Bronze plays only with Bronze, Silver with Silver and so on. If you’re Gold and you get passed the Plat threshold and you can’t hang here, back down you go until you can. If Blizzard is to be believed, we have more than enough players to make this feasible even in GM, without it being too detrimental to queue times. Let’s go!
This may very well work in metal ranks, but it becomes an issue the higher you go. There may be a good number of GM players, but they’re not all on at the same time, nor do they play in the same region. Restriction of players to only their rank could lead 1 hour plus wait times. A death sentence to a live service PVP game.
Bro come to bronze its super relaxed here.
No sweating no rage.
So rest of playerbase gets to remain fodder for all the top 1% of players.
I’m accepting my fate in bronze and it’s fun for the most part I have game sense, mechanical skill, map knowledge and all that but I swear, my team mates are actual potatoes who don’t know anything tbh
but what woudl masters be considered as heck i played against one yesterday…if unranked QP was truly fixed that should never happen
Well, hopefully they can restrict them to the upper ranks without excessive wait times. The GM vs. Golds stuff has to stop.
They are removing rank decay/reset the next season. There is obvious lack of players in this game for the matchmaking to even find enough people of similar MMR and rank.
Only in competitive, if at all. I’m not trying to wait 5-10 minutes for a quickplay game
GMs in OW1 were subject to a much stricter matchmaking range with, ostensibly, a much smaller population. The fact that they seem to be getting Diamonds, and maybe even Plats, in their games suggests that Blizzard has relaxed that standard in favor of much quicker queues.
How would this be in any way beneficial? Someone who is Plat 5 (e.g. 2500-2599) is closer in skill to someone in Gold 5 (2400-2499) than someone in Plat 1 (2900-2999).
Having arbitrary gates between the ranks like that makes no sense. Ideally you just want a deviation from your SR, not some weird clamping across an entire bracket. All this does is effectively gatekeep people at the higher end of the previous bracket because the moment they break through to a new rank they go from being the best of their old rank to the worst of their new one where literally everyone they can be paired with is better than them. Basically they’d just consistently win to rank up and then immediately lose and rank back down.
Yep. Pretty sure they stated that restrictions were loosened in one of the dev updates. They desperately needed people in games quickly to show the game population was strong.
This was doubly important for GM players, several of whom stream regularly. No one is going to want to play OW if streamers are sitting in long queues. They’ll assume the game is dead, even if it quite populated at their skill level.
These would be the opposite of arbitrary. We currently have skill divisions that are arbitrary. With the system I’m proposing, graduating to the next division would mean something and raise the performance stakes. It’s the system used in professional soccer leagues, where the bottom team(s) at the end of each season falls to the lower division and the top team(s) of that one get upped.
Right now that Plat 5 player can get into a game and have Silvers on their team resulting in a “waaaah! I’m Plat, why are they even on my team ruining my game?” Conversely, this same player may find themselves in a game with high Diamonds or low Masters… In my scenario, the newly minted Plat player knows they are at the bottom of the pecking order, yes, and that they need to prove that they belong here by improving and maintaining their skill level; but at the same time they would know that they will not be forced to play with/against Diamonds or Silvers.
There’s merit to this argument. There are those that blow a gasket over “unbalanced” matchmaking and even refuse to play ranked, currently. And there those like Cloudy who say, “I don’t care, just keep giving me these fast games”.
These two statements literally contradict each other. You claim the borders between ranks are arbitrary, but grouping people within them is not? If the border between 2499 and 2500 is arbitrary, then so is forcing a 2500 player to never face anyone who is 2499.
Your idea is just really bad and makes no sense in a competitive environment. Tightening the restrictions is an infinitely better solution than this nonsense.
Yep yep. Quickplay doesn’t need as stringent of a matchmaking paradigm, imo. I’m not entirely sold on it myself: there’s merit in the school of thought that having lightning fast queues – I’m enjoying the hell out them, myself – with a looser matchmaking range is better than sitting in queues half of your play session. But, since the complaints against unbalanced games are picking up in frequency and poignancy, this could be one way to tackle the problem, provided that Blizzard is not lying putting a marketing spin on the current population situation.
5 divisions is a good compromise. That means you might see a gold 1 when you’re in plat 2. But you will never see a gold if you’re diamond 5 or plat 1.
I really don’t know how people come ot this conclusion. My ques pop in under 2 minutes most of the time.
And you get only players of your own rank?
No, he is correct. The ranks are arbitrary. The decision to lock people within the divisions is not. Hypothetically.
I didn’t say they weren’t. In fact I explicitly stated they are.
It is. If you make a decision based on a principle that is in itself arbitrary, then that decision is also arbitrary. On top of that, as I’ve said above, it makes little to no sense at all.
The goal of the competitive matchmaker is to create matches as equally balanced as possible, and you rank up by proving that you are better than that. By purposely restricting players to said arbitrary range, you are purposely creating matches that are less likely to be balanced. A match of 4 players who are 2499 and one 2500 player is about as balanced as it gets, but OPs suggestion makes that an impossibility, suggesting that because you hit this magical arbitrary barrier of 2500, that you now must be matched with and against people only better than you are.
Terrible idea. You just have to think about it for like 5 seconds to realize how dumb it is.