Time to nerf Dps/Support hybrids

I don’t agree with DPS, but I agree with hybrid supports.
Because I don’t agree with DPS, because the function of DPS is to make kills.

Sounds like you want long dps ques. Because thats how you get long dps ques.

I think the dps passive is more then enough. Lowering healing values would destroy some heroes and others you might as well switch to the dps role.

It sounded intelligent until you got to this part.

Better idea, look at the stats in the overwatch wiki. Her rate of fire is barely better than half his, and she DOES have falloff.

Featuring an Illari who was a better shot? Or individual shots independent of rate of fire?

Agreed, offensive supports are out of control. But state your case accurately.

Those 2 players were not as good as you thought they were. If one of them was you, then it becomes clear where you are coming from.

Moira can’t 1v1 any DPS (except maybe Genji) if they are as good as she is. When I win fights as Moira it’s because my opponents don’t belong in the lobby. If they ARE any good and I 1v1 them I get yelled at because I die a lot.

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Why do you think lw and mercy have gotten their healing buffed?
And why tanks had their dps passive halved?

Because the flat passive isn’t good for all supports.

Lucio’s heals are 15hps passively.
That doesn’t need a dps passive.
Zenyatta has 30 or so.
Also doesn’t need a passive.

But then there are hps numbers closer to 100. And those have to be nerfed or have the passive to pull them back.

The heroes have to be balanced individually, a flat change to a role will ruin other heroes while making others fairer to face.

If you think a 3 second aoe burst of 140hps is fine, when another support has a burst of 50hps for 3 seconds. I don’t know what to say.

This is an important point, though more so for Mercy than anyone. If they actually have to stop healing to shoot, why should their weapon be mediocre? I think it’d be amusing to give Mercy a pulse rifle. Even set aside her support passive while she switches to rifle.

Yeah, that’s the ticket. Pulse rifle. Lock n load, doc!

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Does the 50hps hero have other tools to support their team?

There are dps who do more damage with their guns because they don’t have other dps abilities.

Classic forum support.

  • all supports have retained and increased in healing exponentially. Literally every single support is stronger than their release state. Aoe healing up. Direct healing up. Immunties up
  • All supports have the insane mercy passive.
  • there is literally one less person too heal. Trading a tank for it is nothing, especially when the current form of tanks are insanely overtuned.
  • HP increase across the board.

All heroes have it now. :wink:

Some do not have self healing at all.

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All of those were to try and balance, largely due to the DPS passive and having one less tank to mitigate damage. Every support HAD to be stronger than their release state

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Moira can’t headshot. If two good players can’t kill her together, or one can’t headshot her, or they can’t use their escapes/invulns, or they can’t out heal the low damage she is doing, or they can’t force a MID Moira to flee - they’re not good players

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This is more than negated by the fact that there’s also one less source of damage mitigation. One less person to heal, but also one less means of preventing damage.

The same is true of most DPS. The ones I’d argue are weaker than their launch states are Widow, Cassidy, Ashe, Sojourn and Echo. And every last one of them were 100% busted on release.

The only two DPS who are likely weaker than they were and were not broken on release are probably Genji and Mei. And the former still dominated OW2S1 before the nerfs happened.

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Which also means one less target for damage, allowing higher concentration of fire.

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I’m thinking more of a rework, make it slightly stronger with a shorter cooldown but have it only last a few seconds so you can’t just leave it on an incontestable angle all game.

This sort of thing should happen to all supports tbh weaker abilities in exchange for much shorter cooldowns.

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HOW in 2024 am I still hearing, at the EXACT same time, that supports have “too much damage” AND the game has “too much healing”

WHAT exactly is the end goal here with supports? Because it sounds like y’all want ****** 5v5 1rein/4 illaris or soldiers nothing else in the entire game

You SURE you don’t wanna make sym a useless support that waits in spawn and her only ability is a tp for you to get back to point instantly and her turrets are replaced with healing turrets she assigns to her dps? Because it sounds like that’s what y’all want. For supports to not even exist playing the game. You want non player entities around healing you. Oh but when your shoot the enemy you want theirs to stop.

Matter fact you clearly want pve easy mode.

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A passive 15 hps or a speed boost…
Their only burst heal is 3 second 50 hps.
63 dps with reload and if you land all shots (118 without reload)

The 140 burst has a steady 65 dps. Or a burst of 115 dps.

None of that really matters since the discussion was about sustain nerfing.

Comparing 15 hps to 70hps+ 17hps regen
And the 3 second duration bursts of 50 hps (40hps) and 135 hps (108hps).

We can easily see that a 20% heal reduction is rather silly on the lower healing hero, while it’s needed on the other one.

If the passive was to be removed, the healing nerfs done should hit the higher heals porpotionally, while hitting the smaller heals a little less as it’s not as useful in undoing high burst damage.

With an ana nade, that higher (aoe) healing would be 162 hps burst through the passive.
The other one would be a 60hps burst.

The nade would need to be nerfed. It doesn’t need a 50% heal buff. Make it 30% and it’ll be more managable.

If burst heals are toned down, then burst damage can be toned down at the same time. After which the hp bars can be adjusted.

Tanks would be able to kill stuff through the sustain if it was lower in general, because it’s very difficult for some of them to kill through the sustain. And unless that sustain is nerfed, those tanks will see damage buffs. And we all know what the common consensus is about dva’s damage buffs.

And if the burst heals are lower, then burst damage can be lowered porpotionally.
All 3 roles would generally feel better.

Support wouldn’t need to worry about invisible heal nerfs.
Everyone would know how much they can be healed mid battle.
Tanks would be able to kill squishies on other heroes than the most op ones.
And dps could stop worrying about high sustain “stealing” their kills.

You’re going to have to define good players. If two supposedly good players are losing a 2v1 (most of the time) to a mid Moira, they can’t be good. I’m over here knocking Moira’s out left and right with Zen. There’s no way 2 DPS can’t at least make her retreat and recoup.

Again, you don’t have to make incredible plays to outlast an ult. Conditions just have to be in your favor. Even when they aren’t there are a lot of things that can go wrong with a solo ult, entirely depending on circumstances.

Same … Taking a break for awhile as well.

Support passive is a lot more potent. Believe it or not it makes a difference.