Myself and all my friends are quite agreed that in her current state, she is overpowered. The amount of damage she is able to put out and then sponge is tough to overcome. Additionally, her ultimate’s anti effect lasts too long and its range is enormous.
IMO, the best way to start balancing her is to nerf her ultimate’s anti duration and to remove the HP boost to teammates and go from there. It’s already very strong on herself alone. This health boost to teammates breaks a ton of heroes and makes the entire team way too tough to kill. The speed boost is fine as it’s just like lucio but only she should get the extra health.
Thoughts?
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I’m leaning towards the same. It’s not even so much not knowing how to play against her, it’s that she’s got everything in her kit. Mobility, burst damage, CC, and utility. The only thing she doesn’t do is shield her teammates (which I’m fine with, I want to move away from barriers).
IMO the only thing I’d like to see is either a slight nerf to Shout’s cooldown or less healing/healing over-time instead of instant.
We’ve had hero releases before and this is feels like Sigma’s; it doesn’t feel balanced. You’re at a disadvantage for NOT having one because she can do so much.
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The issue definitely comes when you’re at higher ranks. Some of them think she needs a buff (cringe).
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higher ranks play Ana a lot, Ana has anti-nade, JQ relies heavily on bleed heals. Coincidence?
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I’d say it depends heavily on team comps. Going against a good Ana (9/10 games) or Zen neuters her to being WAY worse. She does not seem that good against Hog or Rein either.
And god help you if it’s both Ana and Zen at the same time.
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Last beta everyone claimed Orisa was insanely OP and “unkillable,” then the stats came out and showed her being the worst performing tank in OW2. I’ll wait to see what the stats say about JQ before voicing balance concerns. I don’t have any at the moment anyway.
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She’s balanced. The goal is just do not let her hit you. She has one mobility ability on an 11s CD. her Axe and melee require literal melee range.
you just have to keep your distance and she’s crippled.
But in QP everyone just slams into each other in chaos so she gets a LOT of value.
I WILL say her ult is frustrating. It’s really quick, goes 25m, doesnt require mechanical skill, and is melee so its unblockable, heals her and does a lot of damage. It really feels like a death sentence to get hit by with little counterplay outside of one or two cleanses and beat. It’s just really frustrating. Other than that though a fun hero who I’m sick of playing with and against because everybody is still playing her.
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The mobility isn’t really that great. 11s CD for 5s of +30% move speed isnt amazing.
Granted the ability does other things, but I assume the “utility” is the overhealth and speed, which is tied to the same 11s CD.
A LOT of what she does relies on this CD and while every bonus it gives is always useful you can’t just use it for mobility without considering needing it for the utility.
The CC is a reverse boop only and the burst damage requires like 3m range.
There’s a lot of limitations to her, such as her small HP, range and mobility. BUT it doesn’t stop her being a threat once she is in your face
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I don’t think she is strong. Not too weak either. Maybe a little buff. She seems a little on the weaker side but everything outside of her axe is good.
Her axe… you can’t use shout in the animation, you can’t recall your knife, you are locked into a 1 sec animation for 80 damage (plus 65 bleed) for a target directly infront of you. Make the animation faster or allow her to use abilites while in the animation. I don’t think she needs numbers changed just QOL updates.
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Just dont get near her its simple
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This is what they say about Roadhog…lmao
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Roadhog’s strength lies solely in his one shot combo. He has literally nothing else going for him other than a big body (No pun intended). Queen has tons more going for her and her damage output is on average higher than Hogs. This is a "she’s new and we dont know how to deal with her. She’s actually OP. Does tons of damage, has good survivability, can increase her own and teammates speed, and can increase her teammates health which gives them way more survivability than they were ever intended. Sym used to have shield generator and Torb gave armor. Both abilities broke certain heroes. Rally is an ultimate for a reason and it’s considered one of the strongest support ults in the game.
I don’t think Roadhog is OP btw, I think Junker Queen is. What I am saying is “don’t go near her” is a very poor counterpoint/solution.
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First thought is that they need to smooth out the damage on her shotgun (buff at longer range, nerf at closer range) and reduce the damage of Carnage from 90 + 55 to like 60 + 55. Being literally instagibbed by Carnage → left click is absolutely infuriating.
I think the rest of her kit is fine. It’s just the up-close burst that is completely indefensible.
She is very boom or bust, if you rush in, get enough wounds going then wrap up the fight quick then she is strong but if she gets discord orb or the enemy creates enough distance or if your team isn’t playing into a rush comp then she runs out of cool-downs and just falls apart.
Think of it like DPS Doomfist, if you’re stuck in the middle of a fight with no cool-downs then you’re left looking like an idiot.
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I think she’s generally in a good spot. Very high threat at close range, but getting booped away from targets pretty much forces a reset on whatever you were trying to do. Anything that creates distance between you and your target really causes issues.
The kit in general flows really well. The combos feel great to use and chaining up heals over time to stay alive is pretty satisfying.
The shotgun is very hit/miss and I feel like this needs to be sorted out before looking at adjusting the damage. Sometimes you’ll instagib people, other times you barely scratch them. I don’t know if that’s because of the beta’s wierdness around damage application or the weapon’s more randomised spread. I feel like giving it a more consistent spread pattern like Reaper’s shotguns or Torb’s M2 would do wonders here.
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Yes. The former are correct. If the ladder players in the top tiers of gameplay agree on something, it supercedes OWL. Reaper Lucio rush was meta in OWL and that has never happened in ladder. We are not playing the same game as OWL, even our very best.
i really dont agree, like roadhog she is very strong in some situations but also range and ana(like hog) counter her hard, overall i think she is very balanced, i guess time will tell though
i was expecting her ult to be worse but its going pretty well however it can be interrupted and she can be killed before she get’s any value
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going up against Orisa is a pain as junker queen, she always has the advantage and spear is such a pain for junker queen
Ah i get you. But with Roadhog that is a valid piece of advice as his way of taking space is through mere presence alone.