Throwing for passes

In 2 of my games today I had people throwing the game, litterally not healing and jumping off the map. In one our heal decided to do some work eventually since we tried our best to win and the time increased. I strongly believe it’s for passes.

I find the idea with the passes really good and it works to some extent but I feel that Blizzard is betting on the goodwill of people. I don’t think people should get passes for losing, I understand they are trying to make them play other roles and reward them for this but I feel some people will keep throwing.

I know you might say that I should report the player and they will get banned for gameplay sabotage . I don’t fully understand how the reporting system works but I used to get notified when some players I reported actually get punished. I had some games when our mei was blocking us on spawn(on purpouse- he said so over voice chat and laughing) or some of our team in front of the enemy team, Doomfist that was chilling on the pillars in Hanamura, close to the edge of the map most of the game, didn’t actually doing anything. Well no messages there. Overall, getting messages that aren’t truthful won’t fix the issue either, punishing people will.

What do you guys think? Did you have anything like this in your games?

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That literally actually happened to me yesterday.

2 supports were DPSing instead of healing.

I was playing Mei and had gold healing.

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Happened to me. I was playing Mercy and in all my support games there were DPS moiras, baps, zens, etc. throwing my games.

This is the whole reason I’m against Priority Pass. Stuff like this happens, because dps players are needy for shorter queue times.

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I had like 3 supports never healing and 2 tanks feeding so bad (they were chasing the enemy the whole match in 2cp) everyone with level 100 or more.
I was playing dps and it was really sad. At least I reported them

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yeah I had it a few times when playing tank… the other tank seemed to either not know what he was doing… or purposely sabotaging lol. After reading this thread i have no idea anymore if they were just people new to tank or people throwing.

Hopefully they were just new to tank :sunglasses: I’ll tell myself this so I can feel better about it

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Yep. Guys going tank to play rein because with 2 healer pockets, hes literally unbeatable.

This is just sad.

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Currently playing in Diamond / Masters and had about 15 games so far since the update, no intentional ticket throwers yet :confused:

Passes should only be given to players that engage enemies at least 75%-80% of the match. It can be set that players that do damage/healing/barrier gets depleted (maybe for healers & barrier tanks there’s a minimal combination on minimum how many heals or how many barrier hp depleted so they also do their job and not just dpsing) counts as engaging.

With this system, feeding and throwing isn’t categorized as engaging and they’ll not get any priority passes.

And also they can apply this system in comp too, to determine throwers that afk from their engage time and auto ban them.

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Maybe they should consider only giving tickets to those who win? At least it’d be an incentive to win I guess

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Hey Y’all!

Remember when I warned that this would happen about 5 minutes after Jeff posted the video announcing it?

Yeah… Good times.

To fix this, how about you get 0 passes if you lose. Then people have to try their best.

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But people can try their best and still lose.

What if there was a cap - like you had to perform over x amount.
Heal x, or d y amount of damage.
Like what is considered “average” for that character.

More of a player problem than blizzards mistake

They can’t fix what people do, there’s not really any point in making this post(no offense)other than to share your experiences because they LITERALLY cannot do anything about it.
They can’t physically stop others from making new accounts to boost or win trade for example

They will probably need to reduce the amount of tokens given for a loss down to 2 or 1. Instead of 3.

It is 2 right now, though, not 3.

Idk. I think they give it two weeks and see how it shakes out before they make those decisions.

Stop tilting your teammates with toxicity.

It’s not like we didn’t see this coming. Not sure why it flew over the devs heads.

Sadly, to the best of my knowledge, this is the first thing in OW that essentially requires farming. And we all know thats a terrible thing to introduce to any videogame. Actual gameplay doesn’t matter, just that your character is present for something, so that you can go better enjoy other aspects of the game you like. Maybe could argue comp points are on farm, but gold weapons don’t improve the user experience per se so apples to oranges.

That being said, happy to see they’re trying something. Interesting to see how it all shakes out. Will undoubtedly help inform the format of ow2. But Blizz, come on, lower points for a loss. 2 throws are often faster than 1 well fought win. 4 throws on the other hand equalling a win, well now people are motivated to try.

I predict they will reduce it to 1 for a loss and 3 for a win.

I only play tank (now more DPS) but I don’t even mind that.