Since seeing visual updates to characters, I was wondering if there’ll be updates to the sound design for Overwatch 2 as well.
I know it’s a touchy subject because I think the sound design and perspective mix of Overwatch as it is already amazing from a competitive balance standpoint.
We can almost pinpoint events and other characters just by hearing sound alone even over music.
The foley work was revolutionary for 2016. But a lot of new IPs have come out with much immersive sounds in my opinion.
And it may just be that my ears are bad but sometimes I hear overlaps and confuse low-end rumbles like Wrecking Ball’s rolling and D.Va’s boosters with each other.
I would not complain if it is not a priority for the dev team, since there are much more important areas. But I was just wondering.
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I think a lot of people aren’t aware of what that’s referencing.
Also I could swear Dolby Atmos changed along the way.
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Thanks for this! It clarifies a lot regarding informational audio.
I really think Overwatch has nearly perfected this side of the game.
Though I was also wondering if we could get updates on the aesthetic side of the foley work without sacrificing the balance of gameplay information.
I don’t think I’ve used Dolby Atmos to be honest. Or is it already a part of Overwatch?
I reecomnd u to watch tornto gameplay from last blizzcon.
Its sounds that they changes some spicley abillitis sounds.
However i do think they have to change some sound setting and make it fit to players who play over 50ms . Cuz when u get 100-+ u start to lose some importnent sounds…
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Thanks for the tipoff I’ll review those matches.
Update: I’ve reviewed some of the clips. There was a redesign for Reinhardt’s Firestrike. I think it is cool. Now my question is if they’ll redesign all of the sounds or just some of them.