This meta feels forced, stuns are not healthy for this game

This is not the right way.
Stunning should take situational awareness, and exposing the enemy well enough to have them stunned long enough to either damage them good or kill them entirely.
Having someone like Brigitte that can stun Reinhardt while he is charging is not skill, it’s not healthy for this game and should not even happen. Stuns against easy exposable targets such as high mobility heroes? Sure thing, it tones down the whole diving. But not when it gets to the point where it shuts down the most powerful abilities by clicking one button and not even having to try.

No one can tell me Brigittes stun, or anything that could be relatable to her ability needs skill. Hell, even McCree’s flashbang needs more aim and timing followed by good accuracy to damage enemies.
Why do you think Snipers are so popular and the Objective barely being touched? It’s not because of trolls, it’s because it’s the only way to avoid low risk high reward stuns.

“Stay away from Brigitte then if you don’t want to be stunned”. Yeah excuse me that I need to get to that Payload over there while she’s able to defend it purely through her overloaded kit.

This is not primarily about Brigitte but rather about the mistake of trying to remove a meta by forcing a meta that disables more heroes than the previous one.

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Your post is too sound and reasonable so no one is going to reply

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Did you try Brigitte after the nerf? You actually need to hit the body to stun, it doesn’t have the size of Genjis dash anymore.

Edit: Not even one minute, forget it.

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What do you mean ? Who doesn’t like stun, knock, stun, knock, stun, knock while being spammed with 9 trillion arrows ??

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Either:

A. Have a new kind of transparency called semi-solid, bullets and stuns can’t go through but something such as Moira’s ult can. Apply this to barriers

B. Fix Doomfist

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I think it’s worth mentioning that us Bronze players aren’t having much trouble with Brigitte at all…

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The meta does feel very forced, and I have to say, I’m not really enjoying it😂

I didn’t enjoy dive either, we’re just trading one evil for the other👌

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Of course they could have just nerfed D.Va, Winston and Tracer to lower their pick rates. The forums totally wouldn’t light itself on fire if that happened.

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The problem I don’t think is with the ability itself, as loss of autonomy abilities aren’t exactly new to the game, but rather with the frequency that her Shield Bash comes up. I should think that increasing its cooldown would eliminate the never ending cycle of “stun, swing, swing, swing, stun,” or at least open it up to be played around and able to countered by something like a Zarya bubble.

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“stuns are not good for this game” being able to jump around like a ADD Kiddy without any repurcussions is not good for this game.

Tanks move too fast. Support move too fast. So many teleports, shields, and healing. CC is desperately needed.

You act like Brig is some kind of Sub Rogue who 100 - 0 you while you were farming ghost mushrooms.

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CC always has and always will punish slower moving targets more than fast moving ones unless it’s ungodly broken.

Mobility allows you to dodge or stay out of the range of any CC ability, unless it has infinite range and requires 0 skill to land, in which case it is broken.

Meanwhile a lack of mobility means you have no options of avoiding or kiting a CC ability unless you specifically have an ability that counters it (like Fortify).

If you want mobility to be less strong, you have a few options; you weaken that mobility, you level the playing field (letting slower heroes move faster somehow) or you add in area denial (like a torb turret) so you can control their movement and use that to outplay them.

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they just gave us the wrong KIND of CC

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Wrong. Mobility is balanced when the character with the mobility has a downside to that mobility. Thus when you score a stun, usually the character is dead because they have low health or a huge easy hitbox.

This is the case here. Tracer can dodge it, but if she is hit by it then she is dead. It takes alot of burst to kill tracer without her getting away. Stuns allow this.

Slow characters are compensated by large health and their own CC.

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Winston and D.Va have more health than Rein and Zarya.

Rein and Zarya are just as dead as Winston and D.Va if they get stunned.

If she gets hit by it, yes. But a skilled tracer won’t get hit by it.

However, a skilled Reinhardt could very easily get hit by that exact same ability, and be punished for it without being able to avoid it like tracer can.

That’s why CC doesn’t counter mobility, but instead slow heroes.

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A “skilled” tracer. Stop I’m done talking to you. How can Tracer exist if there is “skilled” Soldier with perfect aim? see? done.

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I mean.

Look at flashbang.

Doesn’t really stop Tracer at all most of the time, because they know how to dodge it.

It really isn’t that hard to dodge abilities, especially if all that requires you to do is just stay out of it’s range.

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You know what made Brigitte so OP was the armor right?
The stun is practically just there to be annoying, if your healers are doing their job you won’t die to it.

Now apply that logic to other close range heroes like Reaper who can melt people or Mei who’s got lots of CC. Range is a big issue for them and it always will be, no denying it.

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Any kind of CC isn’t fun for an fps game. That’s the reason so many people hate Mei and hated old Mccree and hate Brigitte now.

really? bcuz dive meta feels same and even worst, i prefere everyting than a dive meta

yea lol im having a great time in my games

brig isn’t 1v6ing entire teams

its a good time

stuff is fun

for such an apparently ez no skill hero i really don’t see evidence of all the stuff people say is happening

1 Like