I invite you to analyze the rosters of many other video games with MOBA ratings: LoL, Heroes of the storm, Smite … they all have very few tank and support heroes (or their equivalents, if you consider bruisers and healers). we have to admit that Ow isn’t the only team video game where there is a lot more variety of attacking heroes. if you don’t believe me, go check out any other games with heroes, champions, agents etc. .they are games considered balanced, but still influenced by the Meta in each favorable or unfavorable patch.
Overwatch just simplified these classifications, because it would only complicate things more than it should. maybe the fault is also the queues, but this happens because unlike other team video games … overwatch can change heroes at any time of the match. In League this selection happens before the match is loaded, the same Valorant, or Smite, or Apex … and you won’t be able to change them afterwards if something goes bad or good during the match. in Overwatch you can do it, that’s why there is a queue of roles.
but let’s analyze it numerically: 9 tanks, 7 support and 17 dps. OBVIOUSLY with just one tank slot it will be easy to please the variety type of that class right away. But for supports we have less variety of heroes and two slots to fill. the solution I would propose is to incentivize the introduction of a lot more support in Overwatch so that there is a lot more variety of tanks BUT not the same dps variety. so hypothetically 9-17-12?
yes, there are still some details that don’t work. does this mean that we should expect 5 new support heroes from Ow2? no, it doesn’t work, because the “support” classification is penalized by healing. Symmetra, Sombra, Torb, Mei and Echo originally (during their development) had the support function in MOBA terms, and we know how it ended.
I think Overwatch in its simplification has a serious problem in defining hybrids: it cannot define them because it would risk having too many types of queues, but it cannot disassemble a specific feature of the three classes (currently in “can heal others”, "it can damage enormously “and” can survive for a long time "). what can or should he give up?
- the hero switch? that would be simple, but it would kill Ow’s sense of countering in ultimate loading.
- create two other types of queues like “support” or “defenser”? it would take too long to rework the whole roster again.
- only introduce support heroes? it would be ideal, but impossible not to accidentally re-create more useful heroes in other non-healing roles (see sombra, Echo or Symmetra who started as a support in the heads of the devs).
I don’t think there is a correct choice, but DEFINITELY having the same number of dps in the other classes will never solve the problem 100%.