Tone down the Oneshots

Oneshot meta is hands-down the worst meta this game has ever had. It’s so boring to play against. Even GOATS was 100x better than this mess

Nothing like getting matched into a Widow lobby where there’s just no counterplay at all because the team is running around like headless chickens instead of trying to dive her or play near cover. Nothing like getting matched into a lobby where Sojourn never misses and just wipes the entire team by herself because her ultimate is overpowered. Nothing like getting matched into a lobby where Hanzo spams the same corner over and over for 3 straight minutes just because he can.

It’s bad game design, blizzard. It’s boring. Fix it. Optimize for fun instead of for winrate.

Spammable oneshots just shouldn’t exist at all.

Widowmaker should have to reload every shot. Hanzo shouldn’t have infinite arrows, and the hitboxes should be reduced in size by at least 50%. Sojourn never should have been added to the game to begin with. Even with her nerfs she’s still overpowered as hell.

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Blizzard loves their oneshot heroes.

All they had to do to balance Sojourn was tone down Railgun damage, but they nerfed her in every other possible way besides stopping the one-shot. It’s a joke. Just Soldier’s rockets but 10x better for no good reason.

Agreed. Make it a long reload but remove the damage charge to compensate. It’ll help keep her viable without being a spammer.

What’s funny is that without a reload, he has a useless passive. Sadly he kind of sucks in the meta right now, so I don’t think a negative change is coming.

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GOATS was sort of a reactionary composition against the one-shot meta, which became an issue because how powerful healing was getting.

This is called suppressive fire.

Her ultimate can’t kill with one shot anymore. She’ll need teamwork and assistance for that. And barriers are a great counter.

They don’t. Most are limited by cooldown.

Hanzo doesn’t have infinite arrows. He reloads after every shot, just like Sigma.

They love the combos.

They did.

Try again, he does reload after every shot.


Guess I’ll just list-off all one-shot combos again.

  1. Reinhardt Charge
  2. Roadhog Hook combo
  3. Sigma Accretion combo
  4. D.va Call Mech
  5. Orisa Javelin wall slam combo
  6. Doomfist Empowered Rocketpunch Combo
  7. Junkrat Trap+mine combo
  8. Ashe “double-tap” combo
  9. Reaper extreme CQC (one-shot)
  10. Widowmaker Scoped critical hit
  11. Tracer extreme CQC headshots
  12. Junker Queen Jagged Edge to Carnage to melee combo
  13. Ana Sleep, Grenade, Shot, Melee combo
  14. Zenyatta RMB charged headshot
  15. Baptiste “double tap” combo
  16. Cassidy Magnetic Grenade FTH combo
  17. Wrecking Ball Piledriver + Bullet combo
  18. Lucio headshot melee soundwave combo
  19. Hanzo headshot.
  20. Kiriko “double tap” combo
  21. Genji headshot + Swiftstrike combo (and variants).

And I think that’s all of them.

As you can see, most of them are actually tied to the Tank-roles while the most difficult ones are mechanically driven and found on the Damage-role. Others that are less difficult are tied to cooldowns.

Whether you want to argue which ones are more “fair” or not is irrelevant. Overwatch has a ton of one-shot combos and combinations that can be executed as easily or as hard as can be, and the game demands that you keep up with its frenetic pacing. There are countermeasures to quite a few of these, and teamwork will present a lot more safety to one-shots that you might realize.

Now, it’s up to you to decide whether asking for that kind of teamwork is possible, or whether Blizzard is demanding too much from its - largely unorganized - playerbase for that teamwork.

For the most part, Tanks are largely immune to the above combos, and they and Supports are the most readily capable of defending against one-shots and combos (some exceptions, ie. Deflect). Remember that most of the damage in this game is tied to the resiliency of Tanks and bringing them down.

Want a slower paced game? You’re likely asking for the moon.

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GOATS was reactionary against dive, not any kind of one-shot meta. They do fill similar purposes though, which is to delete people as quickly as possible to mitigate high healing.

Spamzo is not so bad. At least his shots have travel time, you can react at longer distances, but the other two…yeah kinda sucks.

this game generally needs to reduce dmg and fix many mechanics like eg anti heal should reduce heal by idk 50%? not the whole thing, etc

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Yay now it only does 199 damage :melting_face:

195, on a headshot, and full charge, with a falloff range starting at 40 meters (same distance as Ashe).

That’s quite a few restrictions, you need to make a convincing argument that says that isn’t enough.

But some are not. See widow and hanzo

yes…infinitely. He has infinite arrows, dingus. Wordplay doesn’t negate that