I defended it over and over again but now that i have played it no matter what role i play now it is a walking simulator you get 2 picks then dead, one pick then dead, before this in any role i could in most games stay alive a good amount, now i am getting 6-10 deaths a game that is a garbage stat, you cant win if you dead
Maybe try Roadhog, Mei, or Baptiste.
And make use of the hybrid powers.
I use to die 3 - 5 time a match playing tank and healer now it 11 - 12. I’m trying to adapted but it frustrating dieing so much.
This is how the game was back when dive meta positioning and movement actaully plays a role now. You just have to adjust.
Exactly tanks shouldnt be dieing so much their hold job is to protect the team and block or soak up damage they cant do that if they can die so easily, every time i see that death # go up i get more and more annoyed
Yes this was exactly how it was when dive was meta the way you going to survive its learning how to position properly
So in other words anchor tanks orisa, Rien and off tank Zarya that have no mobilty they are now just sitting ducks
No but yes if you play them that way orisa now is alot harder to play and her skill ceiling is so high now witch is a good thing use the map the payload as cover use corners to help you survives more. Dps use high ground to your advantage you dont have a sheild to retreat to anymore. Its going to take time for people to adjust i see alot of orisas losing a ton of SR becuase they cant adjust to her playstyle
The skins looked worse from a distance in the leaks than they do at release in the actual game.
As for the rest of the game, they’re just doing balance, I like it just fine.
Which means and i have noticed that without barrierd we are dodging ults even more, barriers blocked enemy from getting ult charge
Bingo. People got used to the inflated lifetimes because that time was just spent shooting at barriers and redeploying barriers. As people learn to rely less on that crutch engagements will take a bit longer.
There was nothing fun about having to pump massive amounts of damage into a barrier only for another one to pop back up. It artificially extended fights and covered for bad positioning.
That’s slightly debatable
The DPS powercreep didn’t really start until the end of Dive with the Hanzo Rework, and you still could run 2000hp Barrier Reinhardt in lower ranks that didn’t follow Dive fully, as well as Old Orisa
Plus Moira AND Mercy were healing more back then too, Reaper and Mei were jokes, Doomfist was a buggy mess, McCree wasn’t an automatic revolver, and Ashe didn’t exist
It’s a totally different type of game from when Dive was around last. There’s been a LOT of changes to more than just tanks since then.
So you enjoy dieing all the time speanding more time walking ftom spawn then actually playing the game, watching that deaths # rise higher and higher
Yeah losing out on Orisa/Sigma barriers and Moira’s burst healing means losing out on what was good in the last meta
It made the game far to easy for players and i believe people ranked up abusing this and now they might rank down if they cant adjust
My advise is get good thats about it i missed dive and when the game was more skill based instead of cooldown based
Yes id agree its a totally different game but the principles of dive positioning and map knowledge now means more because of this ptr patch
But there’s only so much you can do on maps, and with how much stronger damage has become it’s not as easy as going “Oh I’m out of their range!” when they’ve constantly increased damage over time.
I mean Soldier, McCree, and Tracer’s fall off has all been buffed, Ashe was added, Mei’s fall-off removed, Hanzo’s arrows sped up
I mean back in Dive how many DPS were pretty much unviable because of how easy it was to just flat ignore their damage and kill them with DIscord
You should be fine with less barriers because apparently the healing output made everyone “unkillable”.
Good thing I’m a Mercy main! I’m used to learning and adapting to changes. Laughs in distance