These turret buffs are genuinly the worst. This combined with the lack of widow nerfs will destroy any fun you thought you where going to have this season.
Torb turret does 13 damage a second.
Has 250 hp and aplies the 25% dps passive, For 3 seconds now.
Meaning that for example as lucio self healing being(“buffed” lucio healing except with the 25% passive the numbers are almost the same as pre buff)10 heals per second minus 25% from dps passive is either 7 or 8 healing per second[round up or down from 7.5] vs 13 dps that the turret does.
Lucio does 88 damage per burst so he needs to hit three consecutive bursts to kill the turret.
Im not saying that you will lose the 1v1 vs turret but the value turret now gets without any input from torb is crazy.
Keep in mind this is without taking any outside factors into affect. When you add a 325 hp 75 armor torb(you heard me right. Torb pressing e has more hp then ow1 zarya) that can two shot you defending that turret and a widow that is being defended by that turret your chances of winning that encounter is zero to none. Also because of the faster deploy speed its harder to destroy turret outright.
The fact we’re buffing torb turret in the midle of widow meta baffles me.
If you want free wins right now lock in widow torb as that turret will mark any and all flank heroes whilst having more hp then all 225 heroes.
Thats right a stationary aimbot hitscan turret has more hp then almost all flank heroes.
Turret buffs need an immediate revert.
Almost like one is easier to shoot than the other. Okay but fr maybe the turret getting 1 shot off and lowering healing for 3 seconds is a bit much lmao. But is that a turret issue? No. Cuz Torb’s turret has always dealt the dps passive. The passive got buffed
Listen if this thing required torb to do anything i wouldnt complain. It doesnt though, its aimbot on a cooldown. And this thing marks better then most dps characters can. A defensive tool is one thing. A defensive tool that reduces healing by 25% is crazy.
Yeah but the turret went from 225 hp with 20% passive to 250 hp and 25% passive. It essentially got a hp buff and a damage buff with nothing to compensate. That combined with widow not getting nerfed/reworked is scary. Also the fact that a litteral turret is a higher priority for 250hp over all the heroes that suffer from 225 hp is crazy. Torbs effective resources have increased to 575 hp and 75 armor which for a dps is crazy.
The turret is an issue. The DPS passive just makes the issue worse. Imo torb should just throw out a level 2 turret as his ult. Balanced or not, the game would be a lot less frustrating and cheap without this cheap thing. Same with Illari pylon. Syms turrets don’t have range or much DPS at all so they’re fine. But in all honesty, things that aim for you should not exists as an ability, should be an ultimate that has a high cost.
Almost like torb can’t stand behind it (which is its own cover wherever he wants) and repair it. Almost like it’s a literal aimbot with massively excessive range.
Yup and the fact that weve reached a point that the turret has more hp then most of the roster is just dumb. Torb wasnt even bad last season. This is yet again a winrate based buff
I mean, if no one is playing the character and the character supposedly doesn’t have a good win rate (you’re arguing it’s a win rate buff, not sure on the exact numbers without looking at overbuff) wouldn’t that mean a buff of some kind was justified? Not necessarily this particular buff, but you can’t have a character who is barely played and doesn’t have an amazing win rate just stay that way. Or I mean, I guess you could but I would argue that’s probably not great for the game either.
Wouldn’t the implication of your argument be that Torb was in fact bad?
I’m in the camp that thinks that Torb is better than people want to believe, but this is not the reason why. That being said, he’s definitely still worse than a lot of the role.
25 HP is way more relevant than the anti-heal buff, but the turret is still the weakest part of his kit by far. I like the direction they’re taking with the changes, because I’d rather it be weak but persistent if Torb is willing/able to protect it.
Maybe you should come to terms with the fact healing numbers are nuts has been for years and the 25% debuff is just a small adjustment?
The turret got a 25 hp increase in line with how other heroes have been buffed. Nothing out of this world. Did you know it originally was 250 hp as well? Crazy right.
It’s also crazy bringing up Lucio against the turret because he’s one of the best equipped supports to deal with it.
Auras basically negate the damage, his primary outpaces almost everyone else’s in the role from long range without interrupting any of his standard play, and he gets to safely position to deal with it in ways the other supports can’t. Torb can’t even do anything to you in the process for the most part because Lucio’s one of the hardest targets in the game to consistently hit with the primary.
As a Lucio main, Torb is one of my easiest DPS matchups.
Torb has recieved nothing but buffs the last couple of months. He has an e ability with 325hp and 75 buffed armor in which he can two shot any 225 hero. His wr is a skill issue because his projectiles are hard to hit long range. He is not weak.
I dont like this at all. When they first tuned back turret from 250 hp they gave torb buffs to put power into his kit rather then his turret. Now after all those buffs they also buff turret beyond what it was originally capable of thats not good at all. Turret being weak was healthy for the game.
Seems like statistics that prove my point. I dont hate turret i hate the latest turret buffs though. They will not be good for the health of the game.
I agree that healing numbers are nuts and have always advocated to solve the issue at its roots. Nerf healing numbers appropriately. The dps passive is not a healthy solution and the 5% extra powercreep is an insane number for 225 heroes.
They nerfed it for a reason. Quote: “we are lowering turrets hp and survivability and redistributing that power into torbjorn primary and secondary fire”. I dont see his primary and secondary nerfed to compensate in this patch though.
And i like numbers. Best case scenario lucio takes 5 damage per bullet from turret. Worst case 6 damage. If turret didnt have the dps passive that number would be 3 damage per bullet. The passive doubles the turrets effective damage. As stated before licio needs 3 consecutive bursts to kill the turret. In that time you will have taken considerable damage from the turret without the torb interfering at all. Now take good turret placement and torb having hapf a braincell and that matchup is insanely in torbs favor by default.
If youre on speed turret does 13 damage per bullet meaning a singular headshot from torb is enough to send you back to spawn in no time. Maybe the torbs you face dont quite understand how to maximise that character. That doesnt mean that this latest patch is not problematic