This pitiful state of sym isn’t caused by the design, but rather a combination of terrible balancing and ignorance.
Before I continue, no I’m not saying sym is currently fine, she’s terrible. but the point of this post is to debunk the claims of “sym3.0’s design is bad” or “sym having tp on e is the reason for this taxi’ing or poor balance” or “sym should be a support because dps sym obvs isn’t working”.
Point 1: The Golden Period of Sym3.0
We had a better tp, better about everything else on sym3.0 for >1yr across various different metas prior to infinite tp where she was still underperforming and pros didn’t use tp any differently. BUT sym was still nerfed in tp and everything.
if they’re “balancing around team tp” all those nerfs would be unjustified and unnecessary. but they happened anyways
Point 2: TP is a necessary ability in Sym’s kit
blaming the design here is like, hypothetically speaking, blaming widow’s design being bad when blizz decides to randomly nerf her sniper to have an effective range of like 15m. or alternatively, blaming the design of most flankers when blizz decides to hard nerf their mobility abilities in cd like what happened to infinite tp.
the nerf ruining any chances of different gameplay is blatantly terrible and is THE failure, not the design.
Point 3: Unreasonable Expectations, Tunnel Visioning Primary + Taxi TPs and Ignorance
The general community and devs both hold a very unreasonable expectation of sym: “she’s supposed to be deathball team pocketed 24/7 for primary to have any active uptime and to taxi tp past choke or from spawn all day”
Team pocketing along with team tps are inherently niche and situational events, esp on ladder and requiring that condition for any opportunity to actively contribute on any hero, is simply an unreasonable expectation. You can’t expect her to have reasonable uptime with such a condition. YET that’s how pros and blizz view and balance sym.
That’s like nerfing everything of ashe, widow, mccree, soldier etc. because people expect those heroes to be damage boost pocketed 24/7 or expecting them to always land headshots. It doesn’t happen much at all and it’s unreasonable to expect that.
Meanwhile how sym is actually played for the majority of the match time where there isn’t a team pocket i.e. what she has most opportunities for (before it got nerfed hard):
but for some reason, neither blizz nor the populace will accept that as part of “what she’s supposed to do” let alone as what she is doing for most of her play time as opposed to waiting all game for team pockets or to reach a team tp spot.
More people need to start thinking of how sym can get uptime without a team pocket, esp the devs. Because most people haven’t, they rely on the lowest common denominator for sym gameplay: team pocket w+m1 and taxi tp.
This is very evident in pros:
- every time they play sym it’s literally for that lowest common denominator gameplay
- they’re putting a hitscan/tracking player to play her just for primary despite how inherently niche her primary is vs the rest of her kit
- they’re still behind on sym strats and tp spots
- pretty much all the time they play sym, they have really passive and static gameplay and structure placement leading to extremely high down times (a lot of value that could’ve been grabbed, missed).
If everyone, including devs, are tunnel visioning this lowest common denominator gameplay to balance her, of course her current state is this terrible.
The design of giving a shorter rangeed squishy hero a mobility option for themselves (and optionally occasionally teammates) is not the flaw here, it’s how blizz balanced it.