To buff bastion they need to nerf bastion

Kolorblind stated that her stratergy on offensive payload is to bait heroes into diving on them and changing position before they do. She stated this on her “The offensive mindset” video. She also said so when she was a guest on Jayne’s bronze bastion video. I don’t watch kolors streams but I’m pretty sure that is what she does.

Bastion is a little UP, he’s not massively under powered but he could do with a few small buffs like tightening recon’s spread, or give recon iron clad, maybe decrease the time it takes for the reverse spread to kick in but that’s about the full extent of buffing you could do to bastion without compensation nerfs. In compensation for bigger buffs we could take away ironclad or reduce ammo to 200. We could increase the time bastion takes to reload thus harming bunker and making him more vunerable. The compensation nerfs will obviously depend on the buffs in question, for example if we let him move while transforming into recon mode we could give him a longer transformation time into recon mode.

Don’t move tank to E, it’s a great ult the only problem is that you can’t use it low HP. If it fully restored your hp upon completion then it would be great. Just giving him 150 hp (doesn’t go up past max) would be fine. Keep the transformation time though.

Tank on E is a bad idea. The only way it could work is you had to charge up the shots for higher knock back. I’m going to have to agree with kolor blind: giving bastion access to mobility like that will lower his skill ceiling because you won’t have to predict when the enemy will come to you, you’ll just be able to react to it and rocket jump to safety. If you had a charge up mechanic it would take so long to rocket jump that you’d still have to predict when they are going to attack you, it wouldn’t give allow you to escape easily, it would just give you a new tool to reposition.

You’re right rein isn’t only his shield he’s also his high melee damage, fire strike poke, his OHK potential on charge, his team fight winning ult (which requires skill/positioning)

What is bastion currently? A crappy soldier in recon(As you put it), a self heal on resource (boring snooze), a high dps hose with 0 mobility in turret, and a lack luster ult with ohk potential on squishies.

Bastion needs more in his kit and to add more he needs power taken away from the areas that have too much. You could nurf his heal but then it becomes useless, recon is already lack luster. Where do you suggest we nurf bastion, because the answer can’t be just continue to add power because then they’ll just dumpster him yet again

I’ve had this same conversation with chibi before, the fox has a made up mind. You won’t find common ground on Bastion.

Another alternative is to simply move sentry to ult and let it have everything, headshots/shields/less spread. The works. So it feels powerful, but balanced by being his ult. His tank mode is already lackluster as an ult, but super fun and dynamic to be in, so let that replace sentry with pharah/junkrat level damage on tank shots.

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Bation is a simplistic hero. He could do with a bit more complexity but honestly just number changes will be fine for him. He is a gimmicky hero there isn’t really anything wrong with that.

Sentry on an ult would be awful. Sentry is why people play him and putting that on an ult would delete the character. He wouldn’t be bastion anymore with his gimmick unusable most of the time. Not to mention that tank and sentry are opposites, you swap them and you scrap bastion. His playstyle would be reversed completely and we already have enough high mobility, low dps and high burst damage heroes. We have Doom fist, Junkrat, phara, widow and hanzo (although he is a high dps with storm arrows).

Then you can accept Sentry as it is. It cannot be made more powerful as it exists. You need to be able to justify power with how accessible it is. This is where cooldowns and resources and trades offs(like not being able to heal and damage) come in. Sentry available all the time 24/7 is why it’s gimped right now. I personally would rather have a powerful Sentry with more strength meant to be used at opportune times and its corresponding downtime, versus what he has now. He’s neutered just for the sake of being a turret at will.

But hey that’s just my opinion on the subject.

No. Bastion does not need a cooldown to prevent him from entering turret mode. The amount of time that it takes him to transform into a turret is already an adjustable limiting factor to keep the power level of the turret in check.

Before the rework, it took Bastion longer to transform into turret mode, meaning that it was impossible for him to finish that transformation in front of an aware enemy alive. The result was that enemies who were aware of a turreted Bastion could simply choose not to engage him, focusing on other enemies while out of line of sight instead.

While Bastion is immobile, no other hero in the game should be able to contest him 1v1 head-on, because every other hero in the game is free to choose not to engage.

You could lower his ammo and then increase his power. It’s a less restrictive version of a timer. Or just give him a longer reload time, or maybe even both.

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Realistically he would have to have a drastic drop in ammo to justify that as a constraint since it’s not even close to a problem right now. It could work, but I already imagine people would feel it’s too “clunky” having to reload so often.

Before his rework, when his Sentry gun was actually worth a damn at range, Bastion had only 200 bullets. His rework increased his magazine capacity by 50%. I’d be totally okay with going back to only 200 bullets in exchange for having a tighter bullet spread and the ability to headshot again.

Roadhog should be able to 1v1 him if he catches him a little off gaurd, same with sombra. But otherwise I agree.

I edited my post to clarify. I meant that nobody should be able to contest a turreted Bastion 1v1 head-on. If you get the drop on an unaware Bastion, then sure, that’s your kill. That’s the entire design philosophy behind putting a giant crit spot on his back while he’s a turret.

A cool down would be clunkier, trust me. How big it is depends alot on what kind of buffs you want to give him.

Bastion really doesn’t lose much going from 300 to 200 ammo. They never needed to buff his ammo. 200 ammo is still nearly 7 seconds of continuous stationary fire, I wouldn’t exactly call that a constraint unless it didn’t reload in Recon mode, which we all know is how Bastion would get around the ammo issue. Just get up and walk for 2 seconds, you would want to anyway after 7 seconds of firing a turret.

My mind is made up, you’re right.

I want Bastion to be playable, and also the same hero.

Not a weird robot: 76 with an ultimate that is an echo of what it originally was, or a strange “You can only be impactful for a few seconds” Bot, on cooldown.

It used to be a constrait because after destroying shields you’d have much less ammo. Now though…

Edit: I should clarify, I got this from common sense and number crunching, I never actually got the oppurtunity to play launch bastion.

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I acknowledge that.

I dont think a Bastion with a tank mode in place of his sentry would be “unimpactful” given how it could 2 shot all squishies with more precision than both pharah and junkrat. The sentry ultimate would be the least of their problems, but thats not a conversation we will agree on.

Here’s a better fix…

We make Tank a normal ability, alongside Sentry, and give him an “Overclocked” Ultimate that makes you a dangerous machine in any mode for a small duration.

I genuinely don’t feel like it ever constrained me. I always melted a barrier and had ammo left, but even if I didn’t it would take me much less time to reload my entire magazine than it would the tank to get the shield back.

You are privy to what happened to Torb correct? His "overload"pushed his regular right click too far and got his right click nerfed. Do you really expect an overclocked sentry to fly as it is now while also making tank mode an “E?” These are just pure buffs, not a single shift in the power that makes him so oppressive when hes actually played. That would be Sentry melting everything.

I don’t like tank on E much. It gives him the ability to escape to easily. You are supposed to predict where the enemy will be, she shouldn’t be able to reactively rocket jump away. Maybe if we gave him a charge up for higher damage on knockback because then he would have to predict when the enemy would attack him and then rocket to avoid it. In short it would give more tools to do what he already can do rather than just giving him the chance to escape easily. Also makes him a bit different from other rocket jumpers so that is definitely a plus too.

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