Tickrate is too low

So, I hadn’t played overwatch for some years until picking it up again recently now in OW2, and I had completely forgotten about any such problems until I noticed them in OW2.

I kept noticing characters doing ADADAD back and forth, especially thin characters like Kiriko, visually seemed to micro-rubberband.
I also noticed that at times I would get around a corner and “be safe”, but actually just as I got safe, I get hit by someone.

The low tickrate microrubberbanding is caused by that the game extrapolates the movement based on direction of movement, so the hero seems like it goes more to the left than the player actually goes, and then, when it’s updated that actually, as you saw it going more left, it had started going right again, the hero skips over some space towards the right, and the game then extrapolates that it will go further right, which, of course, the player doesn’t in reality, and then the same skip happens from right to left.

These problems are not worthy of an esport.

Also would recommend Blizzard to do a proper thorough scientific testing checkthrough of all settings that either distort rawness and accuracy of mouse input, because while veteran FPS players immediately feel that something is very off, new players coming to overwatch not knowing what to look for have no chance at all to identify and fix the settings. This includes not only gameplay settings, but also some graphics settings that seem to affect not just latency or adding an extra frame buffer, but also actual mouse input for some reason, like the texture filtering setting.

After doing all of that, create buttons in the settings that is called “Optimize for Accurate Input” and “Optimize for Input Latency” so newbies have a chance to learn how to aim with muscle memory rather than having to visually confirm and compensate for distorting default settings.

This became a bit of a rant, but I hope blizzard devs don’t take it personally and just see it as useful feedback and I hope people who know what I’m talking about will chime in, because OW2’s Esports potential is not great without fixing these core things. Servers with 128 tickrate now are much cheaper than 60-64 tickrate servers were when OW1 launched. Tournament feel should be enjoyed by all players. There’s plenty of indie multiplayer shooter games that figured out how to do this fine without ruining things for low spec PCs, so blizzard should hire external experts if their game engine and netcode people can’t figure it out.

4 Likes

I agree. The ADADAD is frustrating and I get killed even when I’m behind a wall on my screen.

2 Likes

Very much so. The TickRate is too slow for a project of this scale. With so many players online at any given time,e there will need to be beefier servers needed to be able to keep up with the fast gameplay and events that’d happen so close to one another. I could have a consistent 45mbps and I’d be around a corner, clientside, but serverside, I am still existing still in view of the other player. 60tps is too low for something so fast-paced

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