 4 Sym reworks.

Simply toning down the top DPS would suffice literally ._ .

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I’m excited for the Sym changes because her current turrets are useless most of the time, so it’ll probably be a solid buff.

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Give the turret a hinder effect?

Sure why not.

Its delayed, it deals little damage, it has low range and it has a very short range. Its hard to use it offensively unless you burn Symmetra’s entire kit.

Might as well let Sym be the flanker killer she was supposed to be.

Do you not see how that will feel horrible for everyone?

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Everyone? I missed the part where everyone was a flanker.

But also no, I dont care how flankers and fat flankers feel about their counterpicks. If they dont like it, well, they deal with it. Sentries are frail, have no range and deal no damage. You can literally punch them or shoot them from afar.

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Who do you think has hated new cass nade the most. hint it wasn’t flankers

Flankers and fat flankers. Sombra mains are absolutely malding about which is why you see them complaining about it 24/7.

Sentries wont do anything to Rein and JQ so no, lets not pull the ‘poor JQ that got her ultimate stopped’ card.

When it comes to shifting powers, I’m wondering what they are going to shift. The turrets aren’t really that strong, annoying sure but strong?

Watch its just some garbage exchange where they get +5 ammo.

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So doom and ball then yes.

Also dva

And rein charge

And monkey

And junker queen

I can name more but you get the point

Yeah thats the biggest issue. Its like what are you going to relocate away from a very empty room already?

The last 4 of those can literally shoot the sentries and run away. You cant use sentries reactively like cassidy can with his grenade. The only way you can hinder them is if they jump into a sentry’s range (which is 10 range btw), which means that by the time the massive delay on a sentry traveling and arming is done… well, the mobility already went off.

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