This was a good experimental

I honestly enjoyed the experiment besides the pharah changes shes already very good with a mercy stuck to her, and hog needs just a little bit less damage just a little.

I have for years now. The movement speed is nice but the two nerfs on top of it is unnecessary.

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I think barrage ending earlier is meant to be a buff, but honestly I don’t see why they don’t just allow her to cancel it.

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I see it overall a nerf tbh. I’m still immobile and still heavily countered regardless its 3 or 2.5 seconds. Mainly what I’m saying is that I rather have that extra damage than being able to have less damage and less time for the ult.

Now if it was a cancel button instead…

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honestly, Rein is just as DPS efficient as Sigma/Orisa.

Firestrike bypassing barriers pretty much equals Orisa/Sigs non-barrier damage dealt. Take into account how easy it is for Rein to press into double barrier comps, closing distance may as well be a non-factor with how easy it is.
Idk what my point is. I love Rein.

I completely agree with having multiple balance changes for the card whether or not those all should go through to the degree they are tuned is a different story – I feel like Experimental Card to the playerbase is either check out this shiznit that didnt work or here’s whats just around the corner … but sometimes you want just a couple changes to go live because the main game should be more stable, making multiple changes at once (genji) can sometimes lead to a hero having too much power.

As far as the actual changes for this Experimental Card … whether you love or hate Orisa she pre-nerf is half the hero she once was but you change Halt to what it is in Experimental, you are just basically removing her from the game, its not a smart change, its not a tweek to help gameplay, it just makes the ability useless like to the point if someone new came to Overwatch they would look at this skill and raise an eyebrow to why it was even put in the game. I would replace the ability or make it harder to use, what you dont want is it to have no use period because at that point any other tank would be better in any given situation.

People say they don’t like crowd control, what most really mean is they dont like the enemy team having crowd control, but they definitely like it when their team has it. I will agree though being continuously hit by crowd control does interrupt the natural flow to the game. Then again i liked Overwatch for these unique abilities which allow for several ways to approach a fight.

I was fine with everything on card except the Brig HP reduction

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Depends on the map. Lucio kinda sucks right now, so if you’re on a map like Nepal Shrine or Junkertown good luck.

True. I had a game with a AsheCree, and BOTH of them couldn’t kill Pharmercy. Til I switched to Bap and dealt with it :sob::joy:

The 2CP exp was very good but this if feel meh or bad, I hope the next will be good again.