Matchmaking stinks. it’s starting to smell like a porta-potty that hasn’t been cleaned since last summer. It’s wild to go on 5+ win streaks, and then immediately go on a 10 + lose streaks.
I don’t know how you tune your algorithm for the matchmaking, but why do you let the matchmaking continue many loss streaks in a row without any incentive or “carrot” to continue forward? It’s already punishing as is playing solo-queue.
I want to play this game, but the more I play competitive, the more I see the flaws in matchmaking and the win/lose streaks feel artificial and unavoidable.
Some ideas to help players deal with consecutive loss streaks is to give battle pass XP or a major boost in SR to help that player climb back to where they were if they win the next game (after losing multiple in a row).
Another idea is to remove the punishing modifiers that are only there to be punishing:
Losing Trend: Penalty for high loss rate is just adding frustration to an already frustrated player. This should be removed because it’s only negative. If this is to “calibrate” the player, do it without telling us. This feels like hitting someone when they’re already on the ground.
Reversal: You were favored but you lost. This is another negative that should be removed. If this was a 1v1 game mode, I would agree, but it’s not. I think this modifier is unfair in a team based game.
I think more modifiers that are positive should stay like Winning Trend, Consolation and Demotion Protection. At best they feel good, at worst they take pressure off a bad match.
It’s a video game, it should be fun and rewarding even if you lose. Arguably, Overwatch is one of the most punishing game when it comes to competitive ranking.
Your win/loss streaks have almost nothing to do with matchmaking. Every match you play is going to put you against a team of pretty even MMR, even when you see “expected” or “consolation”, but it’s still up to the players to make something out of it. Y’all need to stop looking for match-deciding systems that aren’t there.
I use to drive a tanker truck and pull grease from Restaurants across the Midwest for purposes of bio diesel production. I’d make a good paycheck for handling a very gross job.
You want to talk about something that smells worse than Porta Johns. its that job.
To compare the grease pit smell of a restaurant (evetually shut down) with known health violations vs this game’s match maker. I’d say they are on par for the course for grotesque match making “smelling like rotten waste”.
The match making team must be so proud of themselves, in order to even remotely think that their match maker is “amazing” when i can still recall the day when I opened that lock on that grease trap to connect up the tanker’s suction system to it, and ended up leaving a mess in the alleyway from the rancid smell of that Fryer pit, before I called the health department.
Comparison wise. This match maker is 1 for 1. Every time I get a rancid match, which is almost 71% of all games. It reminds me of that one grease trap.
Yeah but the thing even with this is that if the matchmaking is really making a fair game, it should put you against players with lower and lower MMR until you start to win again. If you’re going on insane loss streaks, the matchmaker is clearly not adjusting your MMR between games enough to make quality matches. After 3+ consecutive losses, you should be playing against “lower skilled” opponents until you start winning consecutive games and it pushes you back up.
If I have to wait 5 minutes in queue for a game, it should at least be a quality, balanced game and not a total stompfest on one side or the other, which they so often are.
well to be honest sometimes the matchmaker does feel bad but i never thought about it that way. never had that specific real life job i guess heh
edit:
actually i can see tanking feeling that way. i always thought tanking in overwatch should be on that “dirty jobs” show by that one dude (mike rowe) https://youtu.be/Ie6aw5msFBE?si=xR3L_H4PjFSUrZIP’
Yup, restaurants take their fryer oil and dump it into a sealed dumpster and want it discarded instead of poured down the drain, since it would clog the sewage systems when it would cool.
So you would pull up in a class 6 or class 7 truck with a vacuum pump on it, unravel this nasty 6" hose and put the pipe in the dumpster, measure out how much you took, and then write the restaurant a check, and then deposit it at a sluicing depot before pumping it into tanks after processing and sending it off to a Bio Diesel plant.
Problem with bio diesel is the stuff turns to gel in the winter, it ruins injectors and scores the cylinders. So glad more companies stopped buying it like Truck stops. They’d buy it from Chicago to Denver. Just another way to think people are making a difference, when instead they are just trashing diesel engines left and right.
You could tell if a restaurant was safe or not, just by the smell of the oil and what was floating around in it. Lets just say if the food wasn’t good. Whatever was living in the food, was at the surface of the oil… and yes, those dumpsters have locks on them. Since people liked the checks. If it had trash in the oil dumpster. I wouldn’t take the oil, and refuse their payment from my boss and they would have to clean it out.
Thats interesting, but not surprising. If I play enough of one hero they eventually end up around 50-52% win rate. I think the 50% win rate is legit, but it feels bad.
It’s very flawed imo, you can be having a great game, but someone or multiple people drag you down. You then get punished for losing the game and get an extra slap for the reversal. It’s punishing for no reason.