This is why Hitscan is op

The bullets register a server tick before projectiles. They need damage nerfs. They fo way too much damage paired with their ease of use advantage. Its why Zarya and Dva and reaper and Winston are meta. I recomened relooking at EVERY hitscans damage.

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Today I learned zarya is hitscan! Lmao

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Hitscans don’t need nerfs, projectiles need buffs. Back when hanzo had 125 projectile speed, he could actually go toe to toe with every hitscan in the game. It was glorious to play hanzo during those times, hanzo was basically hitscan within 10 meters but started to feel inconsistent after that. Imagine now if all projectile heroes in the game had faster projectiles? Of course a massive projectile speed buff across the board would mean having to nerf projectile size. Hanzo and genji have a 0.1 projectile size, the smallest in the game. Thats exactly how all projectile sizes in the game needs to be if blizzard were to buff projectile speeds for all projectile heroes.

It would be a nightmare to face projectile heroes with sizes bigger than 0.1. Junkrat and pharah would just destroy everyone lol

Zarya is a hitscan.

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Neither Zarya nor Winston are hitscan heroes.

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Yes they are, its just on a bigger hit detection on limited range, a big cone for Winston and a big cilinder for Zarya.

As for OP, i mean obviously something that is instant compared to something that isnt even close is gonna be better, its kind of a nonbrainer.

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No, they are not. Hitscan is a raycast. Literally by definition anything that has size or done with some sort of shape query is NOT hitscan.

https://en.wikipedia.org/wiki/Hitscan

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Fair, but in terms of OP’s complaint they’re the same.

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Correct terminology is kind of important, and hitscan is a very well established term in shooters.

If their definition of hitscan means “any weapon that interacts on the same frame,” and then they call for hitscan nerfs, then they’re calling for nerfs to way more than what they mentioned. For example, quick melee would be considered hitscan by OP’s definition.

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OP’s complaint is pretty clearly described even if they’ve used the wrong terminology. It isn’t a big deal.

Yes and I was merely pointing out their mistake. Am I not allowed to do so?

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Then there’s no hitscan characters in this entire game, because “hitscan” bullets have different widths in this game. In OW2 beta, they changed the width of Sojourn’s railgun.

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Sojourns railgun is unique, and is not hitscan. No other “hitscan” weapon has width. Sojourn has a physics query using a cylinder and closest hit detection.

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You can do whatever you want, it’s just a pointless distinction to make here.

I just dont like when people incorrectly use the term hitscan. It’s a bit of a pet peeve of mine.

Okay, but then you dont consider Sojourn’s right click a hitscan then?

They did increase its hit detection, so by definition it has a size, so not hitscan?

Seems senseless to me, isnt hitscan just something you click and it immediately register? Why does size matter there?

Correct, it is not:

Hitscan is a raycast from the camera’s origin to in the camera’s direction. Size doesn’t matter because in game physics, rays do not have size.

Why does size matter at all if it also happens on the same second as the click?

Is it really that important that it must be 1 for 1 with the crosshair?

It doesnt seem like it

So needlessly overcomplicating things dude.

This is like me saying “I jumped yesterday”

And you saying "You didnt jump you actually exerted force on the earth and the earth exerted the same force back onto you causing you to elevate.

Like you know what he means everyone knows what he means so its pointless.

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Technically, hitscan requires the “bullet” to be a zero-width straight line. It works by drawing a line between the origin (the gun) and the destination (whereever the gun is pointing) and registering a hit if an interactible object intersects that line.

The distinction isn’t really important in this thread though, since the outcome is the same whether we’re talking about a zero-width line or a cylinder.

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