This matchmaking is so gross

How in the ef am i on the same team as a dmg que as a dmg que and i get 37 kills and the other dmg player gets 17. He also did a massive 7000 dmg less than myself. 7k dmg is like an entire game worth of dmg. 20 kills is like an entire game worth of kills. Im essentially playing 2 games worth of kills and dmg while my other dmg que is doing half a game’s worth. Who could win a game like this? How do i get someone that bad on my team? Can we stop the quing within 2 ranks of your own rank? Im always quing with the low end and the enemy team is quing on the high end. This happens every game. Not to this extent obviously but still im seeing low lows but never high highs. I dont even see normal games. Just massively outperforming my team and the enemy team to lose the game. Ranked still means nothing at all.

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100% correct.

I mean, I don’t mind if a teammate doesn’t have a great game. Except, in OW, you always get them on your team, seemingly on purpose by the matchmaker. I don’t know how it works but it feels like it’s done with some goal in mind. To keep you at 50%, or to make you go WLWL for eternity because they’ve predetermined that’s fun somehow.

It feels unnatural, fake and that does NOT sit well with people.

I think they should just use Rank to create matches, and give up on the MMR stuff. It’s never made good matches, it feels fake, it deludes the players about their own skill, and it makes the entire experience more frustrating that it needs to be.

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I think I’ve seen the enemy team have a good dps player and a terrible dps player combo maybe 1% of my games. When I play it happens more often than not.

I was playing with two friends earlier, our second dps player rage quit when both teams had a second push. He left us when we defended the first point properly on the second defense. I almost won us the 4v5, I HAD to use tire in a dire situation in which I took out two players and tried to tire the tank in a 2v5. Unfortunately the teammate died and the game decided that although I was off my tire and moving, I wasn’t contesting when next to cart. All that aside, when our dps teammate left, he was 14-16 to my 39-10. After he left, I jokingly said in All chat that the man couldn’t handle staying negative the whole game, uninstalled and said the game wasn’t for him, hopefully, because the four of us (random player included) played so well, his performance was his own and not due to any of us.

The enemy dps players said “gg ez” although they almost got destroyed 4v5. if only the game had decided I was contesting at that time, considering my tank was literally 1 second away from contesting with me in a 2v2 situation with the cart at our spawn door and the cart limit at our spawn door aswell.

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I watched a couple clips of a gold player last night, a dps on their team had 2.5k damage and 4 kills at the end of a 2 round Ilios. Three games later another had 3 kills and 1.8k damage on Kings Row. Either gold really do be a shi show or the matching is that bad putting bronzes in gold/plat games.

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Some of the matches I get into are so bad I want to quit.

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Well just to console you. I had 6 matches straight with players who think they can 1v5. Of course. Lost 6 games as support.

Exactly, the reason it feels fake now is because we can see it on the new leaderboard. No vague flaunting (or lying) about gold medals in chat like in OW1, no “feeling” that a certain teammate was dragging you down — we can see exactly what each and every player contributed numerically to the match. Granted this isn’t everything for measuring performance but it’s a big portion.

I’ve been thinking about this a lot and I think the reason it feels so rigged is because when we stop and investigate the outcome of each match, we will very often see that the outcome is determined by one player. Infrequently this is a smurf abusing the ranking system to post massive stats, but more often than not it is the worst player. And the worst player in the match is the worst by a LONG SHOT, far worse than would be suggested even if the ranking system was off by an entire division. Whichever team gets that player, has like 80%+ chance to lose.

Whether it’s the tank getting outplayed in every single encounter, or a DPS or support outputting 50% what the other 3 players in the same role are doing. Like do you ever notice how consistent the stats are for the other 3 players? Example, you’re Bap with 10k healing, enemy Mercy has 12k and enemy Moira 10k. All DPS players in the match have between 12k and 15k damage. Tanks are going toe-to-toe decently. All stats within a reasonable deviation for those 9 players. But on your team is another support who has only 5k healing, this player clearly does not belong in the rank, they are performing way worse than just having a “bad game.”

So the question becomes, once you notice that most victories/losses are determined by one single bad player either on the enemy team or your team respectively…

How does the matchmaker function well enough to put 9 similarly skilled people in the same matches consistently, but there’s almost always that ONE outlier?

That to me is the biggest indicator that it’s rigged.

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But some people in this forum still insist on saying it was entirely your fault.
You could have played better to save the day. Here are some options:

  • use comms better to bring your teammates down to earth
  • position yourself better so you can heal 25k and save everyone’s life
  • if your DPS are still not killing, on top of your 25k heal, also cause a 20k dmg
  • if any of the above works, then you have to consider adding a bit of a tank behavior on your Sup role. You have to push and dominate the map. Create space between you and the enemy team. All while healing, damaging and teaching your teammates how to play.

That game was clearly winnable. All you needed was a 75% sim accuracy with Zen, amplifying all the damage caused.

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What sucks is getting matched with either a really bad tank or a new player tank. With a really bad tank i understand not everyone can pop off every game, but it depends if they should “know better”, meaning playing a while to where their game sense should be knowledgeable and make decent plays, like knows when/who to engage and disengage. With a new player I understand they dont really know what to do and just kinda do their own thing, its annoying yea but i get not knowing how to play a new game. Either way, i think matching with a tank that barely does anything is already a loss, the tank role is one of if not the most valuable role to the team, without a tank your team cant take too much fire or perform an offensive attack well/prolong one enough to advance. There is still a chance of winning with a bad tank but greatly reduced in chance

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It’s putting bad teammates in your games. I keep telling everyone. You have to identify the weakest teammate and then compensate. If you flame them they won’t do better, you have to help them.

MM is an absolute joke. I dont care though. Great time to be an OP tank. Just gonna keep running around doing tank stuff win or lose whatever.

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Just played a match against a top 500.
They perfectly lead every shot as Orisa and didn’t miss a single javelin. Like legit it didn’t matter how fast you were moving or how much you were AD spamming and crouching, her shots perfectly lead and never missed.

Every. Single. Time. Now imagine it with two tanks to deal with instead of one and the odds of getting two of those basically void players increases. And don’t win too much because then matchmaker will try to make you lose.

Except you did not get matched with those Ranks back in OW1. Every now and then it might slip in, but it was very rare.

:rofl: :rofl: :rofl:
“GiT gUd.” As much as I hate 5v5, it’s honestly easier to win as tank in low ranks than it was in 6v6 because 5v5 frequently leaves several characters unprotected for easy pickings. If you play like you don’t have a team, because you basically don’t and have to do LITERALLY EVERYTHING YOURSELF, you can maybe win. That’s why Hog is dominating. Doesn’t work so much for every other role, so you’re just stuck unless you stay with that player. But then matchmaker penalizes you for stacking. However, for some reason it’s much harder to actually climb when you do win games. Won my seven hard-carried games, POTG’s and all, and not even a number change. The whole system is nonsensical, but finally players are realizing elo hell is actually a thing and shouting down the ones who say otherwise.

The ranking system is so bad it makes Fortnite and Among Us sound fun again

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I’m sure you win around 50% of the time. It’s just losing after putting the team on your back feels much worse than winning feels good. If you are pumping out elims and dmg obviously the other dps can’t as well or that would be more like a 75% chance to win. If you are the carry on your team you will suffer the most. Welcome to the club champ.

you can see on youtube top 1 player in diamond 5

Raw numbers aren’t that important. Building a team strategy around the map objective is what wins games. Counter picks, ult. synergy, callouts over voice, utility that matches the map type, etc.

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the ranking is really messed up. i’m plat in support and got in a game with a bronze support that should never happen.