Hey all,
So I’m seeing some posts around that are upset with the lack of lore added to the game [main complaint being “This took too long to get here!”, basically] and saying that D.Va’s story is cliche. I’d like to have everyone take a moment to consider what they’re really saying and reflect on what they’re asking for, along with stashing for a moment the assumption anyone is right. I want to have an actual discussion about perceptions, what you think, what I think, and the game we all enjoy together in a civil and fun way =) So let’s all put on our nice hats first off, myself included.
“This took too long to get here!” - I think that this is kind of a side argument I don’t really want to have, because everyone has a very different perception of how large Blizzard is, what it is capable of as a company, and how fast they should expect content to be generated. I think we can all agree that ultimately none of us know the intricacies of how many layers are required to get an animated short done at Blizzard, which already has quite a few spinning plates as is. I’m not trying to give them a free pass, but animation is only getting more and more complicated the better in quality it gets. The animated shorts Blizzard puts out are always stellar in quality, and they are first and foremost a game company; the fact that we get fully rendered 3D animated shorts rather than the still image cutscenes that many triple A titles rely on for their primary game is impressive in my opinion and deserves recognition.
“The story was cliche!”
I would really agree and disagree here. The story has elements of things we’ve seen before; it had a strong PacRim feel with design and story elements from Evangelion and lots of other things. That said, I think it’s kind of important that we simultaneously recognize that we don’t have a huge amount of representation for south korean women who are genius level mechanic fighter pilots, I genuinely couldn’t think of any in mainstream American culture/media. Anime is sort of a fringe interest that I wouldn’t really count for representation, too.
Second I really think we need to consider that there is a natural limit to storytelling. D.Va’s character situation is set in stone based on the game’s environment; we know that she MUST be a gamer, mecha pilot living in crisis times fighting against a robot enemy. There are honestly only so many ways that story can play out. Yes we’ve seen elements of it done before, and we will see elements of it done again, because it’s sort of silly to expect every story to reinvent the wheel. It would be as if asking romcoms to stop involving romance; it’s sort of part of the genre. A mecha fight against robots and a character that needs to learn to grapple with relying on their teammates and not just themselves is a natural phase of growing up as a person. To expect Hana Song to already have learned that just because we have seen many movies on the same story doesn’t mean that anything else would be realistic.
Long story short I really enjoyed it, I thought it had a lot of heart and while it certainly could be described as ‘predictable’, I would also argue that at this point in human storytelling a lot of stories are going to be a bit predictable, and that doesn’t make them bad. I’m honestly not sure what else people could have expected or wanted given the overarching story of Overwatch and D.Va.
Of course you are entirely free to disagree and hate it and Blizzard, but in general I’d rather have a more positive interaction with this community than what we’ve had going on for a while. And hey, it’s not a Mercy thread, so rejoice!