I’ve played at every rank except GM (but gotten very close).
Ego is a part of any competitive game. If they didn’t have ego they’d have no desire to climb in the first place.
Players express that ego in different forms, sometimes healthy, sometimes non healthy. I’ve been on the unhealthy side a lot. Overwatch does that to you.
The type of ego expression that the OP expressed is a mixture of both really.
It’s kind of funny cause a lot of super high level players say that instead of expecting others to adapt YOU adapt. He should know that it’s pointless to try to ask people in these lobbies swap.
Here’s a hot take:
I think players at ALL levels in this game are really overrating hero picks over tactics. It’s always assumed teams lose cause they didn’t swap to this or that, but I actually think it doesn’t matter as much as people think it does.
Maybe it’s because I’m a Lucio so I notice this more. The difference between teams is usually just who manages to group up and walk forward better than the other team.
At low ranks the losing team usually just trickled in one by one and lost and the other team just took advantage of that.
Sometimes one of the squishes fails to rotate with the rest of the team and keeps getting caught out.
Sometimes everyone on the team is trying to flank at once and it’s poorly timed.
Sometimes it’s miscoordination where one player wants to nonstop drill the tank, but the other wants to chase mercy around all game and the team accomplishes neither.
Everyone focuses on picks, but strategy is rarely discussed and if it is then it’s something like the tank keeps overextending.
People overcomplicate this game too much. Teams would win more games if they just groupped up, maybe have one person dedicated to flanking backline, follow the tank, let the enemy blow all their cooldowns in the poke phase, then all push in together with their tank (with maybe a flanker waiting on the wing to meet in with them).
People do not realize it, but 9 times out of 10 when you win a team fight either a person on the enemy side did something stupid and died early or the tank by luck or intention walked forward when the enemy was out of cooldowns and your team had at least a few left.
People need to quit making this game harder than it needs to be.