Torbjorn Some Changes

The biggest question I have been wondering is what daddy Kap is going to do with Torbjorn. He stated that he will be reworked a tad bit. So I have some few ideas that I was wondering you guys think. I’m not wanting these all completely implemented, just some ideas to help Torb out.

1.) 2 Level 1 Turrets- both 150 hp
If you upgrade one of the turrets, the other disappears

2.) Introduce a new level for the turret (having 300 hp, but more damage)(And maybe the health goes 250 regular, 50 armored)

3.) 1 less hammer/wrench hit for upgrade

4.) Wrench back at 75 damage per whack

5.) Rivet gun shoots a tad bit quicker, not that quick though, make the ults rivet gun shoot quicker. Right click stays the same. In exchange of the Torb rivet shooting quicker, there should be damage drop-off.

6.) Let Torb create packs with 40 gears instead of 50.

7.) Torb turrent can be planted on walls (but only 1 can)

8.) Maybe bring back the discarded ability during development, Ironclad? It was a hook that help pulled people toward where it was planted, like Orisa ball, but planted on the wall or ground.

9.) Torbjorn turret stays Alt’d (Lvl. 3) after Torb dies

10.) The hitbox I believe should stay the same, maybe make the head hotbox should be a little smaller.

11.) Torb’s turret has passive healing ability (BUT very slow healing, much slower than Mercy passive heal)

Those are just some ideas. I’m curious what you guys think Blizzard should do with him, I 100% believe that he needs some sort of change. Especially with the Dive meta becoming really relevant in Comp/OWL.

-Thanks
Sire of the Studly Muffin