Three point eight three kills per death, cant climb

Little venting here:
Ranking up frustration, not just match quality:

I heard the rumor of if you have more than 2.5 k/d you should climb. I know stats are not everything, but lets analyze 3.83.

Do I only kill and shoot at tanks?
At 3.83 kills per death and only shoot and kill tanks, than I kill the tank four times before I even die once. So if there is 4 team fights, I kill the tank each team fight AND STILL make it out alive, I am not winning more than 50% so killing the tank 4 times is not enough to rank up… ok

Do I only kill and shoot the supports?
At 3.83, I kill one and maybe the other support every 2 team fights. Is that not enough to win? I guess not all the time, only half the time.

Maybe its WHEN I’m killing. Maybe I do nothing all battle, and only wait until the team fights over. That means I at least survived the main fight and took 3-4 lives with me then died. It couldnt possibly be I killed 3-4, and died and my team still lost the fight?

What other scenarios could happen that I am just not seeing and should be aware of?

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One possible scenario: the good K/D is because of low deaths, not high kills. It’s possible to survive a long time and get good K/D by playing very safe and passive, without actually contributing much in team fights.

Another possible scenario: the good K/D is from tagging lots of enemies, but not dealing enough burst damage to make a big difference. Heroes like Moria and D.Va are notorious for this.

A third possible scenario: the good K/D is legit, but something about gameplay causes your team to tilt and lose. Maybe you play an unpopular hero, or are always telling teammates what to do.

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All good possibilities.

I went 22-4 and lost recently. As Sojourn.
7 killing blows and only 1 solo kill.
Avg KB is 8 for ten minutes and 2 SK.

14k damage, my avg is 8k for 10 minutes. The match lasted 11 minutes.

Should I look at my Killing blows more? maybe I am tagging? But the 14k damage THAT game, must have meant something?

Update: now 3.86

Honestly, stop looking at k/d. The goal is to win team fights, not to get the most kills. Are you positioned to counter their ults? Are you shutting down whoever is carrying on the other team? Are you getting kills when your team is in spawn (meaning you kills didn’t matter)?

I had a game yesterday for example where a Sojourn was basically the only person on their team getting kills. Spawncamping and shutting her down was more effective to letting my team win the fights, even though my k/d stats ended up being mediocre.

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Again, I try not to aim for the tanks early. Its happen chance that I have a “good k/d”. So yea I agree, how can I, or anyone else ascend to “hard carrying” even if the team is dying around you?

You can’t really look at numbers. The may point you in a right direction, but i had games where our team had average 20 kills and the enemy team 50 but we still won.

Kills in OW have different values. Killing 4 Enemys near the attackers spawn is less worth if you die in the process. All you kills will be back in the fight in 10 Second while you are running back for 30, leaving your team in a huge disadvantage for this time.

You can also have zero deaths and then die once at the wrong time and lose the game.

Also, you gave very little Information what you mean with “can’t climb” whats your starting rank? Your current? How many games have you played? Whats your Winrate?

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Starting rank is G4 I climbed to G2 and afraid of deranking actually cause of some recent losses (still maintaining 3.84 k/d tho). Win rate is so near 50% is sad. Last I checked it was 118 / 120.

So again, I feel I am agresive when need be. I aim for supports and dps when I can. I avoid the tanks unless they are wide open and I can gain charge for the rail shot…

Back to the original premise, 2.5 k/d and you climb, are we confirming the 2.5 kd needs more context? Its not just a blanket rule?

Bronze is the new GM. The higher I climb, the more potatoes I get. Me, Kiriko, 22 headshots, 20K healing, our widow 2 kills in entire game. Another forced loosing strike and going back to “GM” :slight_smile:

I think the 2.5 statement is bulls hit, who said it? I already explained why pure numbers are meaningless, then you have complete different characters with different roles and playstyles. Widow will have different stats then a Junkrat, there can’t be a “one fits all” rule.

Also, with Gold 2 you are already above average. It will get harder to climb the higher you get. Maybe you already peaked. It okay to stay at your ranked. We can’t all climb forever, that not how the system works

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Are you counting K/D as Elims or actual final blows?

Elims don’t really count

Not that I believe in this rule either btw

Gold 2 is not above the average, I think the bell curve has moved towards platinum being average if ow1 statistics are anything to go off of. At best gold 2 is about average

Why are they dying? How can you help your team? Think of it as “soft carrying” instead of hard carrying. Who is targeting your healers? Shut them down, which enables them to keep your tank alive. Are they wiping you with ults? Hide when you know they’re about to ult and counter ult to keep your team up.

Figure out how to help your team be more successful. That’s a much easier way to carry than doing it solo. The easiest way to do that is to get in comms and ask your teammates how you can help. Communication alone will help you climb at least a rank.

And ultimately just win games. Full stop.

Performance based SR seems to only affect how much to climb or fall. But winning or losing decides if you climb or fall, from what i have seen in the last few week of playing.

