Fun in Overwatch. Alternate Playstyles. Freedom to pick who you want. A wonderful gaming experience. But the Fun never lasts…
(Laughs) Frustratingly Familiar?
Nerfs like these are expected to any heroes you enjoy, or find fun right now. All while heroes that are already strong get buffs to make them stronger hogging all the effectiveness of a team comp.
Your alts or back ups could be next to be nerfed. Making for a miserable experience.
That is unless you make the most important decision of YOUR LIFE.
Prove to yourself that you have the strength and courage to be FREE.
Join…The Helldivers.
Become a part of an Elite Peacekeeping force with a constantly evolving PvE that won’t be cancelled before launch or after you signed up!
See exotic new lifeforms, play maps that are never exactly the same each mission and equip what you want, to play how you want. Just watch out for friendly fire…
All to spread Managed Democracy throughout the Galaxy!
Become a Hero.
Become a Legend.
Become a Helldiver.
the game sounds and looks fun, but i need to know if you can have a full loadout of just turrets and how often you can maintain all the turrets, i want 24/7 turrets and only turrets, and no i dont main torbjorn, his turret sucks way to much, maybe if it was overwatch 1 turret.
Turret uptime varies based on how much ammo it fires and damage sustained but they generally last long enough to be active until the next one is off cooldown. That’s just for one. You can equip up to 4. Choose between:
Tiny Turret
Low damage but has the shortest cooldown reliable for being there when you need it and won’t kill teammates instantly incase of any “accidents.”
Gattling Turret
The bigger brother of the Tiny Turret. Balanced stats across the board with high capacity and fire rate.
Auto Cannon Turret
Big Daddy Turret. Doesn’t fire as fast but uses anti-tank rounds. Leaves a mess to whatever is in the way of each shot. Has a minimum fire distance, so plan accordingly.
Rocket Turret
The Mommy Turret. Big oomph and decend splash. Laughs at armor and mobs alike. Slow fire rate thought.
Tesla Turret
The eccentric of the Turret family. Will zap anything in its range and the bolt will arch to any nearby allies of the initial target.
Mortar Turret
Crazy Uncle of the family. Fires 4 shells at a time over long distances. Good duration but make sure you tell allies you’re using this thing unless they like Danger Close support.
EM Mortar
The eco-friendly Aunt. Fires rounds that effect the mobility of enemies in the splash area while also leaving behind an AoE that slows all who walk through it. Lasts forever but does no damage.
Mines
While not a Turret, it will still lockdown an area by littering said area with mines at it’s location. Choose between Anti-Personnel, Incendiary or Anti-Tank Mines.
Bruh, I am a defense hero main, not only have all my heroes been nerfed into the dirt, perpetually, but they are rarely even close to being considered “good”.