Since ow2 released I have been told: going f2p means quicker updates, letting kotick rinse us means the Devs will have financial support to keep evolving the game.
I have also played since 2016 (on console) and one of the biggest complaints I heard during this time is that blizzard just do things without asking for player feedback, massively changing balance and adding heroes that are broken.
Here we are in 2024 and blizzard finally gave everyone regardless of platform an opportunity to test new ideas, in the form of early access to a new hero and this hacked quick play, which is a temporary experiment btw.
Absolutely. As a console player, I cannot help but appreciate the fact that I am finally being treated like a human being and not an obligation. I am very happy that the free to play kids have finally earned us a place at the table and that we got to test Mauga at the same time as everyone else. This junior Overwatch Leaguer is extremely pleased and thankful for the opportunity.
So far I’m finding the experiment to be overall less fun than the regular ruleset, but you’re right, OP. It is cool that they’re openly experimenting again.
No. I did not get to test a hero the same time as the rest of the community until Mauga. He was the first for us console peasants. Everything else was PC first as far as I am aware.
Honestly I don’t care if they did it like that. Few days isn’t even a big deal but some day they will screw it up big time and it will matter.
The correct way is to make it a side mode with good enough rewards to even care trying it (and it has to be fun to play too).
Also they don’t even do surveys nor read forums. How do they know if ppl even liked it.
That’s why the experiment is over multiple days, some people will enjoy it others won’t some will keep playing others will try different modes or games. More data = clearer data
Bad move getting rid of the most populated mode by a huge margin.
It never crossed your mind that QP is a favorite mode to literally 1,000s of players. And since it is the most populated mode by far compared to the rest that means the devs just alienated majority of their player base.
I suspect the experimental didn’t actually work very well. Most players probably didnt even know it existed, and of those that did, most probably only played a few matches, if that. On the rare occasion like those content creator modes, some small fraction of players might like it enough to play it a lot.
While I’m sure it will annoy some people for the weekend, forcing it on everyone who plays front and center gives them a tremendous amount of data. Not only will way more people play, but they likely would also see a clear trend indicating how many people dont like it by measuring the dip in player queue numbers, and get a very direct and comparable number to other weekend player counts.
All very easily fixable issues. Place it on the main menu screen if you have to. Offer coins as an incentive. There are no good excuses for why this could or should not have been done through an experimental card.