My KD is always 3+ on support with average 8-15k healing per game but I will drop down in ranks because i lost.

The last of the 7 wins i slept 4 ultimates to win a team fight. Still dropped down two divisions…

Its win or lose. Im convinced. You need a carry stack or be lucky with solo que rng because the mmr isnt forgiving.

These stats mean/tell very little in reality. I can go on a flank and kill 2 people and die for it and my K/D seems good, but if I only killed 1 dps & 1 support and it was at their spawns did I really do anything? No you didn’t because now it’s going to be a 4v5 while you travel all the way back.

Context matters a lot the only stat you should really care about is Winrate & deaths/10. If your winrate is > 50% then you will continue to climb until you’re at the rank you should be reaching 50%.

Well… by all means folks. I’m asking around for folks to review this VOD.

S5AVMX

33/3 in that game. My K/D for Sojourn is at 3.93 with a win rate of 42%.

Went on a 6 game losing streak starting with that game. I got pictures for the git gud folks with all K/D being fairly good. Would love to know what I am doing wrong.

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oh that’s easy…you’re playing overwatch 2 failed mmr system.

Stop looking at your kd and stat numbers. They mean nothing towards winning in this game. Sometimes having horrible stats on paper is actually translated to having huge impact. An example is that you could be spending all game denying flanks and peeling, keeping supports alive, allowing your supports to survive through long team fights and out sustain the enemy. You would have horrible stats but massive impact in this scenario.

If you focus too hard on stats, you will get in a horrible positive reinforcement loop of subconsciously farming stats to feel good, contributing nothing to the game, then finding better ways to farm stats, then contributing even less to games.

Send me a vod and your rank and I can take a quick look and give pointers as a gm dps player

Actually, I just saw the vod above, will take a look.

I watched that vod, I do think you are a gold player, but you can definitely climb higher if you fix up some of your play.

The best part of your play is map usage. You are highly above average with how you are using the map. Easily around diamond/master level map usage.

The worst part of your play is: Missed opportunities. Very frustrating to watch how many missed opportunities there were. Hard trolled a couple of times here.

You also need to improve with: Timing. Shutting down enemy plays. ultimate usage

A couple of key moments to highlight these points:
40s - Hard trolling. Missed opportunity + poor timing
A) Trolling by not shooting rein. If you just spammed him, he was dead and no fight even needed to start. You did win the fight but it just simply didnt even need to happen, and there was a good chance that they would have won. Especially if the cree killed you

B) Took way too long to take the hg to your left, eventually did it which is your strong map awareness showing but the timing was a little late.

1:50
Hard trolling. - Missing opportunity
Always avoid the point as dps. It is the healers job to push during downtime and the tanks job during uptime. You need to be pushing up, spamming their team, looking for stagger picks and ult charge, but instead you’re just afking for 10 - 20 seconds??

2:40
Very good map usage, poor timing, missed opportunity
Good flank. Above gold you were insta dead though due to very poor timing. You died either way and negated the value by 50%. With better timing, you would have team wiped

3:45
Mercy res in front of you??

3:55
How didn’t you kill rein???

4:20
Missed the window of opportunity to clutch with ult. Fumbled the play.
Your rail goes through shields during ult. Should have used it when you were on hg and rein was low hp. Instead, dropped off hg, wasted ult after their team was healed up, and staggered on your own???

5:31
The tracer play was very preventable if you were anticipating her pulse. You had max rail. They wouldn’t have insta won the fight if you prevented that.

8:25
This fight and the next fight consist of two very hard throws which were the most frustrating to watch.

A) 3 ults from your team, including your core. The next fight, which is top3 most important in the game, your team is forced into taking without any ults against 2 ults. Their team had a significant advantage due to your team throwing ults away on the second last fight. A better player would have planned ahead, anticipated this and set themselves up in a way that they could win the fight without using their ults so they can save their ult, then use it in the next fight to significantly increase the chances of winning it and securing the victory. Didn’t see any of that planning or thought process here.

B) Extreme troll. Your mercy is dead and your team is forced to take the fight without her. Mercy is the most valuable player on your team… notice how your team just gets outsustained??? Because she isn’t there. If only a single person on your team just walked back a bit you could have taxied her and she would have been there from the start of the fight. Instead everyone is just cluelessly pushing the point. Pay attention to your healers. Their moira died at the start of the fight So i can almost garuntee that if your mercy just simply got a single taxi you would have won that fight… And the game!!

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Thanks for time! I’ll go back and match it up.

I checked with the timestamps… my ONLY push back. I think your wrong about rail guns going thru shields. I saw the vapor trail stop at his shield and not do dmg to him… now I still maybe wrong, but it seemed very concrete stop at the shield (shield dmg went down too).

I push back on this cause this could be misinformation that could mislead others not just me.

Did I still fumble, yes. Did I still stagger and lose an ult… yes. Lesson learned I probably could have kept my distance and focus the healers cause I killed the dps.

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